Vorph
Silver Baronet of the Realm
Don't think so. I'm pretty sure that part of the map was just empty prior to 2.0.Was the spaceport zone in the game before the DLC?
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Don't think so. I'm pretty sure that part of the map was just empty prior to 2.0.Was the spaceport zone in the game before the DLC?
That amazing... I assumed I finished the DLC and I would just bring in the DLC characters for the Arasaka raid, but seems like there's something totally new happening.Don't think so. I'm pretty sure that part of the map was just empty prior to 2.0.
Sigh, I suppose I shouldn't be surprised at this, but if you send an Xbox save to PC, upgrade a weapon to T5++, then send it back it crashes the game instantly on Xbox when you try to load the save. So now I either finish this playthrough on PC exclusively or I wait for 2.0.1 and hope it fixes the bug on Series X.
I did some more testing and it seems the very existence of a T5++ item (weapon or cyberware) on the character causes it to crash. All I did was save the game to cloud on console, load it on PC then save it back immediately. When I loaded it back on console it still crashed immediately. My guess is that the PC version reads the 'broken' item and then writes it out fixed (correct stats, actually says T5++ on the tooltip, etc.). For whatever reason the console version chokes when it sees a corrected T5++ item. No idea how it's even possible for something like that to get fucked up between platforms, you'd think all that code and the data formats would just be a copy+paste.Maybe stashing the weapons helps?
I did the side with Songbird ending. I read the siding with Reed and taking his offer ending. F that rather die.
Yeah I got up this morning and watched a quick play through of that ending, it hurts. I can't believe we get so attached to game characters. I hated it more after watching and will never accept that ending.I chose the Songbird ending and wiped out the spaceport, but handed her in when she confessed there was only one cure which puts you back into the Reed ending at the last moment.
Holy fuck it's a "good" ending in which it's the only one where you certaintly live, but it destroys almost everyone else including yourself. It's selfish and the game makes you feel bad for it.
Viktor, Takemura and Panam really needed you and it fucks them all over. Takemura died in my last playthrough so at least he gets to live!
I'm actually bothered by that ending and the choices I made to get it.Yeah I got up this morning and watched a quick play through of that ending, it hurts. I can't believe we get so attached to game characters. I hated it more after watching and will never accept that ending.
With Katanas you can dash double jump dash heavy attack leap across even the largest map in seconds, one shot most enemies, wipe out bosses with time at 90% reduced speed and even aoe down groups via hitting vulnerability without reloading.Is a build revolving around AR's gonna be vanilla boring or did they give decent build options? Seems like hacking and melee are the popular choices.
At end game gear, sure. But early on it’s *dash, dash, get shot in the back go to 10hp, panic heal, swing and miss your enemy because world geometry, die to the first mob meleeing you while you mash heal and it is still in its animation while your slow time ability is on cooldown from 2 fights ago*With Katanas you can dash double jump dash heavy attack leap across even the largest map in seconds, one shot most enemies, wipe out bosses with time at 90% reduced speed and even aoe down groups via hitting vulnerability without reloading.
I did use a tech shotgun to one shot drones and mechs with massive damage (since melee is bad for them) but it only had 1 shot before reload so wasn't suitable for anything else.
So I would suggest max reflexes and all the slow time stuff, with whatever gun reloads the least while still being able to one shot normal enemies with headshots. You don't need long range weapons because you can fly through the air and hit them from any angle.
I did see a perk for handguns? partially auto reloading on weapon switch, so that could be a way to get around the reload issue.
Melee is ocasionally awkward with you bumping into terrain so the right build letting you hit enemies with short/medium ranged weapons could be smoother. The middle of the game is a little harder as melee until you get the health perks too, unless you max Body early (I maxed it third).
You gotta visit the ripper doc when that happens. Every time I had a difficulty spike, they always had something to make it easy again.At end game gear, sure. But early on it’s *dash, dash, get shot in the back go to 10hp, panic heal, swing and miss your enemy because world geometry, due to the first mob meleeing you while you mash heal and it is still in its animation while your slow time ability is on cooldown from 2 fights ago*
Eh, I am playing pistols and having fun. It really comes down to preference. I also just pick and choose skills as I go rather than planning out a build. Probably gonna grab gorilla arms as my secondary, since I am playing Cool/Body/Tech as my main stats.Is a build revolving around AR's gonna be vanilla boring or did they give decent build options? Seems like hacking and melee are the popular choices.