Cyberpunk 2077

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Kajiimagi

<Aristocrat╭ರ_•́>
2,542
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Well I finished the game

Gave songbird over the Reed since she was a lying POS, had the surgery got mugged flash credits

Forgot how good this damn game was. This is my 3rd playthrough, first with the DLC and the redone progression systems (skills, throwables being on timer , etc.) and I really enjoyed it. Hated to see the game end to tell the truth.
 
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mkopec

<Gold Donor>
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Im playing but taking my time. Also first time with DLC and I got the call to go there but I didnt want to go yet. Gonna finish up Panams shit to get the snipe with suppressor first.

Also, no one ever mentions how good the music is in this game.

Im not really a story guy in games, like I could give a shit. But this game is different. The story shit in it is so good. Its not the average gamey trope bullshit but a real story, shit all the side stuff is its own mini stories too.
 
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Kajiimagi

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Huh one of the mods I had was a custom radio station that allowed you to play your own songs and/or streaming service. I was jamming to my own tunes.
 

Cinge

Ahn'Qiraj Raider
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Huh one of the mods I had was a custom radio station that allowed you to play your own songs and/or streaming service. I was jamming to my own tunes.

I am probably in the minority, but in games like this or even GTA, I can get in a good vehicle and just drive around the city with the radio blaring for quite a while before I get bored.
 
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Kajiimagi

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I am probably in the minority, but in games like this or even GTA, I can get in a good vehicle and just drive around the city with the radio blaring for quite a while before I get bored.
I had both, a mod for radio stations , and one that added cars. I would ride around in a lambo/ferrari/etc blasting metallica (one and pre mind) having a blast.

I am now in that end game funk where I try to figure out what to play next.
 
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gak

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t.jpg

Cyberpunk 2077 engine lead says some of its legendary launch bugs happened because the alternative was even worse: 'Either you show a T-pose, or you hard crash… we prefer not to hard crash'

T-Poses are a feature !

As someone who played Cyberpunk 2077 for the first time only after it got its big 2.0 overhaul, I feel confident saying that it's one of my favourite RPGs of the last decade. A veritable banger that I almost immediately picked up again—this time to 100% the game with a Netrunner build—as soon as I finished it the first time.

Wasn't always the case though, was it? Around four years ago, Cyberpunk was in the middle of its historically bad launch, one that saw it banished entirely from the PlayStation store amid wave after wave of bug reports. You think Bethesda games are messy on day one? Cyberpunk 2077 screeched onto digital distribution platforms in a million different pieces and they were all on fire.

But it could have been worse, if you can imagine it. In a big breakdown of CDPR's comeback after the game's disastrous launch over on Eurogamer, Cyberpunk's lead engine programmer Charles Tremblay broke down just why the game was so legendarily buggy back then. It was a mix of factors, as you'd expect, first among which was the fact that old-fashioned spinning hard drives just weren't up to the kind of streaming the game required. But also? Sometimes you could either bug out or crash the game completely, and the devs preferred option one.

Cyberpunk suffered from memory leaks, says Tremblay. "In theory, the game could run infinitely, and at some point we'd get some fragmentation issues or memory problems." Once you hit that point—not difficult on the 8GB of RAM in the PS4/Xbox One era of consoles in particular—you run out of space to handle anything else. "And then you have a choice," says Tremblay, "either you show a T-pose, or you hard crash. What do you prefer? We prefer not to hard crash."

3.jpg
 

mkopec

<Gold Donor>
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Yep, playstation 4, blah blah, weve been hearing it for the past 4 yrs, should have never released on old consoles. Anyway, I played this game when it released on PC, full play through, and I dont really remember any game breaking bugs happening. In fact many played the game when it released on PC and had a great time. One of the best selling games of all time. 25 million and counting. And I would peg this in my top 10 RPGs of all time.

Also fuck consoles, lol.
 
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Leadsalad

Cis-XYite-Nationalist
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I had a few soft locks during elevator transitions trying to get the NPCs to path in or out of them. And some soft locks on missions due to NPCs spawning in incorrectly. But I was able to do everything I tried to do in the game with a reload or two. Cop programming/behavior was shit at the start though.
 
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Bandwagon

Kolohe
<Silver Donator>
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I had a few soft locks during elevator transitions trying to get the NPCs to path in or out of them. And some soft locks on missions due to NPCs spawning in incorrectly. But I was able to do everything I tried to do in the game with a reload or two. Cop programming/behavior was shit at the start though.
Same here. I played on PS4 pro and had a few minor bugs. Nothing game breaking. Even at launch I thought it was one of the best games I've played. I loved it
 
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mkopec

<Gold Donor>
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The gaming media thought they could bring down a giant with bullshit reporting. And yeah the old console thing was true. But they gave everyone their moneys back and never looked back. They updated the game with many patches, then released a banger DLC, one of the best ever, And CD project red is doing better than ever. Looking forward to next Witcher and after that the next 2077. Ill be an old man by then, but you know god damn well ill play the shit out of those.
 
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Gavinmad

Mr. Poopybutthole
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View attachment 549848
Cyberpunk 2077 engine lead says some of its legendary launch bugs happened because the alternative was even worse: 'Either you show a T-pose, or you hard crash… we prefer not to hard crash'

T-Poses are a feature !

As someone who played Cyberpunk 2077 for the first time only after it got its big 2.0 overhaul, I feel confident saying that it's one of my favourite RPGs of the last decade. A veritable banger that I almost immediately picked up again—this time to 100% the game with a Netrunner build—as soon as I finished it the first time.

Wasn't always the case though, was it? Around four years ago, Cyberpunk was in the middle of its historically bad launch, one that saw it banished entirely from the PlayStation store amid wave after wave of bug reports. You think Bethesda games are messy on day one? Cyberpunk 2077 screeched onto digital distribution platforms in a million different pieces and they were all on fire.

But it could have been worse, if you can imagine it. In a big breakdown of CDPR's comeback after the game's disastrous launch over on Eurogamer, Cyberpunk's lead engine programmer Charles Tremblay broke down just why the game was so legendarily buggy back then. It was a mix of factors, as you'd expect, first among which was the fact that old-fashioned spinning hard drives just weren't up to the kind of streaming the game required. But also? Sometimes you could either bug out or crash the game completely, and the devs preferred option one.

Cyberpunk suffered from memory leaks, says Tremblay. "In theory, the game could run infinitely, and at some point we'd get some fragmentation issues or memory problems." Once you hit that point—not difficult on the 8GB of RAM in the PS4/Xbox One era of consoles in particular—you run out of space to handle anything else. "And then you have a choice," says Tremblay, "either you show a T-pose, or you hard crash. What do you prefer? We prefer not to hard crash."

View attachment 549849
He isn't wrong, a hard crash during the submission process is an instant fail unless you have a LOT of pull with Sony or Microsoft.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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The gaming media thought they could bring down a giant with bullshit reporting. And yeah the old console thing was true. But they gave everyone their moneys back and never looked back. They updated the game with many patches, then released a banger DLC, one of the best ever, And CD project red is doing better than ever. Looking forward to next Witcher and after that the next 2077. Ill be an old man by then, but you know god damn well ill play the shit out of those.

Hate to break it to you - you are already an old man.
 
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Kajiimagi

<Aristocrat╭ರ_•́>
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Pre-purchased at release (love the dev , sue me) on PC. Played day 1 , had a few quests that didn't 'launch' when they should and had to reload a save. Played all the way to the end without a crash. It's an RPG, name one that didn't have a quest that didn't start when it was supposed to.

Also guess what, last playthrough all modded out, still had quests I had to reload a save. Was it the game or all the mods I had running? Who knows/who cares.
 
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Lanx

<Prior Amod>
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i remember having at least 1 major bug at ps4 launch, you and jackie in a car chase scene and you man the guns but just died all the time. couldn't roll back and ppl figured out how to "get passed" the bug rather than wait for a patch or start new.
 

Rhanyn

<Bronze Donator>
1,044
1,438
I had a few soft locks during elevator transitions trying to get the NPCs to path in or out of them. And some soft locks on missions due to NPCs spawning in incorrectly. But I was able to do everything I tried to do in the game with a reload or two. Cop programming/behavior was shit at the start though.
Yeah the police system that launched with the game was heinous shit, so glad they made it better, but it could still use work. Probably the worst part of the game for me. Overall though, the game is in my Top 5 video games at this point.
 
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Chanur

Shit Posting Professional
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The game was pretty good at start on PC and continually got better and better with every patch. It's a masterpiece now.
 
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Blitz

<Bronze Donator>
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The game was pretty good at start on PC and continually got better and better with every patch. It's a masterpiece now.
I only had one real standout bug, which I couldn't finish the Delamain quest line. Almost everything else was fine at launch on PC.
 
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Cinge

Ahn'Qiraj Raider
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Most bugs were just something you couldn't interact with or loot. And you just had to reload from a quick save. And because it was a brand new game I quick saved a lot.
 
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amigo

Molten Core Raider
433
536
For me, there was something fucked up with inventory management, some kind of a resource leak that caused incremental performance degradation. Inventory was refreshing slower and slower with each sold item, I could see it being redrawn item by item if the game didn't crash by that point. So after I was done farming and went to sell all the crap I had to quicksave every ~10 sold items and reload, otherwise it would almost certainly crash (and frequently did anyway). I had more than 300 crash dumps on my disk by the end, and I was deleting them initially.
And mirrors also caused crashes, was pain in the ass because of unavoidable cutscenes. Had to fuck around with gfx settings and retry until it went through without a crash.
Other than those two biggies, very few problems. Plan on replaying the whole thing + DLC in a week or few, once I get all the parts for a brand new spanking peezee.
 
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