Drajakur
Molten Core Raider
- 567
- 462
It seemd pretentious and dickwadish as I was writing it, but it was almost like the pretentious dickwad force in me became so strong I couldn't pull back from the brink of dickwad precipice.Holy mother of god this is the most pretentious thing I've read on this forum in a long while.
Bullshit. Bull, fucking, shit. I play Dark Souls for fun and no other reason. I would not play games if I did not find them fun. The Souls series difficulty is part of the fun, definitely, but I do not view any part of it as some kind of "task" to get through. Games are meant for pleasure, not for proving something.
Anyway, all I really meant to say was that there are lots of different reasons to play games. Some are for fun, some are for challenge, and some are for fun because they are challenging. There are lots of all those types of games out there. But I think you are robbing yourself of a different sort of experience if you spoiler DS. I wouldn't call the game fun because without any aids the game is pretty damned mystifying - not just hard but inscrutable from, say, a gameplay mechanic, story, and exploration point of view. That's good because it is different. Systematically getting all you need to know in advance is normalizing something that is otherwise outside the norm, and that just doesn't make sense to me. Why would you want to do that.
I also should have differentiated between death as a gameplay mechanic and the implementation of that mechanic. The objective or point of the mechanic is what I said, but everyone is right in saying that it doesn't in actuality live up to its objective. In many cases dying is just tedious etc. But not in all cases - and in cases where death does act as a teaching tool, that's a pretty unusual technique that you will miss if you spolier the game end-end.
Hopefully I came off as less pretentious and dickwadish but who knows. I'm a tired fucking man.