Yes. I consider your group of people a protected species.Says so much about your modding style, except the people not built for pvp are just retards that thread shit all day long.
Yes. I consider your group of people a protected species.Says so much about your modding style, except the people not built for pvp are just retards that thread shit all day long.
sickburnbroYes. I consider your group of people a protected species.
Need to upgrade that axe... Slow characters usually don't fare too well; personally, I like the medium roll (<=50% equip load).That's my current build, on a New Game without any plus yet
how would that work out in pvp?
You can get a +15 weapon after fighting the Capra Demon. Depths (lg. ember) -> Lew Londo (very lg. ember). Or just make it a +10 Fire Battle Axe a little later.I like it for its high poise damage. I can take out many enemies without them fighting back at all. Also, after using a Balder Side Sword for my first playthrough, which basically trivializes most fights because its so good, I'd like something else.
Just make sure you do it when the save icon isn't doing it's thing. You can ruin your save that way by Alt+F4ing when it's in the middle of saving which it usually does when someone first invades.that's cool, if that works in DS2 I'm sold on online play.
I think someone said it before in this thread but Darksouls is one of those games where you actually have to read up on it in order to know how to play it right. I finished the game last month and will most likely not play DS2. The game had some nice moments but I found myself continuously asking myself why is this character doing what he does? The game is just really aimless.I picked up darksouls on PC probably a year late even then, I played it completely blind and unspoiled. I did no character planning, picked a weapon type and just played the game with it. I liked running around with humanity as a challenge to myself, but the pvp was always lopsided. The builds I picked, or the armor I worse, or just the lagged nature of the interaction were unsatisfactory. As I was learning boss fights I'd just flop off cliffs or hide because lifebars wouldn't move, or whatever items they had chosen would take 3/4ths of my life. I was not impressed. Maybe playing at launch with more people and better matchmaking, but I'm not holding my breath. I enjoy competitive games a lot, but I definitely never felt like darksouls pvp was in any way competitive.
/FDarksouls is one of those games where you actually have to read up on it in order to know how to play it right.
For elemental damage, it's helpful against mobs/bosses that are weak to that element, especially when your stats are low or you don't have access to the higher embers yet. For the others, they are primarily for people who are using a high int or faith build, since they switch the stats that your damage bonus comes from to one of those stats.I also don't get the point of these side upgrades (fire chaos whatever), in my first playthrough, the Balder sword +15 did more damage per hit than any other fast weapon I obtained.
After I had been soul-crushing defeated by Maneater about 300 times I went online to look how to beat him. I also looked up how to enchant items with specific enchantments after getting destroyed in PvP. But that's a lot different than lookin in advance of any experience and basically figuring out step by step what to do and why do it. I had absolutely NO idea how to manage weight in Demon's Souls; I had absolutely NO idea how to surive poison in Dark Souls; I had NO IDEA that you didn't have to go through Blight Town if you didn't want to (that there was a "back door", etc). There are still tons of things I don't understand about both games, even though I've beaten them both more than once.You honestly figured everything out in Darksouls by yourself without reading anything?
Holy mother of god this is the most pretentious thing I've read on this forum in a long while.It's just one of those games you play for fun. But the Souls' series is not, in my book, about fun - it is about what kind of gamer you are. It is a task, not an enjoyable pastime. You do it to be a certain kind of person.
Not looking up tactics on how to beat a boss is one thing but having to look up basics about the game (i.e. "what kind of stat is faith?", "humanity is useful for?" ) is another. The game does a really poor job of showing/teaching the basic concepts so you have to go outside the game to learn about it. That is poor design and also fuck that UI. I guess some people really like that kind of mystery but it's frustrating when it impedes you from enjoying it.After I had been soul-crushing defeated by Maneater about 300 times I went online to look how to beat him. I also looked up how to enchant items with specific enchantments after getting destroyed in PvP. But that's a lot different than lookin in advance of any experience and basically figuring out step by step what to do and why do it. I had absolutely NO idea how to manage weight in Demon's Souls; I had absolutely NO idea how to surive poison in Dark Souls; I had NO IDEA that you didn't have to go through Blight Town if you didn't want to (that there was a "back door", etc). There are still tons of things I don't understand about both games, even though I've beaten them both more than once.
My point is just this: in Dark Souls the core and most basic gameplay mechanic is death. Death is what teaches you. It isn't a mere consequence of poor activity (as it is in so many other games). So, in my view, looking things up before you absolutely need to does a dis-service to yourself and the game. It's why I find the series special. For example, MM10. Sure. Looked it all up. Secret doors, spoilers, strats. Who gives a shit. It's just one of those games you play for fun. But the Souls' series is not, in my book, about fun - it is about what kind of gamer you are. It is a task, not an enjoyable pastime. You do it to be a certain kind of person.
Anyway, that's why I find the approach you advocate so alien. I retract any negativity, but I simply don't understand why you'd want to approach the Souls games like this. It is like cheating on a personal goal you set for satisfaction.
It's not though. Death is a consequence we've developed by not being really observant. Off hand, in Dark Souls, I can count on one hand the number of times I was killed strictly due to things completely unforeseen and that I could legitimately say would have taken omniscience to avoid. Sometimes the clues are small, but they are there.My point is just this: in Dark Souls the core and most basic gameplay mechanic is death. Death is what teaches you. It isn't a mere consequence of poor activity (as it is in so many other games). So, in my view, looking things up before you absolutely need to does a dis-service to yourself and the game. It's why I find the series special. .