Ashes of Creation

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ronne

Nǐ hǎo, yǒu jīn zi ma?
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Yea many games have tried warfare at scale and none of them were able to do it. I recall things at least working properly in Dark Age of Camelot back in the day? But I also don't think the scale was much larger than maybe like 30v30 skirmishes, certainly nothing in the hundreds.

Eve is the only one still going that can accommodate that kind of player escalation, but even though it 'works' it's pretty awful to participate in as you wait for hours for 30 minutes worth of a fight to calculate in-game.
 

Daidraco

Avatar of War Slayer
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The way they've described it and showed it in practice seems to work on the test bench of earlier Alpha's. I have no idea why it wouldnt work the same way here, other than the graphical changes/demands placed on the server by what is currently being processed within the player characters sphere of influence. So basically, everything, NPC's and PC's alike, can be scaled down to a 10 meter circumference around the player for example. Anything outside of the PC's sphere of influence then loses the majority of the data that is being fed to the player or processed from the NPC's and PC's within that 10 meter circumference.

I can think of a laundry list of problems Eve has when it comes to introducing this same type of architecture. But with much slower moving characters, and projectiles that typically wont interact with anything outside of their sphere of influence... I dont see any problems with the theoretical structure they've presented. But really, its whatever. Either they make it work or they wont.