There is one that is called Faster Aircraft Animations. 2x the movement speed of planes.So I finally caved and upgraded my Civilarrrrsation V to a Steam copy and now can access the mod db.
I got myself a no-warmonger mod, what simple mods are you playing with?
You just hit "subscribe" on the mod. If you get a collection, there is a button slightly above the very first mod that will be on the list that says "subscribe to all". The mods will be activated when you run the game, and click mods. It will collect and install the mods for you that you are subscribed to, letting you pick which ones you wish to activate for the game. When you wish to uninstall a mod, just unsubscribe.Is there an easy way to get the mods? I got the game during the Steam sale and would love the GoT mod. Also, are there any cheats or anything?
Tourism = Offensive culture. Normal Culture = Defensive culture. You want your Offensive Culture (tourism) to overpower their defensive (and this can be changed with modifiers from techs and policies) until you become Influential with them. I consider it the hardest victory if someone adopts an opposing ideology to you (-to how your tourism affects you) and super ez-mode if everyone has your ideology.Been playing with Venice. They don't make settlers, you get merchants that annex city states. Good thing is you get to expand with zero repercussions. Bad news is that they they don't expand territory past what a city state normally would. Bonus is that you take away delegates from everyone.
Soon as you annex a city state you pretty much be prepared to dump troops there. Great news is that you get twice as many trade routes as normal. I'm rich biatch!
I still don't understand tourism, anyone have a quick rundown?
See above post. Boost tourism in several ways. Get Open Borders; get a trade route with the civ; get the same ideology; send a diplomat to them. Your tourism will rise fast once you can build hotels and airports. When you send out archaeologists to get artifacts for your museum, move them around to make sets for bonus points. Trade for the stuff you need to make sets. Make sure you grab the applicable cultural wonders. If all else fails, once you hit late game tech you can double your tourism.Been playing with Venice. They don't make settlers, you get merchants that annex city states. Good thing is you get to expand with zero repercussions. Bad news is that they they don't expand territory past what a city state normally would. Bonus is that you take away delegates from everyone.
Soon as you annex a city state you pretty much be prepared to dump troops there. Great news is that you get twice as many trade routes as normal. I'm rich biatch!
I still don't understand tourism, anyone have a quick rundown?
pretty much the only reason they could come up with to make the AI somewhat "challenging" in the higher difficulty settings is by giving themany advantagesyou could think of but otherwise the AI on Immortal just plays the same as on Warlord when it comes down to strategy and tacticsI've played a couple of games now, it's a shame the hallmark of Civ remains the horrible AI. I'm playing a basically unit-free game to whatever victory will happen and it's really not very satisfying how little the AI does in the big picture to win itself or prevent others from winning. They're horrible at microing their armies, they're probably not even coded to understand the victory conditions. A few games ago, oooh you're just one player short (me) of winning a culture victory? Let's have open borders!
It's not very satisfying to win anything other than a domination victory right now because there's no one trying to stop you.
In my game from yesterday, I'm just a few turns away from starting Apollo and it took that long for someone to declare war on me. Shaka at least tried, but he also had to deal with the city state next to my empire, which basically stopped his assault for so long that I could build up 4 artillery units and just destroy his entire army from a distance - he also failed to take the city state with his 5 cannons and 15 riflemen.
I'd like to raise the difficulty even more (I play on Prince) but the early game is so painful with the AI beating you to every wonder due to their cheat production and their start technology advantage. I'd really like to have their excessive aggressiveness of the higher difficulty tiers and unit production cheating without dealing with their excessive start bias. I like smooth starts and the game becoming progressively harder, but with Civ it's the other way around.
I know the AI is the same in all the levels, I'd just like to have a game on prince difficulty with everything as it is on prince but with the AI spawning combat units at immortal / diety levels so I can set up a game where I have aggressive leaders only as opponents so I actually have to defend myself as I go for one of the peaceful victories.pretty much the only reason they could come up with to make the AI somewhat "challenging" in the higher difficulty settings is by giving themany advantagesyou could think of but otherwise the AI on Immortal just plays the same as on Warlord when it comes down to strategy and tactics