PA has a tendency of announcing their ideas on what they want to add to the game while those idea's are just that. Also, they announce these ideas way too soon even if they are actively developing them.
Yeah, this. Expect about 2 things they announced at this ball to actually make it to live servers within a year.
There was some good info from this Ball, but a lot of really, "WTF?" stuff too. PEN accessory is one example: 3-6 months of fucking dailies + 10bil for a PEN Crescent? No, thanks. I'd rather just grind the extra 20-30bil for it in 1-2 months instead of doing your unfun, daily bullshit that you apparently want to gate EVERYTHING behind.
Group dungeon is another great example: That content will be DOA unless it just happens to be omega fun. Essentially, they are creating the exact same loot as solo grind spots, just calling it by a different name. The example they gave was literally the same stats as a Distortion Earring. All because they don't want it to feel "forced". It's the same reason we aren't getting family inventory treasure items (map, infinite potion, etc.). Because then it feels "forced". You know, because being able to swap my item that I had to grind literally hundreds of hours for a little bit faster between characters would break it and make it feel forced...
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It's insane to me how so many things in this event came down to, "Well, we don't want to make it feel forced". The fuck? Why add ANYTHING to the game with that mentality? Are Elvia spots "forced" because they make the best money per hour, thus everyone feels the need to grind them? They actually said they intentionally made a fucking T10 horse's skills underwhelming, because they don't want it to feel "forced". A fucking horse that can take literal YEARS of dailies to get, they just flat out don't want it to be able to walk on water for long because it'd be "forced". Just mind bottling design.
17 class "rework" seems cool, until you realize they plan to release 4 new classes a year. There's no possible fucking way they can keep "old" classes relevant with a "new" class release schedule that frequent. Look at how "outdated" and mostly irrelevant many classes feel already - Kuno, Maewha, Tamer, Shai, etc.
There was some cool info that dropped, but when it sunk in that only about 20% of it will ever see the light of day? I don't know, it just added a lot of "meh" to it and just makes me that much more excited for Lost Ark given PA some real competition.
New class just seems like warrior and mystic had a baby. It doesn't really excite me all that much.
P.S. - I'm sure it's purely by coincidence that a TON of this stuff (ESPCIALLY the 17 class revamp) is dropping right at the same time as Lost Ark...