Working on the 3d model, I'll edit it in when done.
Quick clip before I start processing and the computer starts smoking-
Edit:
Here is the 3d model withnoediting in the point cloud. I have another one that I'll upload after more editing (I have about 2 hours right now into editing the point cloud in the other model). This is a low res model, so the structure itself doesn't have a lot of detail because of that...but all of the weird ballooning around the "busy" structures is because of noise in the point cloud, which is what I'm working on now.
Spofford - default by omnifoxaerial - 3D model - Sketchfab
Edit2:
Here is the model after about 2 hours in the point cloud -Silo - 2hours by omnifoxaerial - 3D model - Sketchfab
You can see that a lot of the ballooning is cleaned up, but there is still a lot left. I'm going to change some processing options and point generation criteria, and leave it re-processing overnight. Either way, models with busy structures like this will take some manual intervention....but I want to figure out where the balance is in editing.
Quick clip before I start processing and the computer starts smoking-
Edit:
Here is the 3d model withnoediting in the point cloud. I have another one that I'll upload after more editing (I have about 2 hours right now into editing the point cloud in the other model). This is a low res model, so the structure itself doesn't have a lot of detail because of that...but all of the weird ballooning around the "busy" structures is because of noise in the point cloud, which is what I'm working on now.
Spofford - default by omnifoxaerial - 3D model - Sketchfab
Edit2:
Here is the model after about 2 hours in the point cloud -Silo - 2hours by omnifoxaerial - 3D model - Sketchfab
You can see that a lot of the ballooning is cleaned up, but there is still a lot left. I'm going to change some processing options and point generation criteria, and leave it re-processing overnight. Either way, models with busy structures like this will take some manual intervention....but I want to figure out where the balance is in editing.