They have a completely different system than most mmo's.
You have one character per account. That character is a spirit crow. You inhabit bodies on the world to actually interact with the world. But the bodies are disposable. Hell they have necromancy build into the game as a tradeskill. you can go dig up body parts and make a better body than the free white quality one from the temples.
The only safe area is going to be the eternal kingdoms. That is where your crow spirit basically lives. When not out on a campaign (to the different worlds.
Right now they have a lot of placeholder mechanics because they do not have the full cycle of modules built. So instead of the eternal kingdoms you have a server called Sanctuary. It is PvE, and no pvp is allowed. It is populated by some really broken AI mobs. and has only tier 1 resources to gather. (Slag ore, knotwood trees, and cobblestones.) You can build the grey basic gear there, after inhabiting a husk. (A white quality Archetype of your choice. )
Another hack they have built is the spirit bank. Basicly the bank to transfer items between worlds. you can drag items from your husk to the bank and it takes 2 minutes before you can do anything with it. (which right now is only to remove it from the bank.) If you bring something down to your husk on one of the worlds it sits in your bags for 2 minutes before you can do anything to it.
They have multiple rulesets and maps that are considered campaign worlds. Each world can contain a husk for you to inhabit. If you want to play a different archtype from the first one you made you can go up to a different archtype statue and kill yourself, then inhabit the new archtype white quality body that the gods give you. (inventory of the husk transfers to the new body, and the new body uses the same spirit bank)
They have had multiple maps so far, but they are working on 2 at the moment. Scorn is a faction based map. It divides the players into three factions Order, Chaos, and Balance. You choose a faction and are locked into that faction for the rest of the campaign world. you are safe from your own faction but the others are red. There is no safe area at all. Other faction members can kill you and camp your body if they like. There are three temples to each of the three factions spread apart a bit on a portion of the overall map. When you die in one of the temple areas you are supposed to respawn as a crow in one of the other temple areas to prevent spawn camping, but if there are three groups of enemies camping you are going to have a bad day. When you die your corpse is lootable to the victor, but only bagged gear, worn gear is safe from looting, but takes a durability penalty. You can interact with a huge statue in the center of the temple to get back your violated corpse and re inhabit it, the items in inventory will be what the killers left you and worn items.
The corruption map is a free for all map from the start, it has higher risk so has higher rank nodes as well. 5 man groups can form and not be damaged by friendly fire, and I am sure guilds will work the same at some point but the guild system is not in yet.
The whole game is being built around risk vrs reward, more risk = more reward if the devs do their job right. Scorn is considered a lower risk campaign world so has crafting mats and harvesting nodes in the middle band. Rank 4-7 nodes populate the map. With the grey nodes around to make basic gear as well. The pvp worlds have a range of nodes of the various types. Wood, Stone, Ore, Graveyards, and more are coming. Like there are yew trees and oak trees and birch trees and a few other types. Same with the other nodes. When you mine a node depending on the rank it can drop ore of that type and of varying quality, like the standard color scheme grey, white, green, blue, purple, orange. The quality of the ore is the same once it is fixed. Like a white quality gold chunk from a rank 8 node, is the exact same as a white quality gold chunk from a rank 4 node. The ranks just signify the chance of what quality will drop from the node as it is mined.
The combat is a bit floating but fun. The mining is working but not fun at the moment without a potions hack I mentioned many many times before. With the potions it feels good, but it sucks as an unskilled plebe.
And the skill system is horrible for a test environment you learn a skill for your crow at the account level and it is a time advancement system, passively trained. And even the basic starting node takes 3 days to train.
However everything is subject to change. It is PRE alpha right now and right now while elements of fun are to be had, it is definitely not fun to try and play as a game.
Which leaves me scratching my head because I can't wait till Thursday to try and log in and see what changes they are making. BAH!