World of Warcraft: Current Year

Kuro

Naxxramas 1.0 Raider
8,739
22,644
Regarding the content of the xpack, it seems like they are completely changing their design philosophy and letting time played have a major impact on character power. Not a fan.
It's one way to make sure people stay subbed
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As a DK, the Rune Change sounds like a bone thrown to scrubbers who were too incompetent to make sure they had death rune sets available for add spawns.
 

bolok

Trakanon Raider
1,075
561
Still gross. Not like we didn't have a cooldown to regen all the runes anyway. I'm more miffed about it than i should be. They have (had?) the best dual resource system by far imo. Fucking with it makes me cranky. That and no 2h frost at all. Blaaah. Back to hunter for legion maybe. Or maybe switch to teleshanking sub rogue.
 

Palum

what Suineg set it to
25,643
38,926
I have to say, if some of these D3 ideas actually make launch it could be ridiculous. The DOT/HOT super-crit necklace for instance, that has a serious type of 'oh shit I have to go make an affliction lock right now' type of vibe to it.

Call me extremely skeptical though, because my guess is if that neck actually became integral to specs, it would just get nerfed to shit. That has been WoW SOP for a decade at this point so I kind of doubt they are going to just tell people 'well, farm one up if you want it'.
 

Kuro

Naxxramas 1.0 Raider
8,739
22,644
They nerfed the fuck out of that world-drop STR Trinket at the start of WoD because it was straight better than any raid trinket.
 

Palum

what Suineg set it to
25,643
38,926
Exactly and I don't think they have the fortitude to actually just go with the D3 model of 'fuck it just add more shit for everything and fine tune the ridiculous bullshit'. They will make the 'unique' stuff worthless to keep it casual-friendly but ultimately the hardcores will want the passive +gooder.
 

Foggy

Ahn'Qiraj Raider
6,268
4,851
Back to how it should be imo
I'm pretty sure the majority of my raid, if not the whole thing, would unsub because we all have lives and cannot poopsock anymore. Time should never equal power (after a certain point). Ability to do hard content should equal power.
 

Palum

what Suineg set it to
25,643
38,926
I think their point is time period, not necessary top level raiding. You will get higher value out of poopsocking, but just doing content (the old 'please add AA' argument) in general will add to your arti weapon and therefore impacts your character. A guy with 1,000 hours of dungeon/rift time or whatever is still going to beat the shit out of a guy with 20 hours poopsock time - gear wise anyway.
 

Foggy

Ahn'Qiraj Raider
6,268
4,851
I think their point is time period, not necessary top level raiding. You will get higher value out of poopsocking, but just doing content (the old 'please add AA' argument) in general will add to your arti weapon and therefore impacts your character. A guy with 1,000 hours of dungeon/rift time or whatever is still going to beat the shit out of a guy with 20 hours poopsock time - gear wise anyway.
That is fine if you are doing the same content. But if I clear a mythic raid, I should be as powerful as somebody that spent 1000 hours running heroic dungeons and then cleared mythic with me. With the new systems, people within the same raid will all have different power levels. The more troubling part is, how do they balance that? They already struggle at balancing as is.
 

Palum

what Suineg set it to
25,643
38,926
That is fine if you are doing the same content. But if I clear a mythic raid, I should be as powerful as somebody that spent 1000 hours running heroic dungeons and then cleared mythic with me. With the new systems, people within the same raid will all have different power levels. The more troubling part is, how do they balance that? They already struggle at balancing as is.
Well that's because WoW has turned into this idea that strictly ilvl is the only metric that matters. Clearly the devs and the bulk of the players disagree and are trying to add some reason to actually play the game outside of poopsock o'clock. To be fair, most hardcore raiders do play the game A LOT anyway, though historically that has been clustered around patches with obscene amounts of time commitment that dwindles to 3-6 hours a week once it's all on clear.
 

Sumdain x

Trakanon Raider
1,552
488
can anyone post a copy and paste of the class panels here? everything is blocked at work except rerolled, which seems odd....
 

Palum

what Suineg set it to
25,643
38,926
Originally Posted by Blizzard Entertainment
Artifacts

The Deadwind Harvester - Purged the life from Deadwind Pass, for Affliction Warlocks. Get together with Council of Black Harvest, steal some information about artifacts from the Legion. Go to Deadwind Pass, under Karazhan! Every time you kill something, you get a damage boost for a short time. Souls try to escape and you can reap the damage boost effect.
Artifact power comes from quest bosses, rare spawns, rare drops, dungeons, raids, battlegrounds, arenas.
Artifact traits are unlocked by artifact power. You start with some traits unlocked. You first unlock active traits that you put on your bar.
After the active trait there are more choices, some of them passive. Minor traits have multiple ranks, you have to unlock them all to progress into the tree.
Eventually you can unlock every trait in the tree, but it will takes months into the expansion. You can keep getting smaller power increases after that, so weapon will get more powerful throughout the expansion.
Relics can be socketed into the artifact to increase power. Increases item level and gives bonus ranks to some traits. Go from 3 to 4 or 5 ranks in a trait, giving you some customization.
Two types of relics for each weapon.
You can eventually upgrade your artifact. Dungeon and world content lead up to a big upgrade moment. Upgrade will unlock a new model.
You can also get other models from different types of gameplay, as well as different colors.
Finish questing zones or do something that is significant to your weapon.


Class Halls

Class halls needed to be in a location that strongly represents the class. You should feel like your class when you are in that space.
Some Warriors see themselves are a barbarian or berserker, some as a knight fighting for what is right, some as a grizzled veteran. All of them should feel at home in that space.
Class Orders are stepping up to fight the Legion.
Druids almost had a class hall already with Moonglade. It gets pretty close to meeting the criteria, welcoming a variety of druids, but it could do a better job of immersing them in nature, welcoming feral and guardian druids more.
Druids are getting the Dreamgrove, you can feel the influence of the Dream around you. No other classes are allowed in. It fits better than Moonglade.
You will find a shrine in your class hall to unlock traits and work with your Artifact.
Class champions are also found in your class hall. Some of them are leaders of their own factions. You will unfold their backstory over time and see them in the world.
You will interact with your Scouting Map in your class hall. It lets you select your starting leveling zone and you come back to it for new content later on.
There is class specific content in the halls, such as demon hunting quests or pickpocketing quests.
There are lots of features and bonuses in the halls. Some are shared among many classes, such as armor stands to show off tier sets you have earned from previous content.
Hunters have a lodge in Highmountain, getting access to special flight path network no one else has.
Druids can reach many other natural places in the world very quickly.
Warriors can spar in an arena for bragging rights.
Every class will have their own variation of Death Gate to quickly go to their class hall and back. Giant eagle that takes you for hunters.


Demon Hunter

Demon Hunters are a dark hero, giving up their soul to fight a threat that most people don't even know exists.
Use weapons of the enemy against them, warglavies, fel magic, sculpted biceps.
You can select your horns, blindfold, tattoos, custom skin textures, plus normal customization options.
New VO for Demon Hunters, things like /train, /flirt, /silly.
Havoc is the melee spec with emphasis on mobility. Fight fire with more fire!
They use fury, generated by abilities, somewhat like rage.
Demon's Bite - Generates random amount of fury.
Chaos Strike - Does not consume fury, but requires you to have some.
Throw Glaive - No fury cost, short cooldown, no minimum range, hit multiple targets.
Blade Dance - Talent that might become a skill.
Double Jump adds mobility.
Glide is like your own goblin glider, with demon wings! Activated by jump key, no other keybind.
Other damaging abilities may not require a target and can be done in the air. Can use them to move outside of combat.
Consume Magic - Interrupt someone and gain a full bar of fury.
Metamorphosis - Leap in the air, transform, slam into ground, stun everyone, get more damage, more fury, 100% life leech. Gain defense through offense.
Spectral Sight - 10 sec cooldown, see through invisibility, stealth, walls.
Vengeance - Demon inquisitor. Extracting information from the enemy by using fire and inflicting pain. Also have picked up some protective spells. Maybe glaives and parry.
Strong defensive cooldown Metamorphosis. Lots of modifications through talents and Artifacts.


Classes

Immersive - You should feel like everything you do is involved with class. Abilities, names, animations.
Distinct - Every class and spec should have something unique.
Empowering - Your character is powerful, total control over what you are doing, use abilities the way you want to use them.
Death Knight runes restricted gameplay, so there are now 6 runes, one type, don't worry about what types are off cooldown anymore.
Fury Warrior is controlled by how many charges you have of different things. Use Enraging Blow as much as you want. Use Whirlwind, don't worry about Meat Cleaver.
Arcane Charges are a resource in addition to mana rather than a buff to monitor.
Arcane has a strong fantasy that you really didn't feel while playing. The mana management could ruin things. New mastery - Savant, increases the amount of mana you have. Mana level doesn't matter anymore. Also increases charges damage.
Survival Hunter - Melee spec with pet side by side, all of the old abilities are back and awesome.
Disc Priest - were a different flavor of Holy, but not good enough. Atonement is now core healing mechanic, now heal by dealing damage to enemies.
Subtlety Rogue - Had a really cool ninja fantasy. Shadow Dance was pretty cool, but it is now a passive. 20% chance to re enter stealth that doesn't break from taking damage. Can figure out what you want to do, new opener, combos, finisher, repeat.
Shadow Strike - Teleport to target, do Ambush level damage opener.
Honor Among Thieves gone
Demonology should be about summoning demons, not becoming one. More new minions, buff them and send them out to attack. Metamorphosis is for Demon Hunters.
Guardian Druid should be a giant bear, not dodging. Now about increased health, armor, survivability.
Shadow Priest - was poor cousin of Affliction warlock. Tapping into the void. Insanity - No more mana or Shadow Orbs, going more insane. Grow tentacles, transform into Void Form. Makes you more and more powerful the longer you stay there. Can only stay there for so long, Insanity drains away, keep generating as much as you can.
Talents will have less theme rows, more meaningful choices, more spec specific talents, hundreds of new talents!


Professions

More stuff to do!
Recipes all coming from the trainer is gone. You should get out into the world and carve your own path, go on adventures.
Tailoring sends you to Dalaran, wants to know what cloth is like in Broken Isles. You go get some cloth, sew with her, make a robe, cloth is falling apart and not working. Go out into the world, meet a Nightfallen who helps you with sewing problem, teaches you more patterns, find out why he was exiled, why he is so good at tailoring.
Miners learn from a dead Tauren. More efficiently mining new materials like Leistone, new Ore.
Mining and Herb nodes will be shared. Everyone can gather from a node, no more stealing nodes.
Recipes have ranks, 1-3 star recipes. Rare, make you more efficient at crafting things. Less materials, shorter cooldown.
Profession UI getting an update, bigger window, list on the left, details on the right, favorites at the top.
Learned and Unlearned tab, so you can see what you don't know and where to find them.
Obliterum. Build a big forge in the middle of Dalaran, convert crafted items you don't need anymore into Obliterum. Create ring, it has the wrong stats, destroy it and make Obliterum, use it to increase power of the ring you are wearing.
Lots of things to do with professions, shouldn't be running out of content.
Crafted gear should be special, helms are made out of gun parts. Shoot bullets at enemies with your head. Necks from JCs have guaranteed gem slot. Class specific buffs, 15% move speed for Warrior when enraged.
Inscription - Major glyphs are gone! Still have Minor Glyphs and Darkmoon Trinkets. Glyphs are a consumable, applied directly to the spell. One glyph per spell, but no limit on total glyphs! Vantus Rune - Week long buff that targets a specific boss. 10% bonus damage on Xavius.
Archaeology - Expansion length campagin over several months, lots of cool things to display, wear, equip, pets.
Cooking - Nomi comes from Pandaria, more recipes, can make bacon
Fishing - More like an adventure, less what are you watching on your other monitor.


Items

Used to have rare world drops, they are back.
Rare drops, from anywhere in the world.
Power should be relevant throughout the entire expansion.
Unique effects - Role, Class, Spec based effects. Movement speed increase based on haste, extra rage from blocked attacks, etc.
World drops are legendary! - DoT has a chance to trigger full remaining effect each time they tick.
Lots of world drop variety.
Drops aren't fully random, will have ways for you to target them.
All of the Legion items can scale, could be the best item in the game (super rare).
Duplicate personal loot can now be traded. If you have an item that is equal to or less than power level of what you have, can trade it to anyone else who was eligible for loot.
Transmog - Clean up bank and inventory some more. More customization. A collection system.
Wardrobe - As soon as item is bound to you, appearance is unlocked. Once it is unlocked, you can get rid of it. Account wide! Have to be able to equip item to unlock it.
New transmog UI - Left side is the same as the old one, right side is visual gallery of models. Top has a bar that shows you how many appearances you have unlocked.
Outfits - Make item sets, store what you look like now, link outfits to other people even if everything isn't unlocked.
When you log in to Legion, all of the items you have are unlocked, as well as items from every quest you have ever completed, including items you didn't even pick.
Save different outfits per spec. Switch set when you switch specs.
You can hide slots (cloak / helm / shoulders) per outfit.
Hiding shoulders allowed!
Weapon enchants, shirts, and tabards for transmog!
 

Xexx

Vyemm Raider
7,646
1,750
Still dont see anything about unique loot in a mythic raid setting unless i missed it- im a total loot driven whore but i cant be bothered just to chase incremental upgrades for higher and harder content unless said content has unique loot apart from the other tier.

I did mythic a bit but was uninterested due to the fact its the same shit with more stats - for the added difficulty they should have loot apart from normal/heroic they atleast "can" drop. That or do away with tiers and make shit hard as f progressively so that tiers arent needed.
 

Palum

what Suineg set it to
25,643
38,926
I do like the idea that they are trying to form an 'identity' (I guess they call it a fantasy) for each of the specs.

I'm a bit intrigued by the 'hundreds of new talents' thing.
 

Runnen

Vyemm Raider
1,846
4,512
Fuck.

Old Gods will play a role in Legion.

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From what they said, the only "Old Gods" content in Legion has to do with Shadow Priests being completely revamped and now mastering insanity powers similar to Old God minions, and a couple of Artifact Weapon Quests leading the players to a mysterious area buried under Tirisfal (Tyr's Fall) where they run into some Old God stuff.

The main focus is decidedly Legion-related.
 

Itzena_sl

shitlord
4,609
6
Still dont see anything about unique loot in a mythic raid setting unless i missed it- im a total loot driven whore but i cant be bothered just to chase incremental upgrades for higher and harder content unless said content has unique loot apart from the other tier.

I did mythic a bit but was uninterested due to the fact its the same shit with more stats - for the added difficulty they should have loot apart from normal/heroic they atleast "can" drop. That or do away with tiers and make shit hard as f progressively so that tiers arent needed.
You got different, flashier models.
 

Inque

FunEmployed
510
689
Holy fucking shit, that transmogrification update was such a mic drop moment. Dude kept saying "Not done!" and adding more unbelievable features, the crowd was going nuts.

I have to say, as an avid collector of all sorts of things, that is by far my favorite feature/udpate in Legion.

Cliffnotes :

All item appearances will now be collected into a wardrobe interface.
You don't have to keep the items around, the appearance is saved forever.
It's account wide.
Every quest you've ever done, the item rewards are saved automatically in your wardrobe, even for rewards you did not choose.
You'll be able to save whole outfits, and they'll be able to be saved based on spec for when you switch.
The hidden items (helm/cloak) will be saved too.
You'll now be able to hide shoulders.
You'll now be able to transmog shirts and tabards (which will also be learned in the wardrobe forever).
When they talk about quests you've done, are they referring to ALL quests, ever, even retroactive shit from Vanilla and TBC? If so, game on!