World of Warcraft: Current Year

Kreugen

Vyemm Raider
6,599
793
Or just search premade for "Harrison"

It's a sad day though. Coolfish apparently stopped working a year ago.
 

moonarchia

The Scientific Shitlord
25,333
46,915
Everyone I used to play with no longer plays, my friends list is a barren wasteland. I'm in an old guild that was created by this group of people and I am the only one that has logged on in the past year. Guess I can check chat.
Premade group section in lfd tool. Just do 1 a day for 6 consecutive days and you get a free harrison.
 

xzi

Mouthbreather
7,526
6,763
I wish they'd make fishing not so fucking annoying at least. Feel like I'm spoiled in Black Desert cause at least the fish are worth something. Not to mention they basically built a fishbot into the game if you want to use it, lol.

But it's been the same since Vanilla I'm surprised it's untouched. I guess with the heirloom it makes it slightly different but eh. Unless they changed something in Legion I don't know about??
 

Khane

Got something right about marriage
20,889
14,716
I wish they'd make fishing not so fucking annoying at least. Feel like I'm spoiled in Black Desert cause at least the fish are worth something. Not to mention they basically built a fishbot into the game if you want to use it, lol.

But it's been the same since Vanilla I'm surprised it's untouched. I guess with the heirloom it makes it slightly different but eh. Unless they changed something in Legion I don't know about??
They've actually changed fishing a lot since Vanilla, and somehow managed to make it both less and more annoying at the same time.
 

xzi

Mouthbreather
7,526
6,763
I mean, really though aside from dailies? It doesn't entirely matter though cause that was always my netflix time.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
I used the Ultimate Fishing Bot program to get my sea turtle, riding turtle, and crimson water strider. It doesn't read memory at all, just listens for fish splash and checks pixels for where the bobber is. As far as I know it's undetectable by Warden because it doesn't mess with memory at all.
 

Miele

Lord Nagafen Raider
916
48
Hard to believe there is more damage incoming in Mythics since you HAD to CC every mob but 1 or MAYBE 2 in TBC heroics at release otherwise your tank was just fucked and there was nothing you could do about it, even if the healer wasn't CCed
You have a lot more tools today as a tank to survive, not that pathetic shield block of TBC era. As a Brewmaster between gigantic bubble from Guard, Elusive Brew, impressive self healing and an unparalleled ability to kite for "whooops" pulls, I feel like a god among gods compared to the life as a warrior in TBC heroics pre-nerf version.

Mythics can also drop 100 to 110 heirloom trinkets (ilvl 715 at level 100) that are very good. There are 4 or 5 in total, I think I have them all by now.
 

Khane

Got something right about marriage
20,889
14,716
You have a lot more tools today as a tank to survive, not that pathetic shield block of TBC era. As a Brewmaster between gigantic bubble from Guard, Elusive Brew, impressive self healing and an unparalleled ability to kite for "whooops" pulls, I feel like a god among gods compared to the life as a warrior in TBC heroics pre-nerf version.

Mythics can also drop 100 to 110 heirloom trinkets (ilvl 715 at level 100) that are very good. There are 4 or 5 in total, I think I have them all by now.
Bah, you had to tell me heirlooms drop in Mythics. I had no intention of gearing up another character/spec to do them but maybe now I'll have to. I geared up my Druid as Guardian just to make leveling and queueing for things like daily heroic faster but whoever designed that spec must have been drooling all over their keyboard. It's about as interactive and fun to play as release feral.
 

Khane

Got something right about marriage
20,889
14,716
I mean, really though aside from dailies? It doesn't entirely matter though cause that was always my netflix time.
Used to only be able to fish in water you had appropriate skill for
Pools did not exist, you had to pray you got lucky if you wanted/needed reagent fish like oily blackmouth or firefin snapper
Skill ups were a static value that increased as your skill increased, now they are defined within a range so you can still get skill ups in just one catch even at skill 699, though the range does increase as you level
Fish can no longer get away
Bait exists that increases chance for certain fish so you can fish in open water and not have to rely on pools
Fish size, now you can catch any fish at any skill you just get less raw materials out of them at lower skill levels
Tons of items that make fishing easier
 

Khane

Got something right about marriage
20,889
14,716
Speaking of fishing, I was trying to add some custom rules to ArkInventory to separate items in my bags better. It just uses the standard WoW addon/api rules but I couldn't find an item subtype for fish. Anyone know where a complete list of these commands might be?
 

Noodleface

A Mod Real Quick
38,643
16,699
Bah, you had to tell me heirlooms drop in Mythics. I had no intention of gearing up another character/spec to do them but maybe now I'll have to. I geared up my Druid as Guardian just to make leveling and queueing for things like daily heroic faster but whoever designed that spec must have been drooling all over their keyboard. It's about as interactive and fun to play as release feral.
All tanks are like that really.

I've played DK as my main since release - strictly as a tank in every expansion. We went from having THREE viable tank specs (Blood for high HP single target thread, Frost for AOE crazy threat, and Unholy for a bit of a hybrid sort of like an SK tank) to just two specs (blood and frost) to just one (blood). We went from having a bunch of active mitigation and interesting tanking abilities to some neutered shit now.

If I'm tanking trash I just drop a defile , put on a disease, and bloodboil. I death strike when I'm low. That's it. For bosses it's even less - keep my diseases on and death strike. Not to mention, the thought of losing threat to anyone besides the OT is completely laughable. It's never happened in a raid or a dungeon unless I completely ignored a mob. I remember in Vanilla and TBC that there was a real threat of a DPS or healer pulling aggro - kind of a mechanic I'd like to see come back.

I don't know how Druid is, never found them interesting, but I think a lot of tanking classes are sort of boring now.
 

Ao-

¯\_(ツ)_/¯
<Bronze Donator>
7,889
543
I would ask trade and general when I was in my garrison. "Anyone have Harrison today?" Very rarely didn't get a response. Wowhead posts the daily garrison quests/traders on their landing page.
I did not know that! Also, today is the day for the last quest, awww yeah!
 

bixxby

Molten Core Raider
2,750
47
Bah, you had to tell me heirlooms drop in Mythics. I had no intention of gearing up another character/spec to do them but maybe now I'll have to. I geared up my Druid as Guardian just to make leveling and queueing for things like daily heroic faster but whoever designed that spec must have been drooling all over their keyboard. It's about as interactive and fun to play as release feral.
You can just keep clearing them week after week (week long lockout like raids). Your first drop is guaranteed to be for the spec you're looting for at the time, the rest are random.
 

Khane

Got something right about marriage
20,889
14,716
All tanks are like that really.

I've played DK as my main since release - strictly as a tank in every expansion. We went from having THREE viable tank specs (Blood for high HP single target thread, Frost for AOE crazy threat, and Unholy for a bit of a hybrid sort of like an SK tank) to just two specs (blood and frost) to just one (blood). We went from having a bunch of active mitigation and interesting tanking abilities to some neutered shit now.

If I'm tanking trash I just drop a defile , put on a disease, and bloodboil. I death strike when I'm low. That's it. For bosses it's even less - keep my diseases on and death strike. Not to mention, the thought of losing threat to anyone besides the OT is completely laughable. It's never happened in a raid or a dungeon unless I completely ignored a mob. I remember in Vanilla and TBC that there was a real threat of a DPS or healer pulling aggro - kind of a mechanic I'd like to see come back.

I don't know how Druid is, never found them interesting, but I think a lot of tanking classes are sort of boring now.
I've played brewmaster, blood dk, prot warr and guardian druid so far since coming back. Guardian druid is so much worse and less fun to play than the other 3
 

Khane

Got something right about marriage
20,889
14,716
Just spent a half hour kiting whale shark with a hunter for the blueprint, immediately the first rare I killed after that dropped the Iron Reaver blueprints so I definitely did not have them and definitely did not get them when I killed him. But glad I've got everything now.
 

LadyVex_sl

shitlord
868
1
Tank classes are really only boring if you're just interested in yourself. I mean, there's nothing wrong with that, but I have two prot paladins, and most of what I do is babysit the group. 2/4 pc HFC means I am probably winning heal meters. Prot pallies being the only tank class where one of their major cooldowns (LoH) is usable on others means you can guarantee a smooth run. Add to that HoP, HoS and Eternal flames cast on the rest of the group and you'll be very interactive. It's also impossible to die. (In groups or pugs; raiding groups this won't hold true entirely, but you'll still be the one tank where the damage feels extremely manageable since you've staggered it well.)

DKs can be very interactive, but generally only if you're required to put more effort in to keep the group afloat. Bonus is that you have so many cooldowns you won't ever die. Unlike the paladin though, your group might.

Brewmaster monks I think have the best rotation; it feels good and i feel like I always have something to cast/do. I can also use things like chi wave and expel harm to heal group members if that's something you specifically like. (You might have noticed I gravitate towards tanks where I can babysit everyone else. I trust no one.)

Prot warriors are ok but their rotation is a mess. Every time I got a new ability, you had to add it as part of your tank shit. I mean, you'll get into a rhythm obviously, but I just feel like there is so much ability bloat with them. I also feel more dependent on my healer to live.

Guardian druids are god awful currently. Super unfun, and because of the way they play, they're also relatively weak tanks. High in hps but low in active mitigations means the abilities that are % hp wreck you anyways and your healers work harder unnecessarily.

Highly recommend any other tank over druid, but especially prot paladin.