Vinyard_sl
shitlord
- 3,322
- 16
Hey i summon friends for bosses after I give it a couple tries by myself. If I keep dying I always envision what it would look like if my controller hit the ground with a strong force of impact.
Beating the game at SL1 makes you a one-broOne-Bro? That like a Uni-Bro?
SL1 won't happen is DS2 barring a few crazy Japanese. Only SL1 class can't use Pyromancy to cover mask gear and stat weakness.Beating the game at SL1 makes you a one-bro
I don't remember any stats requirement for the flame, what do you mean? Not sure if fall damage is absolute or based off max health but if it's scaled then you could probably get the dark flame from the gutter at SL1 after farming enough souls for the ring, would be boring as shit though.SL1 won't happen is DS2 barring a few crazy Japanese. Only SL1 class can't use Pyromancy to cover mask gear and stat weakness.
The problem with sorcery is that the early spells seem good, but they are really the only viable ones because the big nukes all take a ungodly retarded amount of time to cast even with a lot of attunement (and going past 30 attunement is a horrible waste).Magetank seems to still be a really solid build in this game. Basically, pump up the magic early (Int and Attunement) to chimp out some early bosses and keep boosting your other stats to match whatever your intended weapons are. You can ignore most stats earlier in the game by compensating with good fundamental gameplay skills, but eventually you have to start adding Adaptability. At least that is what I am experiencing.
Miracles are pretty meh, especially with wrath of god being almost impossible to get, but lightning scales off faith so at least it's useful for that. But more importantly, it's for hexes (the in-game tooltip is wrong -- dark damage actually scales off the lesser of your int and faith stats, just like how adapt and end increase poise).Also, faith builds are pointless since you can buy infinite homeward bones and healing items in this game. None of the staple faith spells are really worth having, at least from a PvE standpoint.
SL1 in Demons was even easier than SL1 in Dark, FYI. Infinite Soul Arrows from the start....SL1 will very much happen, I would be surprised if it already hasn't.
I did it in demon's souls long before that new-fan-dangle pyromancy shit existed son.
With that said, you need 10 attunement for 1 spell slot.. which deprived (the only SL1 class) only has 6.