World of Warcraft: Current Year

TJT

Mr. Poopybutthole
<Gold Donor>
41,087
103,189
Anywhere for leather workers to farm to solid bank?

I have herb and mining nailed down. Was thinking on sending a pal out to that stormheim drake area.

Northshore of Jandvik for Black Barracuda (25G each or so) and Stormscale. Just fish all the pools and kill all the eels and crabs right underwater.

For leather, the horde of birds/runehorns and stuff right near the Validis flightpoint in Stormheim. I do this for like an 30 minutes everyday. I do have +3 on Black Barracuda fishing pole so its basically instantly catch everything.
 

Derpa

Trakanon Raider
1,990
637
Yeah that boss was nasty. No fun at all. Pain in the ass for a healer. You're mid cast on a heal and all of a sudden, you can't use the ability. Now the problem is people are taking damage from I don't know what, and my flash heal isn't working because I didn't duck out of it in time.

I got through this fight in the end by just spamming the slower heal spell and leaving the DPS to rot.

There is a toy you can use that triggers his cooldown ability, and you can use the toy everytime he does it. Makes him super easy.
 

Deathwing

<Bronze Donator>
16,430
7,440
Think I might stay fury even with the damage taken debuff staying. Just got finished simplifying the arms and fury action lists from simcraft(will post if anyone is interested) and fury's is MUCH simpler than arms. Anyone know who maintains those, btw? I have a feeling they get lost in the details and theorycraft the lists to be unusable by a human. I even got a bit of dps after simplifying my fury list.
 

Koushirou

Log Wizard
<Gold Donor>
4,936
12,527
7.1 is apparently in less than two weeks. Why the fuck are they doing this so fast? The game won't even have been out for two fucking months yet, Jesus Christ.
 

ZyyzYzzy

RIP USA
<Banned>
25,295
48,789
What? Already a new raid? Seems like EN is useless then except you know we areforced.to run it for artifact quest, unless Nighthold loot only goes to 895 too
 

Koushirou

Log Wizard
<Gold Donor>
4,936
12,527
Sounds like Trial of Valor is coming out two weeks after the patch. So yeah new mini raid barely 2 months into the expac.
 

McCheese

SW: Sean, CW: Crone, GW: Wizardhawk
6,893
4,274
Lol. People complained about not enough content. Complaining about too much content too quickly. It must suck to be a WoW dev.
 
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Big_w_powah

Trakanon Raider
1,887
750
Lol. People complained about not enough content. Complaining about too much content too quickly. It must suck to be a WoW dev.

To be fair, both are valid arguments and not mutually exclusive.

Argument one: Lacking content is bad. If you've done all the content, you have a content drought. This kills fun.

Argument Two: Too much too quickly is bad. Because content can never be developed at the rate at which it is consumed. Its fucking premature ejaculation man. Blowing the load, then leading to months of disappointment and resentment, while they finalize new shit.

BAM, fuckers.
 
28
10
a_skeleton_02 - you should be fine provided you can find a guild group.

PUGS tend to have higher ilvl requirements because well... people are more suspicious when teaming up with someone they don't know.
 
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a_skeleton_03

<Banned>
29,948
29,762
I think the issue right now is consistency and communication. Every expansion is such a roller coaster of decisions and very little communication is put out to let people know.
 

Koushirou

Log Wizard
<Gold Donor>
4,936
12,527
Lol. People complained about not enough content. Complaining about too much content too quickly. It must suck to be a WoW dev.

The complaint about too much content too quickly is usually a result of not enough content. Every time these past few expacs, they end up front loading content and that's been resulting in a huge drought and end of expac. People keep saying they put this shit out fast because OMG like the high-end people are already done and they're going to get bored and unsub!!! The thing is none of them do this shit. Ever. You know what they do instead? Make shit tons of gold selling crap and gearing the fuck out of all their alts while making streaming money. They'll be okay for an extra month or two before new shit comes out.
 

Sumdain x

Trakanon Raider
1,549
483
i think trial of valor is an actual "mini raid" stuff in there starts at 855 for normal so its at least slightly higher tier than normal EN. i forget what the Kara stuff starts at.

off topic;

the Warrior arms hidden appearance has people losing their shit trying to find. i think it may be one of two appearances currently haven't been located? frost DK and Arms.

A guy got the quest on PTR but it was most likely a bug he was at AK4 and hadn't even finished the class hall campaign when it spawned for him is the quest chain after it spawned. What we dont know is where the actual trigger for it is.

We do know there is a picture of the hidden appearance on the ground outside of BRH (ignore the question mark it was photoshopped on). there is also an NPC in the warrior class hall that comments on how nice your sword is and says it would look better as an axe.

we know the entire quest from top to bottom, just not what achievement/AK/points invested/playtime/dungeons ran etc triggers the quest to start.
 

Sumdain x

Trakanon Raider
1,549
483
there are also these
WoWScrnShot_101416_172359.jpg
they are the same color as the paper the arcanite bladebreaker is on. which is different from every other piece of paper in the area.
 

Dalien

Registered Hodor
2,181
2,020
For those who don't want to watch an hour and a half of video, here's the Dev Q&A from today, Part 1:

Patch 7.1 will release on October 25th!

Patch 7.1

The patch is pretty close to ready, October 25th release!
Trial of Valor will not open day 1, two weeks after the patch. After Blizzcon.


Class Balance

The team is happier with balance than they were before the tuning pass, but there is still more work to do.
It is likely that there will be more class balance changes before Patch 7.1 and after Patch 7.1.
The numbers people are looking at to gauge balance are a reflection of actual people playing the game, not a reflection of sims.
There is a large portion of the community that is looking to play the strongest thing. Those are the same people that are min-maxing and are trying to play at the cutting edge. Whichever spec is currently home to most of those people is going to get a natural bump in the results.
Frost mage is way better than the numbers on logging sites suggest because a lot of the best mages are playing Fire right now.
If Frost mages were buffed slowly into being the best spec, lots of Fire players will be upset about the effort they already put into their artifact and gear. Those players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
The team is trying to avoid wild swings in class balance.


Barrage

The team wants to make Barrage more consistent, but they have to make sure you can still stand on a hill and hit mobs below you.
It may get changed to a cone that is cut in half so that you don't pull things flying high above you. It is less common to want to shoot high up into the air, but fairly common to want to shoot downwards.
Barrage also feels like the best choice in that row by far, making it hard to just pick another talent to avoid using Barrage.


Legendary Items

There are moments of excitement when a legendary item drops that you would not have with a more predictable way of obtaining them.
There are systems in place to prevent extreme bad luck from occurring.
Should there be interesting, exciting, and powerful items in the game? Should every item just be primary and secondary stats and nothing else?
Blizzard felt that character progression is an important part of the game. Items being able to influence gameplay is a part of this.
The legendary items could be sold by a vendor and require some currency, but it would just feel like a long grind. You would feel relief when you are finally done, not excitement.
Other systems in the past had you collecting somewhat random drops.
Legendary items are a direct complement to Artifact Power. You always are making progress in making your character stronger when you do most activities by earning Artifact Power.
There is frustration when you don't get a legendary item and the team is aware of this. Many of them still don't have a legendary!
There are players hoping for a specific legendary and they are disappointed when they get a different one. You will keep getting more legendary items over time.
The legendary items that provide utility are very valuable in certain situations.
There are some legendary items that aren't as great as the team would have liked. These will be buffed or redesigned in the not too distant future.
If you are a tank Demon Hunter or Monk that gets Cinidaria, the Symbiote, you probably are wondering why. Instead of being just damage, it may be changed to give you extra damage that is also Lifestealing.
The damage absorb neck doesn't feel great for tanks, but there are changes that can be made to make it better.


Mythic Emerald Nightmare

Xavius on Mythic difficulty was not tuned to the level the team would have wanted. Ideally he would have taken a couple days to kill.
The rest of the zone had a nice ramp of difficulty.
There are plenty of people progressing through the raid at a steady rate and enjoying it.
The top guilds are doing things that aren't representative of most of the players in the game. Doing many split clears resulted in clearing the raid with a higher item level than most guilds.
In the long run the team would like to find ways to dis-incentivize things that top guilds do like split clears that players don't enjoy but feel like they need to do to stay competitive.


Tanking

Rage being scaled on damage taken


Shadow Priest

There are some problems with Surrender to Madness right now. It was designed to be high risk and high reward, but has come to play a large role in the classes viability.
The team wants to offer other robust alternatives to Surrender to Madness, but this will take some time.
This probably won't take place until after Patch 7.1.


Secondary Stats

The way primary and secondary stats have played out is one of the regrets about Legion.
It is fine to have a best stat and worst stat, but items that don't have your best stat shouldn't be worthless.
This is something the team wants to fix, but it will be done slowly and with plenty of notice.
Players shouldn't feel that their item selection choices are suddenly invalid.
The secondary stats carry much more weight than primary stats right now. Some of this will be fixed as item level goes up.
Item level should determine upgrades. This is especially bad with the personal loot trading system being based on item level.
The team will continue to work on making things better here over the course of the expansion.


Crafting Costs

The team wants to see how the Blood of Sargeras trader plays out in Patch 7.1, along with some of the new Blood of Sargeras recipes.
It is still going to feel more expensive to craft things than it did in Warlords.
In Warlords, flasks and potions were very cheap and plentiful, more so than any previous point in the game's history.
There has been a shift in the supply in the past few weeks as players realized how much demand there is, part of a natural economy.
There is an adjustment in psychology in how to approach consumables. In Warlords, many guilds pre-potted on every pull during progress and farm, as well as always using flasks. Those assumptions should be re-examined now, as things didn't work like this in the past.
When you are doing your first pull on a boss to learn strategy, is that DPS potion going to do anything?
Some of these consumables were designed to be used when they will actually be useful rather than always using them without thinking.
Consumable costs will go down over the course of the expansion. The team is keeping an eye on it and if costs don't go down there may be some adjustments.
It's awesome having gathering being useful again!


Mythic Dungeons and Class Balance

All specs can't have strong and consistent AoE. The team wants there to be areas of strength and weakness.
AoE is emphasized in quick farming runs, especially when people were clearing dungeons before raids opened.
Shadow Priest is not the spec that comes to mind when you think about strong AoE, but a Shadow Priest was in the group and doing well in a Mythic +15 keystone clear.
It doesn't matter if you and your spec are good if the community perceives your spec as being bad, as it makes it hard to get a group.


World Quest Rewards

World Quests don't adjust rewards based on your loot specialization.
If the map changed every time you changed spec that would be an annoying experience.
Having to cycle between your different specs to see different rewards is not great.
It also allows you to get items for off-specs without having to change your loot spec.


Legendary Item Bad Luck Prevention

There is no time component to how this works.
If you got a legendary, you were lucky.
A single digit percentage of people who got their first legendary did get a second legendary item, but it didn't have a big impact.
The team should have implemented good luck protection for legendary items to address the perception that the system isn't working! Players can randomly get three legendary items without the system being broken, as random is random.
 

Dalien

Registered Hodor
2,181
2,020
Part 2:

Action Cam

The Action Cam returns in Patch 7.1!
It will disable itself every time you log in to the game.


Mythic+ Dungeon

Having someone drop from your Mythic keystone run is very frustrating.
The team hasn't been able to think of alternatives that wouldn't invite more serious abuse of the system.
If you can swap in other people, what will stop the leader from kicking people and bringing in his friends.
If you had your keystone restored if someone drops, everyone would just have someone drop when things are going wrong.


Artifact Power and Knowledge

There are no plans to allow you to move Artifact Power from one weapon to another.
Artifact Knowledge makes it easy to keep another weapon with progression close to your current weapon.
Artifact Knowledge and progression are working out well.
The team didn't want to have a hard weekly cap, where it felt like your job every week was to hit a cap. After you hit the cap there was no motivation to play.
People that play a lot more get something extra, but not a huge amount.
Research rates for alts or players that are catching up are a little shorter to help them to get caught up.
A few months from now more drastic catch up measures might be necessary to get you caught up quickly.


Hidden Artifact Appearances

The team tried to avoid a single formulaic approach.
The hunter appearance being on a vendor was done to give players an option that wasn't a gun. There is no prestige from having that appearance.
The Fury Warrior appearance only being on a world boss is a valid concern, the team will keep an eye on it.
If an appearance is hard to get, it is more prestigious and impressive.
It was fun to watch the community find hidden things, hopefully will be more in the future.


Karazhan

The attunement should be an account wide unlock.


Bonus Roll

Right now the bonus roll system can't give you anything other than gold when you don't win something.
The system needs changes to be able to give you rewards like Artifact Power or other rewards.
Getting gold feels like an insult rather than consolation prize.


World Quest Variety

Overlapping world quests aren't being handled well right now.
The system tries to avoid overlaps and prioritize world quests that haven't been seen recently. If another quest is still active in this area it can't put the new quest up.
Quests that you see up often are the only quest that can appear in that area.
Once there have been UI and gameplay fixes, multiple world quests will be able to appear in one area, reducing the quests that appear frequently.


Class Balance

Balance Druids have some utility that is great in Mythic+ dungeons.
Bring the player, not the class is a concern, but the game has drifted a little too far from bringing the class.
The statement was made back during late Burning Crusade, where you needed a melee group. The Rogue needed a Warrior, the Warrior needed a Shaman, and then there were only 2 spots left in the melee group. This was a problem. Making buffs raid wide and moving away from mandatory interactions between classes solved this.
There should be a reason to want some of every class or spec. If you don't have a Warlock in your group, there should be a reason to look for a Warlock rather than just any ranged DPS.
Introducing or re-introducing abilities that allow you to fill special roles or give you utility is the plan.


Mythic+ Item Level

There are no plans to increase the Mythic+ reward item level when Trial of Valor comes out.
It will be increased when the next raid is released.


Emerald Nightmare Trinkets

The team is looking at the trinkets that aren't as powerful as they should be compared to other trinkets.


Fury Warriors

There are some improvements coming for Fury Warriors in Patch 7.1.
The damage penalty is being reduced from 30% to 20%.
The team heard the feedback, should have listened during beta, better late than never?
The extra damage taken is frustrating because you don't control it.
The Patch 7.1 changes are a band-aid, some redesign in the future will probably be necessary.
Giving up some defense to do more damage is the fantasy, but having some control over it will help.


Relics

Unlike other items, item level is mostly the king when it comes to Relics.
In general, you should feel like you can trust item level when it comes to evaluating upgrades.
Relics not being destroyed would lead to your bag being full of relics that you swap out, somewhat like talents.