Yes they do till they get heavily geared (currently mythic raiding progression ilvl geared) and even then you must play demo.Lock does not deal weak damage, and the buffs they got in the last patch made them even more respectable.
Soooo tempted to reroll off my lock to mage or hunter.....
Was planning to do arcane (once I get some gear going) and fire. Arcane does some stupid good damage on some fights. But yea, would only be to help get my guild geared up more then switch back to lock to get him geared since demo once really geared is insane damage.Mage is alot better when you unlock the second gold trait. Mechanically I think fire is flawed since all you are trying to do is use instant spells to extend hot streaks. Lining all the instant crits with cds is pretty much what you do. The natural cleave of ignite, living bomb, and conflagration to pad meters. Maybe I prefer rotational classes more, but the damage can't be beat.
I got a note that lists all the recipes I'm not at 3, and shove him one WO per food/fish item. Do that again as soon as I'm going to lapse before the next day.What's your strategy for giving him stuff? I gave him like 20 work orders at a time of various shit and ended up with 3 of the same recipe and a fuck ton of burnt food. Now I'm not sure how to diversify.
I'm debating swapping mains to my hunter from my warrior. I did arcway again last night and the ae shit all over the fucking floor is just a nightmare as melee. And is it just me or are the mob hit boxes fucking tiny in this expansion? You just cant avoid shit half the time and I spend more time circling ae shit than DPSing, then those fucking elemental things that do the pathed explosion, by the time I see it it's too late as I'm stood about 20microns from the mob I'm hitting due to the tiny ass hitbox. Load hunter up and it's just so much less stress, I don't have to worry about hit box, I can dps basically uninterrupted while moving so long as I'm roughly facing mob and ae may as well not exist for how simple it is to avoid as hunter.
I'm debating swapping mains to my hunter from my warrior. I did arcway again last night and the ae shit all over the fucking floor is just a nightmare as melee. And is it just me or are the mob hit boxes fucking tiny in this expansion? You just cant avoid shit half the time and I spend more time circling ae shit than DPSing, then those fucking elemental things that do the pathed explosion, by the time I see it it's too late as I'm stood about 20microns from the mob I'm hitting due to the tiny ass hitbox. Load hunter up and it's just so much less stress, I don't have to worry about hit box, I can dps basically uninterrupted while moving so long as I'm roughly facing mob and ae may as well not exist for how simple it is to avoid as hunter.
Wait PvP ranks are like fucking CoD now?
I am now level 101, apparently my character must of been flagged as special because I had a cool event with thrall where he gave me some crazy legendary weapon and made me the leader of the Earthen Ring.
Probably a GM event only for cool returning characters.
I mean giving every single scrub a legendary artifact weapon like Doomhammer seems insane right?
...right?
Yes they do till they get heavily geared (currently mythic raiding progression ilvl geared) and even then you must play demo.
Rather then just playing Mage or hunter and doing superior damage till my guild has about half the mythic fights on pure farm mode.
I never thought we'd live in a world where Boomkins are the things to fear in PVP, holy shit those guys will ruin your day. Full moon hits for over 2 million.
Prestige'd last night...the grind continues.
What are prot warriors using as stat priority? I was thinking haste until you can keep shield block up reliably, then mastery until you can get 100% crit block(no idea if this is even possible), then versatility, then crit if you really have to take it.
Also, with the nerf to rage gen, does revenge take higher priority than devastate, or is fishing for SS resets still better?