Ashes of Creation

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Sloan

Golden Squire
52
28
I took issue with your comment, "Game is great as is". I tried to pose that in a tongue in cheek way but either you're autistic or retarded so let me spell it out. If that's the case, you are going to pull your groin when they actually get all the systems in, rather than placeholder graphics/icons and systems and a tiny sliver of the world. I didn't find what you said to be true at all, and expressed my opinion in that regard. THAT's why I engaged.
Ok so, I am not sure what systems will 180 the game for me and I cannot speak to them...only what I am currently playing. Seems like you know more than me about what they intend to do, and how it will be different than what exists currently - this is not a troll, like i said i I have not followed this for a long time and only recently got involved with it. Can you elaborate on this, because right now this game even in its alpha state is hitting all the right spots.
 

rhinohelix

Dental Dammer
<Gold Donor>
3,161
5,238
Ok so, I am not sure what systems will 180 the game for me and I cannot speak to them...only what I am currently playing. Seems like you know more than me about what they intend to do, and how it will be different than what exists currently - this is not a troll, like i said i I have not followed this for a long time and only recently got involved with it. Can you elaborate on this, because right now this game even in its alpha state is hitting all the right spots.
GIF by Giphy QA




I mean, sure, absolutely:

Go here: Ashes of Creation: Recent highlights and uploads

Start back about 7months ago and watch Steven talk about what they plan to roll out: Classes, races, dungeons, areas/geography, the open world, freehold, cities/node development, PvP, caravans, the open seas and so much more.

Then check out Narc's videos here:

Narc's channel at YouTube

Narc started his channel more or less to hype AoC and did a great job at that. Although he's recently fallen out with Steven over a perceived lack of progress, his stated intention was come back when the game was more fully along.

That should get you up to speed.
Have fun storming the castle!

Animated GIF
 
  • 1Like
Reactions: 1 user

Sloan

Golden Squire
52
28
Hah, not bait. I'm familiar with Narcs videos and those videos, and have not seen anything in there that will change the bones of the game as it currently exists too drastically. If I am wrong, let me know...but the current structure of PVE is what I enjoy (and reminds me of EQ), and to my understanding this will stay as is and be expanded upon as is while other features are added on top of it. As I mentioned earlier...open world contested mobs (named mobs for solo, group, or raids), all or mostly all items tradeable, EQ style camp spots and pulling / grinding, local trading hubs as opposed to one big auction house....all of these things are important defining features of classic MMOs (in my opinion).

Ive honestly not actually camped mobs or competed for camps/spawns both for individual items and for guild needs (patterns, rare mats for example) like this since classic MMOs and original (2010 ish) P99. EQ TLPs have largely been a joke in this regard as they are all loot pinatas, and WoW classic while fun is not the same type of game.

Narc's falling out seems more to me like he built his channel on AoC and AoC does not have enough content for him to grow it further, so he took (pathetic) shots at the game as a means to pivot his channel.
 

rhinohelix

Dental Dammer
<Gold Donor>
3,161
5,238
Hah, not bait. I'm familiar with Narcs videos and those videos, and have not seen anything in there that will change the bones of the game as it currently exists too drastically. If I am wrong, let me know...but the current structure of PVE is what I enjoy (and reminds me of EQ), and to my understanding this will stay as is and be expanded upon as is while other features are added on top of it. As I mentioned earlier...open world contested mobs (named mobs for solo, group, or raids), all or mostly all items tradeable, EQ style camp spots and pulling / grinding, local trading hubs as opposed to one big auction house....all of these things are important defining features of classic MMOs (in my opinion).

Ive honestly not actually camped mobs or competed for camps/spawns both for individual items and for guild needs (patterns, rare mats for example) like this since classic MMOs and original (2010 ish) P99. EQ TLPs have largely been a joke in this regard as they are all loot pinatas, and WoW classic while fun is not the same type of game.

Narc's falling out seems more to me like he built his channel on AoC and AoC does not have enough content for him to grow it further, so he took (pathetic) shots at the game as a means to pivot his channel.
I take him at his word that he was genuinely frustrated with the pace of development and did indeed want to do other things since there wasn't nearly as much to talk about. He grew his channel into what it was when there wasn't any gameplay at all, much less when there is actual live play going on. It seems to me he needed/wanted a change and more freedom to cover more things. Also there seemed to be something personal outside of the game brewing between Steven and Narc, with Narc's references to comments by Intrepid about some of the skits he had done, and I thought Steven's reaction to his goodbye video went way overboard.

Edit: To address your point, there is a TON of stuff to be added. Will it fundamentally change the game? It won't make it WH40K but there is a stupid lot of things yet to be done that could potentially have dramatic effects on the game. Otherwise they wouldn't be as far out from release as even their own current timeline says. I watched one MMO, Champions, get ruined with one patch between Head Start/Early Access( back when that meant you could play 4 days early for getting the CE) and retail launch when they brought in Ralph Koster (IIRC) and he advised them the leveling time was too fast, so they nerfed most builds, leveling time, made mobs more difficult to kill, no content for the correct level since now you couldn't advance, etc. It was super fun on Monday night and terrible on Tuesday afternoon, IIRC the actual days (I think it was a 4 day head start and they patched for normal retail in-store go-live).
 
Last edited:
  • 1Like
Reactions: 1 user

Neranja

<Bronze Donator>
2,679
4,319
Ok so, I am not sure what systems will 180 the game for me and I cannot speak to them..
Let me parachute in to tell you what killed my interest in the game almost immediately: From the get-go the game was designed (and advertised back then) as a better ArchAge. This is the game Steven played and payed a lot of RL money for to boost his guild. This has many implications: Steven being an sucker, him wanting to be a "leader", and the game design to be sandboxy, PvX and warfare/sieging for resources. And it boils down to players needing to join a big guild and being a good cog in the machine. If you had fun in Lineage II castle sieges this may really be the game for you.

This is exactly what Steven meant when he said to Asmongold that his game is "for the other half of the market that no one caters to". Except, in my opinion, that other half isn't as big as everyone thinks. EverQuest was succesful in part because it was a decidedly "blue" experience with four "red" servers for flavor. Which were a total shitshow in their own way, inventing fun word like FeF. This came also around the time when UO was losing players fast: first because of Age of Shadows (when loot started to have attributed and therefor matter), which then resulted in the Trammel/Felucca split to pacify the playerbase that wasn't interested in full loot PvP.

Another, more recent example was New World: It was very obvious from the start that it was initially developed as a hardcore PvP for resources focused game, only after the first alpha for market research to conclude that most players disliked PvP for their MMO experience. So they tried to pivot the game into exploration/PvE, only to lose both ends of the playerbase. You should listen to Josh-Strife Hayes youtube video "New World - Timeline of a Failure."

But why did WoW have so many PvP servers at launch? Blizzard themselves were shocked about how many players wanted PvP servers, and most of the players that funneled in never had any MMO experience and came from the RTS games. Years later Blizzard had mostly moved PvP into structured battlegrounds/arenas, because PvP servers were either dominated by one faction or simply empty wastelands. They abandoned the very concept of PvP server altogether. Also Blizzard never really had PvP for resources in their games, there was no "ownership" of anything in the world, and loot came mostly from instanced content anyway.

So, to tl;dr: If you have fun now that's great and all, but if they keep developing in that trajectory, then once the servers are full and guilds organize you either join the big boys, or prepare your anus.
 
  • 3Like
  • 1Solidarity
Reactions: 3 users

Sloan

Golden Squire
52
28
Let me parachute in to tell you what killed my interest in the game almost immediately: From the get-go the game was designed (and advertised back then) as a better ArchAge. This is the game Steven played and payed a lot of RL money for to boost his guild. This has many implications: Steven being an sucker, him wanting to be a "leader", and the game design to be sandboxy, PvX and warfare/sieging for resources. And it boils down to players needing to join a big guild and being a good cog in the machine. If you had fun in Lineage II castle sieges this may really be the game for you.

This is exactly what Steven meant when he said to Asmongold that his game is "for the other half of the market that no one caters to". Except, in my opinion, that other half isn't as big as everyone thinks. EverQuest was succesful in part because it was a decidedly "blue" experience with four "red" servers for flavor. Which were a total shitshow in their own way, inventing fun word like FeF. This came also around the time when UO was losing players fast: first because of Age of Shadows (when loot started to have attributed and therefor matter), which then resulted in the Trammel/Felucca split to pacify the playerbase that wasn't interested in full loot PvP.

Another, more recent example was New World: It was very obvious from the start that it was initially developed as a hardcore PvP for resources focused game, only after the first alpha for market research to conclude that most players disliked PvP for their MMO experience. So they tried to pivot the game into exploration/PvE, only to lose both ends of the playerbase. You should listen to Josh-Strife Hayes youtube video "New World - Timeline of a Failure."

But why did WoW have so many PvP servers at launch? Blizzard themselves were shocked about how many players wanted PvP servers, and most of the players that funneled in never had any MMO experience and came from the RTS games. Years later Blizzard had mostly moved PvP into structured battlegrounds/arenas, because PvP servers were either dominated by one faction or simply empty wastelands. They abandoned the very concept of PvP server altogether. Also Blizzard never really had PvP for resources in their games, there was no "ownership" of anything in the world, and loot came mostly from instanced content anyway.

So, to tl;dr: If you have fun now that's great and all, but if they keep developing in that trajectory, then once the servers are full and guilds organize you either join the big boys, or prepare your anus.
Thank you for info. Two things, not trying to be rude either so sorry if i come across that way.

1. Ive encountered alot of people very set on what they say the game is supposed to be, or what its based on and hence what it has to be, etc., as opposed to talking about how it functions right now. The game as it plays RIGHT NOW is what I'm concerned about more than anything else. If the game turns to shit because of dev decisions later, ill be there to say so too. However I cannot just speculate on it being bad when/if X, Y, Z happens as a reason to avoid it when RIGHT NOW its very good. I dont care if the servers wipe or whatnot, half of us here wipe every year on a new EQ TLP or WoW classic servers anyway.

2. The PVE right now is almost 1 to 1 old EQ style mob camping and farming in open world, and that is what I have been waiting for. That comes with issues, like big groups or guilds being able to run over small people...however, it also provides a market for solo and small man groups with time/ability to farm hard to get things and sell them. I am on a server with pirate software, they have 1200 members. Federation on here has 400 members - I have better gear than 99% of them. My guildmembers and I sell them most of their high end gear. There are quite literally dozens of high quality camps that can be solo farmed, and another couple dozen quality camps that can be 2-3 manned. Think efreeti in solb and multiply it by 20. Then there are 8-16 man mini raid content bosses in the open world "dungeons". And of course, there is the large group raid content of 25+ people, which is the main focus of the big guilds.

Have I been pushed out of camps? Of course. Have I KSed people at camps? Yes. From the perspective of someone who misses classic EQ and wants its systems back, this is welcome. There is an added bonus as well of resource farming, which will always be an option even if by some magic every single camp spot is being monopolized. Heres what im currently doing, theres a group here trying to exp and camp this named that spawns around the corner of me...I intend on snipping it on spawn immediately and running it around the wall to get enough damage into it that I get the kill. I was here first btw lol, been farming him for 2 hours now.

1737250337376.png


Once again, im not trying to be condescending when asking this question or anything I am just really curious why I have such a different opinion of the game as alot of people here who have been following it longer than me - when did you play and what level did you get? I am really curious if perhaps substantial changes have been made recently that I am experiencing and the older followers are not.

Edit - check out this last video i uploaded from just a few hours ago. World boss spawned, starts ravaging noobs in the countryside. 3 large guilds fighting over firebrand (big dragon), they eventually split into different 'camps' and avoid eachother after 30min of just mass pvp and getting killed by the dragon
 
Last edited:

Pasteton

Blackwing Lair Raider
2,847
2,004
I’m rooting for this game myself but this Sloan guy is an obvious shill it seems to me?? Comes out of nowhere and drools over this game and acts incredulous if anyone doesn’t like a thing about this game, think I first noticed a posting when he parachuted in to shit on pantheon to praise aoc. Dude is more biased than nirgon was to pantheon. And recent poster. Wonder if some aoc employee at this point. Fuckin weird
 
  • 3Worf
  • 1Solidarity
  • 1Like
Reactions: 4 users

Sloan

Golden Squire
52
28
I’m rooting for this game myself but this Sloan guy is an obvious shill it seems to me?? Comes out of nowhere and drools over this game and acts incredulous if anyone doesn’t like a thing about this game, think I first noticed a posting when he parachuted in to shit on pantheon to praise aoc. Dude is more biased than nirgon was to pantheon. And recent poster. Wonder if some aoc employee at this point. Fuckin weird
Just like the game and post autistically about it buddy. Remember when you liked shit and talking about that shit?

General attitude here seems extremely cautious of actually being excited about something like this, which I get the MMO space has been shit. Wont stop me from being excited and posting content though.

As far as where I came from...I joined the boards when I was raid leading Faceless from end of Kunark, and Velious through Luclin on Teek about 4 months ago. Took a 8-10 year break from MMOs in general before that and did not follow the developments in the space, which may be why I have the energy and enthusiasm for MMOs being developed currently / am not jaded / had a mom who loved me and don’t cry about someone arguing with me on the interweb forums.
 
Last edited:
  • 1Pathetic
Reactions: 1 user

rhinohelix

Dental Dammer
<Gold Donor>
3,161
5,238
Just like the game and post autistically about it buddy. Remember when you liked shit and talking about that shit?

General attitude here seems extremely cautious of actually being excited about something like this, which I get the MMO space has been shit. Wont stop me from being excited and posting content though.

As far as where I came from...I joined the boards when I was raid leading Faceless from end of Kunark, and Velious through Luclin on Teek about 4 months ago. Took a 8-10 year break from MMOs in general before that and did not follow the developments in the space, which may be why I have the energy and enthusiasm for MMOs being developed currently / am not jaded / had a mom who loved me and don’t cry about someone arguing with me on the interweb forums.
I misread this at first; Teek is a TLP server? I thought you meant launch EQ at first.

None of that other BS matters, you still seem shillerific, whether you're an amateur or a pro.

Sloan probable shill.jpg
 
  • 1Like
Reactions: 1 user

Sloan

Golden Squire
52
28
I misread this at first; Teek is a TLP server? I thought you meant launch EQ at first.

None of that other BS matters, you still seem shillerific, whether you're an amateur or a pro.

View attachment 570027
I will wear the shill title proudly then sir.

1737329907842.png


Teek is the most current EQ TLP server. I'm not sure about the amateur or pro thing, just responding to this guy questioning how I showed up on these forums a few months ago...getting involved in the raid scene drama on Teek etc.
 

Neranja

<Bronze Donator>
2,679
4,319
1. Ive encountered alot of people very set on what they say the game is supposed to be, or what its based on and hence what it has to be, etc., as opposed to talking about how it functions right now.
Let me stop you right there. We have nothing to go by in an alpha, where things are "subject to change, anytime, anywhere." The game is not officially finished developing all its features. I strictly go with the things the head honcho said and advertised--as recently as last month. The goal in his mind obviously hasn't changed.

In fact, the things that make PvP matter (the node system and ownership thereof) isn't even in the game right now. Once this is in I will presume things will get spicier, even in the alpha.

2. The PVE right now is almost 1 to 1 old EQ style mob camping and farming in open world, and that is what I have been waiting for. That comes with issues, like big groups or guilds being able to run over small people...however, it also provides a market for solo and small man groups with time/ability to farm hard to get things and sell them. [...]

Have I been pushed out of camps? Of course. Have I KSed people at camps? Yes. From the perspective of someone who misses classic EQ and wants its systems back, this is welcome. [...]

Once again, im not trying to be condescending when asking this question or anything I am just really curious why I have such a different opinion of the game as alot of people here who have been following it longer than me - when did you play and what level did you get? I am really curious if perhaps substantial changes have been made recently that I am experiencing and the older followers are not.
Again, and please don't take this as an insult: You have actually proven the point already for many why they dislike the direction the game is heading to. Even back in EverQuest blatant KS'ing would have gotten you in trouble due to the play nice policies. Well, except for the PvP servers, which were decidedly hands-off when there was a PvP solution.

Most people around here are old jaded fucks that have seen their fair share of MMO drama, a real life with real responsibiliets nowadays, and don't want to deal with server and guild politics in their spare time escapism video game. This is why WoW was so successful in the first place: it didn't limit character and guild progression. Every guild got a shot at raid loot, if you had the skill and guildmates to down the bosses.

So, to sum it up: You are, in fact, the "other half of the market share that currently no one caters to" that Steven Sharif mentioned and wants to build a game for. That's great and all, except there are more "bluebies" (as they were called back in the day) than people like you. It would be wise to presume that there is no other "half" of the market, and that it's more like 15% at max of the playerbase.

Building a game for them is fine and all, it's a free market after all, except there will be two issues that amalgate into one big problem:
  1. Casuals pay the bills.
  2. A direct lesson from the Trammel/Felucca split: Wolves don't want to hunt other wolves, they want sheep to feed on. If the sheep move on, so will the wolves.
If done poorly it will be Shadowbane all over again. Again, I highly recommend you watch the video "New World - Timeline of a Failure" before further arguments. There will be a test.
 
  • 4Like
  • 1Truth!
Reactions: 4 users

Xerge

<Donor>
1,429
1,433
Just like the game and post autistically about it buddy. Remember when you liked shit and talking about that shit?

General attitude here seems extremely cautious of actually being excited about something like this, which I get the MMO space has been shit. Wont stop me from being excited and posting content though.

As far as where I came from...I joined the boards when I was raid leading Faceless from end of Kunark, and Velious through Luclin on Teek about 4 months ago. Took a 8-10 year break from MMOs in general before that and did not follow the developments in the space, which may be why I have the energy and enthusiasm for MMOs being developed currently / am not jaded / had a mom who loved me and don’t cry about someone arguing with me on the interweb forums.
Since you've taken a break let me catch you up. A little over a year ago I got my boy a job at Intrepid Studios(well more like he noticed they were hiring via my discord), so my engineer friend now gets me easy access to the game at no cost. I was also the only one to post screenshots of the A1 test in the thread back when it happened, to further my cred.

Now lets set a few points straight:

The game has and will have performance issues, they were fighting over this internally. I knew all about it; they intended to release on the 5x series and really wouldnt get best perf. until 6x series.

The current pve you love? Its not intended and is basically happening because thats all that exists. Leveling on full release is you following a pve story like other generic mmos. Part of the story was in A1 but im not sure if it was placeholder or not.

The Studio made the swap to UE4>5 and cost them huge dev. time, and it fucking shows. They are incredibly behind where they could have been and I dont think the benefits have outweighed anything yet.
 
  • 4Like
Reactions: 3 users

Mahes

Bronze Baronet of the Realm
5,522
6,673
Since you've taken a break let me catch you up. A little over a year ago I got my boy a job at Intrepid Studios(well more like he noticed they were hiring via my discord), so my engineer friend now gets me easy access to the game at no cost. I was also the only one to post screenshots of the A1 test in the thread back when it happened, to further my cred.

Now lets set a few points straight:

The game has and will have performance issues, they were fighting over this internally. I knew all about it; they intended to release on the 5x series and really wouldnt get best perf. until 6x series.

The current pve you love? Its not intended and is basically happening because thats all that exists. Leveling on full release is you following a pve story like other generic mmos. Part of the story was in A1 but im not sure if it was placeholder or not.

The Studio made the swap to UE4>5 and cost them huge dev. time, and it fucking shows. They are incredibly behind where they could have been and I dont think the benefits have outweighed anything yet.
That explains a lot. So this game really does have 3+ years then before Beta. They must have been hurting for funds to have started Alpha 2 before they should have. That or they figured the hype for the game would die off to much. That being said, the hype for the game has died off too much at this point.
 
  • 1Like
Reactions: 1 user

Sloan

Golden Squire
52
28
Again, and please don't take this as an insult: You have actually proven the point already for many why they dislike the direction the game is heading to. Even back in EverQuest blatant KS'ing would have gotten you in trouble due to the play nice policies. Well, except for the PvP servers, which were decidedly hands-off when there was a PvP solution.

Most people around here are old jaded fucks that have seen their fair share of MMO drama, a real life with real responsibiliets nowadays, and don't want to deal with server and guild politics in their spare time escapism video game. This is why WoW was so successful in the first place: it didn't limit character and guild progression. Every guild got a shot at raid loot, if you had the skill and guildmates to down the bosses.

So, to sum it up: You are, in fact, the "other half of the market share that currently no one caters to" that Steven Sharif mentioned and wants to build a game for. That's great and all, except there are more "bluebies" (as they were called back in the day) than people like you. It would be wise to presume that there is no other "half" of the market, and that it's more like 15% at max of the playerbase.

Building a game for them is fine and all, it's a free market after all, except there will be two issues that amalgate into one big problem:
  1. Casuals pay the bills.
  2. A direct lesson from the Trammel/Felucca split: Wolves don't want to hunt other wolves, they want sheep to feed on. If the sheep move on, so will the wolves.
If done poorly it will be Shadowbane all over again. Again, I highly recommend you watch the video "New World - Timeline of a Failure" before further arguments. There will be a test.
Thank you for being blunt, and of course I take nothing as an insult in a discussion like this.

I totally agree that I am in the minority, however this game is supposed to cater to that group and everyone here knows that. I think the pendulum of what a large chunk of gamers want is swinging back in the direction of less private zone, less theme park WoW style MMO and more classic type of grind, competition and scarcity. Only time will tell how big that minority is.

The casual vs wolf problem is the trickiest one to overcome in a game like this, and from what I see right now they are doing a pretty good job segmenting the content so both have their spot. A lot of large guilds have whole divisions that do nothing but gather and craft or PVE content, and other arms that solely do the PVP. Also, the PVP that the devs seem to care more about is large scale PVP that affects the environment for PVE - in the same way people do not strike at their job when food prices go up in general, but do strike when their direct pay is cut...i think most people will be ok with PVP affecting them indirectly like this as opposed to on an individual level.

Hopefully intrepid see's this and keeps the current heavy lean on the PVE side being something that can be done without much risk of PVP (there will always be risk of it, but right now the risk is very minimal as people do not want to get corrupted). Right now it seems they understand this, as Steven has said many times they arent balancing or building for individual PVP
 
Last edited:

Sloan

Golden Squire
52
28
The current pve you love? Its not intended and is basically happening because thats all that exists. Leveling on full release is you following a pve story like other generic mmos. Part of the story was in A1 but im not sure if it was placeholder or not.
If thats the case, the only hope is Monsters and Memories
 

Sloan

Golden Squire
52
28
East of New Aela, this tower used to be basically empty with a Mimic chest and a few low lvl mobs. Seems like they added a riddle dungeon underneath now with 3 floors.

1737398037009.png


Spent about 30min trying to figure it out, no luck. Probably will go back after the server comes back on on Thursday and mess around.
 

Sloan

Golden Squire
52
28
Pantheon is also showing promise in that department if that is really your jam.
I am doing the Pantheon PVP server. I have 3 Pantheon alpha accounts from a year or two ago and have played a bit...at this point Ashes and MnM are far superior IN MY OPINION, but I am open to be surprised
 
  • 1Like
Reactions: 1 user

Xerge

<Donor>
1,429
1,433
That explains a lot. So this game really does have 3+ years then before Beta. They must have been hurting for funds to have started Alpha 2 before they should have. That or they figured the hype for the game would die off to much. That being said, the hype for the game has died off too much at this point.
I wouldnt really lean towards funding tbh. Combination of Engine swap, common workplace bs, and lack of firm leadership. Thats just me tho