World of Warcraft: Current Year

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jayrebb

Naxxramas 1.0 Raider
14,830
14,791
I quit this season 2-3 months ago. I only play hunter and both ranged hunter specs felt terrible to play. Got my aotc, no desire to do mythic raiding, pushed some 11-12 keys, looked at raider io at the time, there were 2 hunters doing 16s and 8 million dk/shamans. They don't understand how big an impact shit tier class balance on people's desire to keep playing is.

Mid-season rotation changes and gutting specs is out of control as well. Hunter has been reworked twice within a season. Unprecedented for old Blizzard to mess with fundamental gameplay during a season, but is now the new normal. A lot of people quit over that (Mages included).

They have gotten very comfortable making all sorts of changes during push weeks in both Mythic raiding and M+ so why would anyone continue playing trying to fight the developers? Nearly all the changes are net-negative or 0-sum gain rather than addressing the real class imbalances. All changes focus strictly on single target sims. I remember when Arcane mage was 10% ahead of the next highest DPS in Mythic raiding, instead of waiting for gear/skill to improve among the other classes specs they lazy and sloppily -10% base damage to 2 of Arcane's core abilities early season. That's the kneejerk bullshit people have just had enough of. Sweeping early game changes that are unfounded.

And yeah 5 specs making up 40% of total lifetime M+ runs 1-16 is just unacceptable.
 
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Daidraco

Avatar of War Slayer
10,454
10,930
Mid-season rotation changes and gutting specs is out of control as well. Hunter has been reworked twice within a season. Unprecedented for old Blizzard to mess with fundamental gameplay during a season, but is now the new normal. A lot of people quit over that (Mages included).

They have gotten very comfortable making all sorts of changes during push weeks in both Mythic raiding and M+ so why would anyone continue playing trying to fight the developers? Nearly all the changes are net-negative or 0-sum gain rather than addressing the real class imbalances. All changes focus strictly on single target sims. I remember when Arcane mage was 10% ahead of the next highest DPS in Mythic raiding, instead of waiting for gear/skill to improve among the other classes specs they lazy and sloppily -10% base damage to 2 of Arcane's core abilities early season. That's the kneejerk bullshit people have just had enough of. Sweeping early game changes that are unfounded.

And yeah 5 specs making up 40% of total lifetime M+ runs 1-16 is just unacceptable.
Yea. Color me sarcastically surprised that as soon as I quit, Protection Paladin goes from like 4th place tank to Meta.

I think what he was really getting at, however, is that you cant have any real comradery or just some chill and bullshit with people when you have to do certain APM, certain Rotation, and Crazy mechanics all at the same time you're having a conversation with someone. I know some people can, but I look like that GIF of that kid thats slamming his mouse sweating when Im doing Mythic raids.
 

jayrebb

Naxxramas 1.0 Raider
14,830
14,791
I think what he was really getting at, however, is that you cant have any real comradery or just some chill and bullshit with people when you have to do certain APM, certain Rotation, and Crazy mechanics all at the same time you're having a conversation with someone. I know some people can, but I look like that GIF of that kid thats slamming his mouse sweating when Im doing Mythic raids.

Rotation changes made this a nightmare because now there's no mastery over your spec.

So while in the past you could master your spec and "get good", and might have a window to relax-- now there's no real true mastery of your spec during a season due to rotation changes. The rug gets pulled before mid season .5 patch with Nu-Blizz.

It's gotten backlash from all the class leaders, but judging from 11.1 it's full steam ahead. Everyone's stunned by class overhauls that nobody asked for.

People don't want to consult community experts every patch in order to continue competing in content.
 
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Neranja

<Bronze Donator>
2,675
4,310
Mid-season rotation changes and gutting specs is out of control as well. Hunter has been reworked twice within a season. Unprecedented for old Blizzard to mess with fundamental gameplay during a season, but is now the new normal. A lot of people quit over that (Mages included).
At least those specs got attention, while others like ... Brewmaster Monk were in a bad place and got fuck all the whole season. It's like there is no leadership in Blizzard deciding to distribute tasks and therefore "attention" to things, so the developers do whatever they feel like. This has been very obvious with how there was no balance tuning for all the dungeons for a long time.

I have since long given up, and the only reason I still log inm is to play with friends and trash talk the pugs we sometimes pick up in Discord.