spronk
FPS noob
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- 27,243
The issue I have with all these PVP changes, LFR, etc is that the game has just turned into a big swamp of mediocrity. As a casual fuck the only things "out of my reach" now are Ra'den and heroic ToT. I've done 4/9 challenge modes and could finish if I gave a fuck (getting groups is excruciating, but a geared DK tank and mage make it 100x easier), I have Al'ar, I can buy Mimirons head if it ever hits the BMAH, I go back and do Glory raider metas a few patches after it goes live, I can kill all raid bosses in LFR, the PVP changes above mean there won't be any gear differences between players anymore in any instanced PVP, etc. The new legendary shit is just crap, I know exactly which of my characters have thunderfury or glaives but fuck if I remember who has a legendary gem (lol).
I know exactly why Blizzard does all the things it does, and anyone who has raided the latest LFR in the past week knows too. Most players are pants-on-head, cant-move-out-of-fire-to-save-their-lives bad. Oondasta is a great example, Blizzard thought they'd cook up some awesome uninstanced world boss, but they severely underestimated how stupid people are and so almost nobody does it the "right" way by putting together 2-3 badass raids of geared/good players, but instead everyone just throws bodies at the boss until the server chokes and dies or GY zerg it to death. Within just 2 weeks they nerfed the HP 50% and changed respawn to 2 hours from 4 days so, and patch 5.3 nerfs the boss to Sha style (the aoe dmg is capped per player to an easily healable amount). They couldn't even leave it the way it was, because long respawns guaranteed massive zergs, dunno why they didn't leave it hard as fuck though (too much whining?)
I do wish they would try to be like the old Blizzard though and come up with more creative solutions. LFR is lame, its more or less shitty zerg tank n spank fights where only 2-3 people can be forced to know what to do (tanks usually), otherwise no one would kill anything. Imagine instead if they changed LFR so its a big instance with two (fighting) teams of 40, lasts 1 hour, each side kills 1-2 bosses on their way to a big arena or PVP map and then they fight each other and raid bosses come in to also attack, throw in some other random shit that can be fun (think GW2 RvR on a smaller scale, not massive stupid maps) and at the end of an hour one side wins and gets 2 loot bags with a high chance of LFR loot, the losing side only gets 1 loot bag. I'm sure its tweakable to be more fun and you could have a carebear PVE version where the opposing team is AI, but I'd queue up for that shit all the time instead of this current LFR.
Bone farming is another great example of how far Blizzard has fallen. Seriously, you want me to farm in a group (or solo on my DK, haha fuck all you other classes!) for weeks to buy a mount and pet? I'm sure they thought it would be loved by many, but I do a /who z-giants when I'm on (in case a Oond zerg is ongoing) and I see maybe 1-2 people there (usually hunters for their books) on two really high pop servers. Grats, a lot of effort into something almost nobody is doing.
I know exactly why Blizzard does all the things it does, and anyone who has raided the latest LFR in the past week knows too. Most players are pants-on-head, cant-move-out-of-fire-to-save-their-lives bad. Oondasta is a great example, Blizzard thought they'd cook up some awesome uninstanced world boss, but they severely underestimated how stupid people are and so almost nobody does it the "right" way by putting together 2-3 badass raids of geared/good players, but instead everyone just throws bodies at the boss until the server chokes and dies or GY zerg it to death. Within just 2 weeks they nerfed the HP 50% and changed respawn to 2 hours from 4 days so, and patch 5.3 nerfs the boss to Sha style (the aoe dmg is capped per player to an easily healable amount). They couldn't even leave it the way it was, because long respawns guaranteed massive zergs, dunno why they didn't leave it hard as fuck though (too much whining?)
I do wish they would try to be like the old Blizzard though and come up with more creative solutions. LFR is lame, its more or less shitty zerg tank n spank fights where only 2-3 people can be forced to know what to do (tanks usually), otherwise no one would kill anything. Imagine instead if they changed LFR so its a big instance with two (fighting) teams of 40, lasts 1 hour, each side kills 1-2 bosses on their way to a big arena or PVP map and then they fight each other and raid bosses come in to also attack, throw in some other random shit that can be fun (think GW2 RvR on a smaller scale, not massive stupid maps) and at the end of an hour one side wins and gets 2 loot bags with a high chance of LFR loot, the losing side only gets 1 loot bag. I'm sure its tweakable to be more fun and you could have a carebear PVE version where the opposing team is AI, but I'd queue up for that shit all the time instead of this current LFR.
Bone farming is another great example of how far Blizzard has fallen. Seriously, you want me to farm in a group (or solo on my DK, haha fuck all you other classes!) for weeks to buy a mount and pet? I'm sure they thought it would be loved by many, but I do a /who z-giants when I'm on (in case a Oond zerg is ongoing) and I see maybe 1-2 people there (usually hunters for their books) on two really high pop servers. Grats, a lot of effort into something almost nobody is doing.