World of Warcraft: Current Year

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Wombat

Trakanon Raider
2,197
913
After a character has been 80 for about a week, Valorstones only serve two 'purposes':
1) Occasionally, you'll get a same tier, lower ilevel item with a bonus secondary effect (e.g. Leech) that you can't swap to without doing more wizard chores.
2) Sometimes you'll get a lower ilevel, tier +1 item (e.g. Champion 8/8 to Hero 1/6) and won't be able to swap to the new armor color without doing more wizard chores.

That's the full utility of the Valorstone system. You could remove the currency tomorrow and the only change would be new 80s wouldn't suck quite as much.

I think the game would be fine removing both a tier of armor AND a tier of crests. Explorer gear is swapped so quickly it's not worth the database space, and fresh 80s starting at Adventurer would be fine.
On the crest front, between Delve gear and vault tokens, even solo players are likely hitting the point (8/8 Champion / 4/6 Hero) where only Gilded Crests do anything for them, which means they only have to gather 3,240 Weathereds for each item upgrade! Remove the Weathereds to make fresh 80s not as terrible (and give utility to Valorstones) but change WQs to drop 1 Carved and the numbers aren't quite as preposterous to make anything other than Vault tokens matter for the masses.
 

Juvarisx

Florida
3,954
4,190
The bottom rung of the crests needs to be chopped off, sure. Weathered? iirc, was just a waste of time or a "training" token to be more specific. The rest of it I thought was fine. Its to the point and succinct with what you're doing in terms of difficulty. It also gets you to do different layers of content, from mythic+ to raiding. Delves were a great entry, but they take players too deep into Mythic+ and the learning curve is too steep for a +6 to be the point of entry. What I "feel" like happened, is that Delves were designed with the old Mythic difficulty tiers in mind. 1-15 being viable for most players. Then they decided to squish Mythic+ into the 1-10, then changed a few things after that for 11-12.

I'd love to say they'll get it right next expansion, but they just cant seem to perfect the implementation of anything thats "new" and not stolen. I say that, but even stuff they've stolen lately has came in as as a lightweight mobile version of the system they stole... WoW's just a game that you play for around a ~month and.. I guess thats ok. I miss when I could play it for most of the year, but at the same time I dont.

Juvarisx Juvarisx - you playing POE2 today?

I should be on Sunday, I have family from up north coming into town today and tomorrow.
 
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jayrebb

Naxxramas 1.0 Raider
14,680
14,573
Action taken before Season 2 as expected.



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Massive and way overdue.
 

jayrebb

Naxxramas 1.0 Raider
14,680
14,573
I'll take it as a good faith gesture that this was added to the next update and not held until season 2 (really feels like this should have been in .5 not .7). But the amount of backlash the original design was going to cause was known immediately in beta.

Challengers Peril still needs to be erased OR boss respawn points need to be added to every boss. The run backs have to be toned down if Challengers Peril is wiping minutes off the timer for 1 wipe. There are also some major problems with the dungeon rotation for Season 2 coming up, so if people thought Season 1 TWW was the worst ever, just wait, there's more to come. There's a strong movement on the PTR to get Season 2 dungeon rotation changes done but with how long it took to get crest changes in Season 1 you already know how that's going to go. They'll wait until the end of the season to "solve" the problem they created.
 

Juvarisx

Florida
3,954
4,190
Figures they do itafter I finished getting my char to 638 ilvl oh well. Ill look at resubbing for S2 if the dungeon pool looks good, but the island they are adding looks whatever.

Too busy with other games now anyways.
 

turbo

Molten Core Raider
1,258
115
Culling my char pool from 5 to 3, doing 8 10-12 key vaults a week on 5 chars and trying to 4/8 mythic raid on all was getting to be abit much.

Still enjoying it having never done any of this in 10 years; got everyone to at least 2700+ w/ main around 2840 I think. Fundementally my dps feels abit low compared to the clear "good" people so need to figure that out at some point. (have some blue and few purple parses on mythic raids but as general just not feeling like im doing max for my gear lvl which is 636/637 on 3 mains). Would honestly consider abit of coaching class on my ele shaman at least from a pro to see what im missing (i've read all guides etc and mythic dps just is abit lagging compared to my peers in the 12-13 keys).

Biggest 2 things they can do at this point is address the people creating such a toxic and insta leave environment (have to be careful with the solution to curve the issue without over correcting) and better incentivize tanks/healers so we dont sit in a queue for 30 minutes. Give them 20% bonus warband gilded crest credit and be done with it....i'm fine with that.

Third wish list would be to earn a token once a week that converts any heroic item gained at lets say 11 or above into a mythic item. It still controls the pace of gear coming into game but for as challenging as it as to get good teams to push in 11/12 in pugs i don't think thats a stretch to give abit of gear progression at a controlled rate. Plus lets you fill gaps easier.
 
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jayrebb

Naxxramas 1.0 Raider
14,680
14,573
Culling my char pool from 5 to 3, doing 8 10-12 key vaults a week on 5 chars and trying to 4/8 mythic raid on all was getting to be abit much.

Still enjoying it having never done any of this in 10 years; got everyone to at least 2700+ w/ main around 2840 I think. Fundementally my dps feels abit low compared to the clear "good" people so need to figure that out at some point. (have some blue and few purple parses on mythic raids but as general just not feeling like im doing max for my gear lvl which is 636/637 on 3 mains). Would honestly consider abit of coaching class on my ele shaman at least from a pro to see what im missing (i've read all guides etc and mythic dps just is abit lagging compared to my peers in the 12-13 keys).

Biggest 2 things they can do at this point is address the people creating such a toxic and insta leave environment (have to be careful with the solution to curve the issue without over correcting) and better incentivize tanks/healers so we dont sit in a queue for 30 minutes. Give them 20% bonus warband gilded crest credit and be done with it....i'm fine with that.

Third wish list would be to earn a token once a week that converts any heroic item gained at lets say 11 or above into a mythic item. It still controls the pace of gear coming into game but for as challenging as it as to get good teams to push in 11/12 in pugs i don't think thats a stretch to give abit of gear progression at a controlled rate. Plus lets you fill gaps easier.

Early season I was for this change, but now that we are late season and having some more experiences just spamming 10 keys (which will time no matter how many mistakes are made with overkill DPS unless it's a City of Threads due to runback) I changed my stance. I don't believe players should be locked into a toxic group. I realize the wide majority of leavers aren't leaving because it's toxic, but I'd want the option to remain.

The reason I changed my stance is because in spamming 10's for vault, I've come across a lot of 3k rated "pros" that clearly only run static groups but will PUG alts to vault, and they will flame a routine PUG 10 key like it's a 15 key. I have such a high tolerance for toxicity playing keys as my primary gameplay-- but this pushed it over the edge. We had a 2,300 rated Tank who had a 3k main. His pulls were absolutely atrocious that even the "trash rated" disc priest called him out for wasting his buff and pulling weird in Necrotic Wake. My CD's were being completely wasted with his made-up route. Worst tank I have seen all season, but I don't care because the key will time and complete no matter what. It's nothing to me. We one-shot kill Amarth without a single frost mage getting a cast off, we one-shot Stitchflesh in 1 round with me pulling 2.4mil single target. This 2300 tank 3k main pro then turns around and starts aggressively flaming the DPS, including me, saying "it's the worst dps he's ever played with in his life" and other baseless flames that are completely unhinged. He starts micro-criticizing the whole run (I guess because he times 15's, good for him) and the group had just had it. We finished the 10, timed it, and he's still writing unhinged flames cursing and swearing on how bad everyone is, barking into the wind as we all port out and disband.

I said to myself next time I come across a 3k "pro" that's terrible on his alt, and he thinks he's going to treat a 10 like his static 15 group, I'm just leaving him high and dry and moving onto the next key.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,868
2,277
Early season I was for this change, but now that we are late season and having some more experiences just spamming 10 keys (which will time no matter how many mistakes are made with overkill DPS unless it's a City of Threads due to runback) I changed my stance. I don't believe players should be locked into a toxic group. I realize the wide majority of leavers aren't leaving because it's toxic, but I'd want the option to remain.

The reason I changed my stance is because in spamming 10's for vault, I've come across a lot of 3k rated "pros" that clearly only run static groups but will PUG alts to vault, and they will flame a routine PUG 10 key like it's a 15 key. I have such a high tolerance for toxicity playing keys as my primary gameplay-- but this pushed it over the edge. We had a 2,300 rated Tank who had a 3k main. His pulls were absolutely atrocious that even the "trash rated" disc priest called him out for wasting his buff and pulling weird in Necrotic Wake. My CD's were being completely wasted with his made-up route. Worst tank I have seen all season, but I don't care because the key will time and complete no matter what. It's nothing to me. We one-shot kill Amarth without a single frost mage getting a cast off, we one-shot Stitchflesh in 1 round with me pulling 2.4mil single target. This 2300 tank 3k main pro then turns around and starts aggressively flaming the DPS, including me, saying "it's the worst dps he's ever played with in his life" and other baseless flames that are completely unhinged. He starts micro-criticizing the whole run (I guess because he times 15's, good for him) and the group had just had it. We finished the 10, timed it, and he's still writing unhinged flames cursing and swearing on how bad everyone is, barking into the wind as we all port out and disband.

I said to myself next time I come across a 3k "pro" that's terrible on his alt, and he thinks he's going to treat a 10 like his static 15 group, I'm just leaving him high and dry and moving onto the next key.

Yes, but did you have FUN? lol ;\