Welp, I have played once in the past two weeks, and I am not missing it. Time to cancel sub and focus on other games for a few months/years.
Ya same here. Mythic dungeons just seem like PITA to get into as a dps unless you're a meta class and half people dont knw wtf theyre doing.
I run some heroic raid once a week on my rogue, but I dont see the point anymore. Been doing pvp blitz more than pve. my rogue is only 615 ilvl, dh is 610 and spriest is 605 but delves are kind of lame now. Wish they had like dungeon finder for mythic+ at least. and dont brick keys until what, +10 or higher?
I get hero track gear outside of mythic+ and to get better than that I have to suffer through long queues on lower keys w/ shitty pugs just to raise my mythic score to get into the +10 for gear that would upgrade me.
The actual graph is a very easy horizonal line for the entire levelling and initial gearing experience. Then you get the green line for delves, M0 and LFG raids. The red line for M+ is much steeper.
The actual graph is a very easy horizonal line for the entire levelling and initial gearing experience. Then you get the green line for delves, M0 and LFG raids. The red line for M+ is much steeper.
It's insane how they want an accessible retard easy game for Blizzard employees and a difficult eSport game for sponsored raiders, with no thought as to their actual audience inbetween.
I like how they whimsically hotfix changed Gilded Crests from +9 key to +8 key out of the blue, but failed to meaningfully address the problem. No PUGs were ever timing 8's consistently. 8 was ALWAYS getting bricked left and right from the start of the game, up until now. Not even a single core player wasn't aware that 8's are bricked nonstop. This has never been in question. Anyone in keys knows this. An average PUG was timing 7's, and that's fucking it.
The content creator in the video says based on the data Gilded should really be dropping off a +6 key if Blizzard is serious about accessibility. I just ran a +6 key a few days ago, and despite the fact I have time on a 10, completion on another 10, and some 9 pushes-- this 6 key fucking punched us in the mouth. It was a reminder of how hard it is to PUG this shit and how dogshit the reward is. +8 just didn't go far enough to address the crests problem. Not enough crests are dropping. Completing an 8, time or not should yield the same crests. So yeah, good try Blizz, glad you are aware of the problem but we get yet another half-step half-ass mea culpa "solution".
I mean I am pugging 10's at 624 ilvl without ever stepping into a raid or having a static group (or even static person) as a FURY WARRIOR. Guess how not meta I am. Expect to hit 2500 rating this week (this weeks affix's made me tired).
IDK I see the issues everyone here is saying, I just think its surmountable till 12's or so.
Surmountable to what end though. You acknowledge there's a huge gap between a 10 and a 12. Lack of appropriate rewards even for people who choose to press on and do the content.
That's why people are speaking up, and some are choosing to throw in the towel-- until they do a full overhaul of the reward system.
Stopped at 2300 this week, and no plans to push further until there is a content patch.
TBH I view anything over a 10 as a pure dick measuring contest. You get portals, title and myth track at 10, full 626 at 8 (and full 636 via crafting over a season), full 619 at 4. I mean I guess they can lower gilded to 7, but there is very little difference between 7 and 8 tbh. I think the main thing they need to change and whats not been discussed here at all is the affix at 6. Its super duper punishing, and while I get its to promote people to use the full tools of their class, it just doesn't work for the majority of the M+ playerbase. I get they want to have static runs for the MDI and +12 crowd but they can come up with something better.
That goes a long ways towards people like myself that seem to have terrible luck getting the exact pieces I want. It would make me play a bit longer, but thats about it.Double Gilded for 11+ would be a start. At least some type of reward for pushing content. Like the video said gold reward should probably be upped to 1,500g in high keys and the chest could have some crafting regents or stuff in it. It's just so barren. Think the only solution is to bring back the currency system from prior expacs, where you gain currency you can spend on items targeted to the M+ item you want. Even if they redistribute crests across delvs and keys, people are still going to be demanding more carrots and reward for pushing high keys. Currency needs to make a comeback.
5PM Eastern for the update tomorrow so that actually means like 10PM Eastern that they'll actually finish it up.
Crafting has all that stuff and more. Doesnt matter though, because you've already seen through the veil.Sub gone. One thing I would like to see in the future is to make crafting an actual alternative to mythics and raiding. Give crafters weekly bits that can be combined into the same tokens mythics and raiders get. Or living gear that grows over time without needing currencies and shit.
Basically stop locking people into 1 or 2 paths that take forever and a day.
You're correct, I should have said that it was a major contributor. I got two maps on my shaman in the first week. So 4 pieces of 603, two pieces of 610, followed by two sparks, and one 619 rune, then a few pieces off the auction house that werent all that expensive, but were 606-610. That put me at 611 iirc? I hated healing, so I kind of dropped him. But hey.. if it took you longer, Im sorry.Delves will absolutely not get someone to 610 on the day they reach 80.