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Tasty The Treat

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yeah if you don't have a trick to get super duper cheap renewal its less and less worth it, similar to netflix/disney+. I have years stacked thanks to microsoft rewards and burning free monthlies at gamestop while they allowed it.

its pretty easy to just resub for 2-3 months a year around Oct, play everything good, rinse and repeat. I think stuff like Forza Horizon 6, The Alters, Doom Dark Ages, etc make it interesting but its much closer now to "well i can just buy the 3-4 actual good games at discount instead of subbing and I can buy it all on steam or PS5 soon".

it would be cool if microsoft made a deal to get xbox on switch 2 or steam or PSN (unlikely) but i doubt any of that will ever happen. it'll be interesting to see what sony and microsoft do to counter switch/steam deck popularity, both have portable devices in the works but who knows how powerful, what OS, how usable, backwards compat, etc.
Yeah that's actually one of the things I was doing over the recent holiday sales, I knew my Gamepass was going to expire early this year and I didn't want to be renewing it anymore so I just bought the stuff that I really like as long term interest games I had downloaded off Gamepass. I figured with games having good sale discounts these days and with the premium subscriptions getting so expensive I might as well just buy the games I like and forget about the rest. I've also been spreading out all my purchases, getting games that work best on PC or Steam Deck off Steam, lots of lightweight indies on Switch, and some games on PS5 as opposed to Xbox depending upon their dualsense trigger support. Still bought a lot of games on Xbox as well, as current gen games tend to take so much space I like to have more than one console for it all and they still got a lot of last gen and 360 era stuff that I find really appealing with enhancements like X-enhanced and FPS boost.

Same. Gamepass is pretty much becoming a joke. I am up in August 2026 and only went that far because I basically front loaded the subscription with Eneba Xbox Live cards that converted to Gamepass Ultimate.(Thanks Vorph Vorph ) Once that runs out, it will be Steam and a base online service at best for one console. Add to that, they take out 6 games, which are then "added as new" 6 months later and call them new games. The value is no where near the asking price and only made sense when it was 80% list using Eneba cards. Their 1st party games that come out on launch day have fallen completely flat. And for that, you can always just sub for a month, not buy the game if it gets good reviews, and cancel and run through the game in 30 days. PS Extra isn't any better.

It's really getting to the point where if it doesn't improve at all and keeps crashing as it is, ditch console altogether and just use Steam where online is free anyway. I can always build a solid PC now lasting for years to come and hook it up to my home theater set up with a controller and still have couch gaming and nix anything else. PS 5 Pro may be the last console I bought.
Yup I have been essentially eliminating my console subscriptions as well. I only subbed to PS+ Premium back when I first got my PS5 as it was cheaper back then and I wanted to see what it was all about, and I didn't think it was that big of a deal. The classic games felt like a mediocre selection, and the Plus Extra games were basically an even more mediocre listing than what Gamepass has on offer. There was hardly anything I had downloaded off it by the time my subscription expired. I only recently subbed to a year of the basic PS+ because they discounted it to nearly where it used to be before the price hike on their black Friday sale. I think it's going to be my only console subscription this year and I'll just let that expire if they don't discount it again. I might just go for the most basic Xbox subscription if I still want to play something online, but who knows because I don't even bother with the Nintendo Switch subscription anymore as I never really play games online anymore.

It's like honestly, if the gaming industry continues on the way it has I think this will be the last generation I will bother with owning a console. I am fine with keeping to my Series X and PS5 as long as this gen continues, but I will probably just build or buy a nice gaming PC when these consoles are about to retire and simply stick to PC as my only current and active platform in the future. Like you said free online, having to pay for some overpriced sub just to play multiplayer feels ridiculous especially given how the entire social aspect to playing console games online has basically completely fallen apart. That and I really don't give a shit about exclusives anymore for the most part either. I think Gran Turismo 7 is the only PS5 exclusive I have really cared about, and Microsoft is releasing everything they put out on Xbox on PC so I might as well just stick to a PC. That and modern PC's work so well with home theatres now a days and are so easy to use on a couch with UI like big picture mode I don't feel like I am losing out on anything anymore.
 
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Blitz

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Anyone else feel like you're ready to just let your gamepass expire? Beat Indiana Jones and it's like that's basically the last real highlight I had for games I wanted to play with it. When I look at the games on offer, like at least 90% of it is just shit I got no interest in, and the new releases just aren't good enough to justify the expense anymore IMO. Like I might renew for a few months if there's some big new release I really want to play, but I have a hard time seeing that happening in today's gaming industry. Feels like I own most of what I really find interesting by now this gen anyways.
The only thing I use it for now is occasionally streaming MLB The Show to my steam deck, other than that I'd 100% let it expire. I think I have 18-24ish months left thanks to the $2 /month trick awhile back.
 
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TheBeagle

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My 3 years worth of cheap Eneba subs finally ran out. Cancelled auto renew. Might sub a month or two when The Show 25 comes out but I'm balls deep back in Steam PC gaming again so doubtful.
 
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rhinohelix

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I let my PS+ go but still have GamePass for myself and my kids. To be honest its just throwing money away at this point. I think I am back to annual renewals, my cheap deals have run out, my MS connect hasn't given me any more (and I haven't asked) and I might as well turn it off; I really miss Xbox as a brand with exclusives/innovation, rather then just a business. Live Service Games/Games as a services/microtransactions along with Ideological capture really broke the industry. Studios ought to be empowered now to make the most innovative, amazing experiences. The tools and the hardware are all there. Why is then that 2007-2012 was a comparative Golden Age? Creativity feels dead in the West. Why are all our creative industries, Movies/TV/Games of all sort caught in this same corporatist dead end loop?
 
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Vorph

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Why are all our creative industries, Movies/TV/Games of all sort caught in this same corporatist dead end loop?
The pay and hours chased out most of the top talent and having to work with a bunch of degenerates that are immune to criticism because of being a protected class got the rest.
 
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Kaige

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If you have Amazon Prime, get a Twitch account and they'll hand out free games on a regular basis. Some new, some old, but still free. Some activate on GoG.com and others the Epic Games Store.

Whether you like them or not, if you have a Prime account already you should at least collect them. You never know when something worthwhile pops up. Some are classics, some are newish indies, etc.

Epic Game store gave out a bunch over the holiday I added to my account and I'm up to 24 games on it I've never paid for - stuff like Ghostrunner 2, Brotato, Dredge, Sifu, Kingdom Come: Deliverance, and more.
 

Chimney

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While I agree that live service/microtransactions are dogshit and respected companies in the past lost their magic prioritizing monetization over fun this is bit doomer. There have been really entertaining games, movies, books, shows etc released annually. I find myself saying "what a great year for gaming" practically every year, but I play A LOT of games across every genre which I know a lot of people do not either due to time or specific tastes.

Realistically gaming innovation plateaued a long time ago and until we get some crazy scifi/anime type shit (some high end VR hooked to your brain =D) to shake things up it doesn't matter if the studio is foreign or domestic. The late 2000s look good in hindsight because most of those games/mechanics were the first iterations. The tools today are exactly the same (but more powerful!) and older gamers have already experienced everything in some form so how do you excite/wow us? What are they going to add to modern games that will truly be different? Even games that "shook" things up what was actually different? Your Dark Souls/Elden Rings are just open world RPGs, but with difficulty cranked up. How innovative. Your Witcher 3 or BG3 or Cyberpunk 2077. All lauded as great games, but realistically not much different from their forerunners outside of graphics and quality of life.

If any older gamer thinks they are going to relive their first Diablo or GTA or FFVII or first MMO experience in a new skin of the present without changing the way we physically play them should remove their nostalgia goggles.

Nintendo is the probably the most innovative gaming company we have due to their constant hardware iterations changing the way we play, but they also suck dick as they refuse to use modern gpu/cpu <_<.


I let my PS+ go but still have GamePass for myself and my kids. To be honest its just throwing money away at this point. I think I am back to annual renewals, my cheap deals have run out, my MS connect hasn't given me any more (and I haven't asked) and I might as well turn it off; I really miss Xbox as a brand with exclusives/innovation, rather then just a business. Live Service Games/Games as a services/microtransactions along with Ideological capture really broke the industry. Studios ought to be empowered now to make the most innovative, amazing experiences. The tools and the hardware are all there. Why is then that 2007-2012 was a comparative Golden Age? Creativity feels dead in the West. Why are all our creative industries, Movies/TV/Games of all sort caught in this same corporatist dead end loop?
 

rhinohelix

Dental Dammer
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While I agree that live service/microtransactions are dogshit and respected companies in the past lost their magic prioritizing monetization over fun this is bit doomer. There have been really entertaining games, movies, books, shows etc released annually. I find myself saying "what a great year for gaming" practically every year, but I play A LOT of games across every genre which I know a lot of people do not either due to time or specific tastes.

Realistically gaming innovation plateaued a long time ago and until we get some crazy scifi/anime type shit (some high end VR hooked to your brain =D) to shake things up it doesn't matter if the studio is foreign or domestic. The late 2000s look good in hindsight because most of those games/mechanics were the first iterations. The tools today are exactly the same (but more powerful!) and older gamers have already experienced everything in some form so how do you excite/wow us? What are they going to add to modern games that will truly be different? Even games that "shook" things up what was actually different? Your Dark Souls/Elden Rings are just open world RPGs, but with difficulty cranked up. How innovative. Your Witcher 3 or BG3 or Cyberpunk 2077. All lauded as great games, but realistically not much different from their forerunners outside of graphics and quality of life.

If any older gamer thinks they are going to relive their first Diablo or GTA or FFVII or first MMO experience in a new skin of the present without changing the way we physically play them should remove their nostalgia goggles.

Nintendo is the probably the most innovative gaming company we have due to their constant hardware iterations changing the way we play, but they also suck dick as they refuse to use modern gpu/cpu <_<.

You are confusing "innovation" with "Creative/creativity". The Industries are supposed to be creative; you are inventing IP/systems/etc; of course there are very few "new" things under the Sun. That's not what I was talking about at all.

It's not "doomer" because "nostalgia lens"; I don't demand "first time" BS, although those experiences were indeed great. I don't mention those times in particular because they were first time iterations; your point about all those games, Mass Effect Trilogy, Halo3, GW2, games without count, Witcher 3 if you extend that out to 2015, were all games that *weren't* amazing strategically innovative, games in existing genres and modalities but rather more tactically innovative, small scale innovations and games systems extraordinarily well executed. Sure, there have been great games since, and there were terrible games during but across the industry, execution has dropped off significantly. Where is the next Mass Effect? Witcher 3? (Was it Cyberpunk 2077?) Where are the Space/future/Fantasy open world RPGs? When was the last great story in a game? Where is the fun? People loved Elden Ring because it told a story (but didn't hand it to you), it was challenging, but it was open world and let you approach the fights at your own pace, rather than in a linear/fixed progression.

You don't have to do something new just to be different, but putting things together in a great way is innovation all its own (It made Blizzard rich in the long ago time) and making fun games is better than innovation for just for innovation's sake.

Asian game companies don't have the same level ideological capture and issues with execution that Western AAA companies have increasingly shown in the last 5-10 years.
 

Chimney

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If you are just talking about creativity then it exists in spades. I played 41 games last year on steam and 6 on gamepass to completion and I probably didn't even dip my toes into half of what was available just last year that are subjectively good games based popularity/reviews.

Sure if you're looking for recent big budget titles for fairly decent story driven RPG games then yeah it's probably games like Cyberpunk, Horizon series, RDR2, Yakuzas, Ghost of Tsushima, Hellblades, Wukong etc. If you don't care about budget you could probably spend the next decade playing good (again subjectively) games that cover pretty much anything you could want from indie studios.

As someone who plays a lot of asian games in both the A-J/RPG and MMO world they are in large part not great or appealing to mass audiences for a reason even if they kick out a hit once in a while. Their choices are often highly inimical to good game design and extremely disrespectful of your personal time. Not to mention they are literally the worst offenders when it comes to monetization in games.

Otherwise based on your post you want more big budget non shit SciFi/Fantasy RPGs. Don't we all man.
 

rhinohelix

Dental Dammer
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If you are just talking about creativity then it exists in spades. I played 41 games last year on steam and 6 on gamepass to completion and I probably didn't even dip my toes into half of what was available just last year that are subjectively good games based popularity/reviews.

Sure if you're looking for recent big budget titles for fairly decent story driven RPG games then yeah it's probably games like Cyberpunk, Horizon series, RDR2, Yakuzas, Ghost of Tsushima, Hellblades, Wukong etc. If you don't care about budget you could probably spend the next decade playing good (again subjectively) games that cover pretty much anything you could want from indie studios.

As someone who plays a lot of asian games in both the A-J/RPG and MMO world they are in large part not great or appealing to mass audiences for a reason even if they kick out a hit once in a while. Their choices are often highly inimical to good game design and extremely disrespectful of your personal time. Not to mention they are literally the worst offenders when it comes to monetization in games.

Otherwise based on your post you want more big budget non shit SciFi/Fantasy RPGs. Don't we all man.

Sigh. I'm busy tonight so I am not going to pick these apart as much as they deserve to be. I'm not asking for recommendations, Chimney. I am aware of the games that are out there. I closely follow the industry, Indies not nearly so much because I don't have time and don't enjoy many of the genres in which these games are made. BTW, All of the games in your list other that Black Myth Wukong are 5+ years old. I don't find this very convincing at all.

What are those 41 games? How many are Western Studio AAA games? Or are we talking about mostly highly rated Indie games on Steam? I mean, that's great but indie games wasn't really the subject of my question/rant. If you think that's where creativity now resides, say as much. But to implicitly assert that everything's OK because there are lots of indie games and an occasional Asian AA/AAA game is either duplicitous or just wrong.

Notice I included other than video games but how are movies and TV doing? Great there as well?

All of these industries (Hollywood movies/TV; Western AAA games) are in serious decline.
 
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Chimney

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Sigh. I'm busy tonight so I am not going to pick these apart as much as they deserve to be. I'm not asking for recommendations, Chimney. I am aware of the games that are out there. I closely follow the industry, Indies not nearly so much because I don't have time and don't enjoy many of the genres in which these games are made. BTW, All of the games in your list other that Black Myth Wukong are 5+ years old. I don't find this very convincing at all.

What are those 41 games? How many are Western Studio AAA games? Or are we talking about mostly highly rated Indie games on Steam? I mean, that's great but indie games wasn't really the subject of my question/rant. If you think that's where creativity now resides, say as much. But to implicitly assert that everything's OK because there are lots of indie games and an occasional Asian AA/AAA game is either duplicitous or just wrong.

Notice I included other than video games but how are movies and TV doing? Great there as well?

All of these industries (Hollywood movies/TV; Western AAA games) are in serious decline.

You might not be looking for recommendations, but making sweeping statements about an entire industry when you participate in a smidgen of what it produces is very "old man shakes fist at cloud".

You are locked into one genre when it's easily verifiable that there have been dozens of games released in the last 5 years from known studios that span gaming genres that are "good". Otherwise yes, indie gaming has been the defacto best source of creativity and quality games for 2 decades since the tools and accessibility offered to indie developers came about. This is not news to any gamer who plays more than Nostalgia Studios™ / CoD / EA sports games. As I don't have a vested interest in where/who makes my games I can provide the list for you to curate between America #1 and China if you want =].

Otherwise 10 seconds on Google to snag perspectives on entertainment and media says you are wrong on all counts about a decline as all are forecasting growth in the US sectors for TV/Movies/Gaming over the next 4 years and that's not off the backs of Bollywood and K dramas. If you want to pivot on all counts and say "what I like isn't being made" or "based on my feelings" that's cool but that's just like an opinion man.

 

rhinohelix

Dental Dammer
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You might not be looking for recommendations, but making sweeping statements about an entire industry when you participate in a smidgen of what it produces is very "old man shakes fist at cloud".

You are locked into one genre when it's easily verifiable that there have been dozens of games released in the last 5 years from known studios that span gaming genres that are "good". Otherwise yes, indie gaming has been the defacto best source of creativity and quality games for 2 decades since the tools and accessibility offered to indie developers came about. This is not news to any gamer who plays more than Nostalgia Studios™ / CoD / EA sports games. As I don't have a vested interest in where/who makes my games I can provide the list for you to curate between America #1 and China if you want =].

Otherwise 10 seconds on Google to snag perspectives on entertainment and media says you are wrong on all counts about a decline as all are forecasting growth in the US sectors for TV/Movies/Gaming over the next 4 years and that's not off the backs of Bollywood and K dramas. If you want to pivot on all counts and say "what I like isn't being made" or "based on my feelings" that's cool but that's just like an opinion man.
the dude your opinion GIF



Well, break out the cites, Breezy; they should be so easy to find! Massive growth! Is that why there were like 14K+ layoffs last year in the Video gaming industry?


<10 seconds of Googling later>

There's a fucking Wikipedia article for the layoffs, FFS:


11% of ALL video game studio employees were laid off in 2024, after like 7% in 2023. 10K in 2023, 14.7K in 2024 Bomb after bomb after bomb.
.

2024 was a hard year for people who make games — the industry saw mass layoffs and increasing consolidation. But for the people who play them, releases didn't slow down.

Indie developers released games like the monster-hunting game "Palworld" and "Animal Well," an expansive puzzle game.

Big developers moved some releases back — like new additions to the "Assassin's Creed" and "Grand Theft Auto" series. Remakes of legendary titles from the "Silent Hill" and "Final Fantasy" series delighted longtime fans. And "Legend of Zelda: Echoes of Wisdom" saw Princess Zelda take a leading role.

In this installment of Game Mode, we get into the video games of 2024 and what this year can tell us about the state of the video game industry.





"The year the bottom fell out". Chimney:

This is fine.jpg


What genre do you think I am locked into? " Nostalgia Studios™ / CoD / EA sports game" genre? How could you tell anything about what I play? I own every game on your list from earlier but Black Myth Wukong.

Microsoft is all but getting out of the console market and their exclusives are going/gone. PlayStation is reorganizing because of some massive losses but reported a 12% year on year improvement due to hardware costs coming down; we'll see if that continues. Ubisoft is going bankrupt. Bethesda got bought by MS and then proceeded to lay some serious flops, Machine Games' Indy (not Indie) game not withstanding.



And while those forecasts were up towards 2026, in 2023 the vast majority of games are left for dead: "In 2023, 43 games captured 90% of new game revenue, and 66 titles account for 80% of global playtime." Which means with approx 440 titles, that 10-15% of the market got 90% of the playtime and revenue. How much of that is gatcha and Live Service games, I wonder?

Forget about Hollywood: Studios are so regretting their streaming efforts, they are desperate to get back to licensing deals and ad revenue. The glut of content creation studios thought they required combined with ideological capture/DEI/and summer of love fallout meant that so much garbage was created. The only winner there is Netflix, who continues to raise prices and push their own ad-based pricing, as they see the writing on the wall as well.

The question I was trying to ask is how did we go from original games/movies TV to sequelitis/lame/woke. There are always singular exceptions but the industries as a whole, including Western AAA studios who produced the vast majorities of those classic games you listed, are in obvious and unmitigated decline. I didn't expect someone to come in Song of the South style and tell me everything was Zippity doo dah.

Song of the South.jpg


Ok, back to Friday Night Karaoke.
 
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Chimney

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Well, break out the cites, Breezy; they should be so easy to find! Massive growth! Is that why there were like 14K+ layoffs last year in the Video gaming industry?

The U.S. Media and Entertainment (M&E) industry is the largest in the world at $649 billion (of the $2.8 trillion global market) and is projected to grow to $808 billion by 2028 at an average yearly rate of 4.3% (PwC 2024).

The info is straight from Pricewaterhouse Coopers and I'd trust them over any gamer site on the planet and so does the GOV and large swathes of corporate America.

For gaming alone. Again steady growth YoY in the US.


1737786364823.png


Like yeah shit year for layoffs and all that, but it doesn't make it a trend nor does the outlook look like it's on the decline.

I get numbers might not tell the tale if you see 5 of your beloved series bomb, but in aggregate the industry is still printing, games are still being made by the thousands annually and we're still going to see hits and flops whether they tickle your pickle or not.

That 2024 newzoo data was interesting though. No taste gamin forkknife/roblox/cod/sims players by and large.


--

The question I was trying to ask is how did we go from original games/movies TV to sequelitis/lame/woke. There are always singular exceptions but the industries as a whole, including Western AAA studios who produced the vast majorities of those classic games you listed, are in obvious and unmitigated decline. I didn't expect someone to come in Song of the South style and tell me everything was Zippity doo dah.

This isn't new though. Every generation has also had WTF moments across their "beloved" media. Every generation has ripped off or ruined said media since man invented stories. The 90s and 00s had a fuck ton of bombs from people/studios we thought were cool at the time. Tribes 2, EQ2, Daikatana are top of mind PC game failures for me and I have dozens from Sega/TurboGrafx before I got into PCs, but their flops got me into other games so it's a wash. It's easy to forget how much trash there was back then because the good games stand out so much.

This era of "sequelitis/lame/woke" will die and hopefully this past year is the deathknell to stop fucking around. Maybe it'll throwback to macho 40 year old dudes with guns again, maybe it'll be orthodox hasidic jew space shooters, maybe everything will be a live service from start to finish and what a bummer that will be but we're going to constantly cycle through new trends decade after decade for better or worse until we die. All the more reason to not get hung up on it and really explore all the shit that is available and genuinely great if you really love gaming.

I hope you enjoyed your -

Season 4 Singing GIF by The Office
 
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rhinohelix

Dental Dammer
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Well, break out the cites, Breezy; they should be so easy to find! Massive growth! Is that why there were like 14K+ layoffs last year in the Video gaming industry?

The U.S. Media and Entertainment (M&E) industry is the largest in the world at $649 billion (of the $2.8 trillion global market) and is projected to grow to $808 billion by 2028 at an average yearly rate of 4.3% (PwC 2024).

The info is straight from Pricewaterhouse Coopers and I'd trust them over any gamer site on the planet and so does the GOV and large swathes of corporate America.

For gaming alone. Again steady growth YoY in the US.


View attachment 570763

Like yeah shit year for layoffs and all that, but it doesn't make it a trend nor does the outlook look like it's on the decline.

I get numbers might not tell the tale if you see 5 of your beloved series bomb, but in aggregate the industry is still printing, games are still being made by the thousands annually and we're still going to see hits and flops whether they tickle your pickle or not.

That 2024 newzoo data was interesting though. No taste gamin forkknife/roblox/cod/sims players by and large.


--

The question I was trying to ask is how did we go from original games/movies TV to sequelitis/lame/woke. There are always singular exceptions but the industries as a whole, including Western AAA studios who produced the vast majorities of those classic games you listed, are in obvious and unmitigated decline. I didn't expect someone to come in Song of the South style and tell me everything was Zippity doo dah.

This isn't new though. Every generation has also had WTF moments across their "beloved" media. Every generation has ripped off or ruined said media since man invented stories. The 90s and 00s had a fuck ton of bombs from people/studios we thought were cool at the time. Tribes 2, EQ2, Daikatana are top of mind PC game failures for me and I have dozens from Sega/TurboGrafx before I got into PCs, but their flops got me into other games so it's a wash. It's easy to forget how much trash there was back then because the good games stand out so much.

This era of "sequelitis/lame/woke" will die and hopefully this past year is the deathknell to stop fucking around. Maybe it'll throwback to macho 40 year old dudes with guns again, maybe it'll be orthodox hasidic jew space shooters, maybe everything will be a live service from start to finish and what a bummer that will be but we're going to constantly cycle through new trends decade after decade for better or worse until we die. All the more reason to not get hung up on it and really explore all the shit that is available and genuinely great if you really love gaming.

I hope you enjoyed your -

Season 4 Singing GIF by The Office
Just as a note, your quoting/formatting sucks, its impossible to read that. I know what I wrote that you are trying to quote and its still hard to tease out.

So your proof is one fucking PWC ( nice appeal to authority argument there as well) aggregate chart and something from the "This aways happens" feels like table. makes you think everything is hunky dory? Sweet summer child. This is like arguing with a retarded baby.

Did you even read your own study you cited? The report breaks down what it expects from each of those sectors. You know where that gaming growth comes from? Asia, "social/casual games" and ad revenue:

PWC said:
Gaming is a global business. But the culture of gaming—and the business models that support it—varies significantly from country to country. The biggest region globally for total video games and esports revenue is Asia Pacific. (The Asian Games, held in Hangzhou in the fall of 2023, included esports as an official medal event for the first time.) In 2023, video gaming in the region generated revenues of some US$109.6 billion, 48.1% of the segment’s global total. By 2028, the region will account for US$181.8 billion in gaming revenues, or 54.4% of the total.
PWC Gaming Forecast 2028.jpg



PWC said:
Historically, revenues from video gaming have been dominated by subscriptions and purchases of games. But advertising is gaining prominence. Of the two main revenue sources, app-based social/casual gaming revenue (US$82.9 billion) was narrowly ahead of in-app games advertising revenue (US$72.4 billion). By 2028, the latter will rise at a 15.4% CAGR globally to US$147.9 billion in 2028, while the former will grow at just a 5.15% CAGR, to US$106.6 billion. By 2028, social/casual gaming will account for more than three-quarters of the overall global video games and esports market.


Everything's just fine: Oh and by the way, huge potential with that in-app games advertising revenue. Just like it ever was!


A large chunk of that E&M growth is in music, which is growing due to expanding revenue from Live Music. So when you wonder why tickets prices in doubled or tripled in the last decade, here's a backline reason:

PWC said:
E&M is a realm in which real-life, in-person, increasingly tech-enabled experiences—music performances, theatre, cinema, sports and more—matter a great deal. And in the wake of the covid pandemic, IRL (in real life) events have been enjoying something of a revival. Live music revenues rose by 26.0% in 2023, and accounted for more than half of the overall music market.

Numbers in aggregate aren't telling the full story, are they?

Like yeah shit year for layoffs and all that, but it doesn't make it a trend nor does the outlook look like it's on the decline.

I get numbers might not tell the tale if you see 5 of your beloved series bomb, but in aggregate the industry is still printing, games are still being made by the thousands annually and we're still going to see hits and flops whether they tickle your pickle or not.

That 2024 newzoo data was interesting though. No taste gamin forkknife/roblox/cod/sims players by and large.

And conversely, "thousands of games being made" doesn't mean that everything is OK, or that the failures are "same as it ever was" or that 2024. Is it just a "shit year for layoffs" when an entire industry downsizes by 11% one year, after downsizing/firing/laying off 7% the previous year? There are now about 20% less people in the gaming industry than there were in 2022. Does that feel like "same as it ever was"?

Btw, Roblox lost more than a billion dollars in 2023 but seem to be on pace to lose under a billion (slightly) in 2024. I would have thought they were printing money by now. Ooops.

Overall Video Games Industry stats:

This isn't new though. Every generation has also had WTF moments across their "beloved" media. Every generation has ripped off or ruined said media since man invented stories. The 90s and 00s had a fuck ton of bombs from people/studios we thought were cool at the time. Tribes 2, EQ2, Daikatana are top of mind PC game failures for me and I have dozens from Sega/TurboGrafx before I got into PCs, but their flops got me into other games so it's a wash. It's easy to forget how much trash there was back then because the good games stand out so much.

This era of "sequelitis/lame/woke" will die and hopefully this past year is the deathknell to stop fucking around. Maybe it'll throwback to macho 40 year old dudes with guns again, maybe it'll be orthodox hasidic jew space shooters, maybe everything will be a live service from start to finish and what a bummer that will be but we're going to constantly cycle through new trends decade after decade for better or worse until we die. All the more reason to not get hung up on it and really explore all the shit that is available and genuinely great if you really love gaming.

While I appreciate the "It's all happened before" platitude, of course there were things that bombed, and bombed famously; that's why you can cite them without doing any research. You left off a bunch of things that might have enhanced your point, such as Hellgate: London, Lair, and a thousand failed MMOs, which many of us played. Looking back through a list of bombs and flops, its amazing the number of good games which didn't sell well, either at first or never at all. "Almost Human" was a big-ish flop for Sony. Each of the big three in the Console space has done dumb stuff, trend following BS things: PS3 was going to be a home media center, Xbox One was going to leverage motion sensing/controls to do Wii games without controllers, Nintendo made the WiiU to follow up the Wii, etc.

From my own "feels like" argumentation to somewhat address my actual point, there were less AAA bombs in the past but the nature of the industry has changed. The increased consolidation means that there are more AAA studio efforts than ever before. Previously, the studios were smaller independents with deals with the publishers; then publishers became the corporate entities with various studios, and with the ultra expensive arms race between Microsoft and Sony, this bi-polarization of much of the gaming world meant that rather than trying to make something of their own and then selling that first to a publisher and then to the public, they are/were making things assigned to them from on high. Sony and Microsoft managed their stables of studios differently but much like the streaming wars budgets ballooned as these large corps were footing the bills but the stakes are also higher. These corporations are more centrally organized and easier to target with HR/Sweet Baby Inc/ESG/DEI, so activists and ideologues have more inroads.

Sorry for working all that out on the page but it makes more sense to me now.

Additional failures documented here: A History of Unique Failures in the Games Industry | University Observer

BTW here's an interesting interview with John Romeo re: Daikatana that I hadn't seen before, talking about it's failure and the studio politics that were going on behind the scenes. If anyone cares, an artifact from the Old YouTube: Warning, its a 14 year old youtube video, with all that entails; intro, music, etc.



"Things always change but then they don't really do they" is an OK sentiment but isn't much of an argument. Did you really futz around off the cuff arguing your feelings trying to tell me "not to get hung up" on it "if I really love gaming"?

How embarrassing for you.
 
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rhinohelix

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We'll just agree to disagree and let time dictate if doomer or optimism is stronger here.


Did you smell its fronthole?

Referring to our two positions by those labels is so absurdly reductive as to be a strawman. More like "Realist" and "Denialist".
Can these huge organizations pivot and respond to the market in a timely manner? Can even they survive the bloat and cost overruns due to excessive activism and corporate bureaucracy? Will the AA trend proliferate? Time will indeed tell and the market will decide.


Thanks, I guess, for giving me the opportunity to think through these issues on my own and research the various topics: That's been super enlightening.
The discussion not so much.

Edit: My apologies to everyone else for writing long posts. Freed from the perceived character limit of X dot com, I am indulging.