Again, and please don't take this as an insult: You have actually proven the point
already for many why they dislike the direction the game is heading to. Even back in EverQuest blatant KS'ing would have gotten you in trouble due to the play nice policies. Well, except for the PvP servers, which were decidedly hands-off when there was a PvP solution.
Most people around here are old jaded fucks that have seen their fair share of MMO drama, a real life with real responsibiliets nowadays, and don't want to deal with server and guild politics in their spare time escapism video game. This is why WoW was so successful in the first place: it didn't limit character and guild progression. Every guild got a shot at raid loot, if you had the skill and guildmates to down the bosses.
So, to sum it up: You are, in fact, the "other half of the market share that currently no one caters to" that Steven Sharif mentioned and wants to build a game for. That's great and all, except there are more "bluebies" (as they were called back in the day) than people like you. It would be wise to presume that there is no other "half" of the market, and that it's more like 15% at max of the playerbase.
Building a game for them is fine and all, it's a free market after all, except there will be two issues that amalgate into one big problem:
- Casuals pay the bills.
- A direct lesson from the Trammel/Felucca split: Wolves don't want to hunt other wolves, they want sheep to feed on. If the sheep move on, so will the wolves.
If done poorly it will be Shadowbane all over again. Again, I highly recommend you watch the video "New World - Timeline of a Failure" before further arguments. There will be a test.