Destiny: Rise of Iron 9.20.16

Guzrog

<Gold Donor>
411
77
3 weeks man...3 weeks. MMO's are absolute SHIT right now and I feel like I have nothing to play
I hear you. I've actually given up on the genre completely for the first time in 15 years. I've exclusively played MMOs for 15 years with a few brief attempts trying console stuff. I think I'm just done. I picked up a PS4 and focusing my casual time on Destiny hoping it will be a nice change of pace. Hurry up September 9th!
 

Droigan

Trakanon Raider
2,568
1,251
Destiny is open (semi-open) world instead of several instanced maps. The abilities and classes have been geared to be balanced against each other (a.k.a. Very few classes and sub-classes) and the PvE content is actually designed to be difficult without needing to play a Survival type map for 2 hours first. The gun's and variety of abilities in Destiny are noticeably fewer then would you can obtain in Warframe but that's because they are trying to keep the PvE game an interesting challenge.
What? Did I play a different beta?

Destiny has 4-5 maps. They are instanced from each other. Further, when on a mission, even though you are in the "open" section" you get instanced when you go into the areas where you get the no respawn message. If you are behind someone when they enter a mission, they just vanish from your sight and enter their own little world. Most mission boss segments are also locked off in their own instances that only open when you are on the actual mission. IE: you can run up and kill the walking tank boss (pointless as he drops no loot), but the door behind him to the eye boss only opens when on the mission for it.

MP maps are the same as the single player maps, only instanced to specific locations on those maps. PvE and PvP are strictly separated.

Gun variety is small, and most ended up with the same guns. Where the challenge is I don't know either. Autoaim makes it so you can headshot most things, and while I can't speak for the so called difficult raid they will have at release, no mission in the beta was remotely difficult, even on hard. Not unless you look for the challenge in terms of playing higher level areas at low levels. If you are equal level to the area you try, it is not really difficult at all. The AI is incredibly easy to exploit as well.

IE: Majority of missions feature waves of mobs as the "difficult" part. They all tend to happen when you activate something. Mobs are programmed to path to that spot. You run away from that spot before the wave hits, and you can pick mobs off very easily because while they will path into that area, and follow you around if you are close to the activation spot, they won't really know how to hand you being behind them or to the side. You can then just pick them off at your leisure with the aggro follow range turning into World of Warcraft instead of what seems like EQ. Hell you can even find the sweet spot of aggro range, shoot them back off two steps, they turn to walk away, shoot them in the back, they turn towards you, run, then stop and spaz out because you are outside of their normal roam range of that encounter.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Seriously, my whole setup is almost ready.

Got my Xim 4 and Razer Orbweaver. Waiting on my Logitech G502s which should be shipped today.

Come out already, I'm ready to frag motherfucking aliens.
No idea if there's any truth to it, or it was just a flamer - but did have someone hit me with a message after TLOU multiplayer last night that accused me of using a XIM (which I'm not) and claiming that PSN has been banning people's accounts from multiplay that they detect with it.

Sounds like bullshit that someone was just flaming me with, but giving a heads up just in case it's remotely accurate. Doublechecking last night (I'm on the XIM4 waiting list, if his threat was true I didn't want to have a peripheral tempting me with a potential ban from MP) doesn't look like previous versions ever were banned, although there were tons of rumors. (HALO and COD being the titles that the rumor usually came up in)
 

koljec_sl

shitlord
845
2
IE: Majority of missions feature waves of mobs as the "difficult" part. They all tend to happen when you activate something. Mobs are programmed to path to that spot. You run away from that spot before the wave hits, and you can pick mobs off very easily because while they will path into that area, and follow you around if you are close to the activation spot, they won't really know how to hand you being behind them or to the side. You can then just pick them off at your leisure with the aggro follow range turning into World of Warcraft instead of what seems like EQ. Hell you can even find the sweet spot of aggro range, shoot them back off two steps, they turn to walk away, shoot them in the back, they turn towards you, run, then stop and spaz out because you are outside of their normal roam range of that encounter.
Ugh, is there enough to redeem it to justify making the Destiny bundle my PS4 system purchase?

I missed the beta, but I was kind of hoping that Destiny was a suped-up version of Monday Night Combat with some longevity.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Ugh, is there enough to redeem it to justify making the Destiny bundle my PS4 system purchase?

I missed the beta, but I was kind of hoping that Destiny was a suped-up version of Monday Night Combat with some longevity.
Never played MNC, but the PVP side of it looks to be similar from watching a quick Youtube of it. I'd consider the PVP to be a really small fraction of the game as a whole though, likely disappointing if you ONLY did PVP.
 

Selix

Lord Nagafen Raider
2,149
4
What? Did I play a different beta?

Destiny has 4-5 maps. They are instanced from each other. Further, when on a mission, even though you are in the "open" section" you get instanced when you go into the areas where you get the no respawn message. If you are behind someone when they enter a mission, they just vanish from your sight and enter their own little world. Most mission boss segments are also locked off in their own instances that only open when you are on the actual mission. IE: you can run up and kill the walking tank boss (pointless as he drops no loot), but the door behind him to the eye boss only opens when on the mission for it.

MP maps are the same as the single player maps, only instanced to specific locations on those maps. PvE and PvP are strictly separated.

Gun variety is small, and most ended up with the same guns. Where the challenge is I don't know either. Autoaim makes it so you can headshot most things, and while I can't speak for the so called difficult raid they will have at release, no mission in the beta was remotely difficult, even on hard. Not unless you look for the challenge in terms of playing higher level areas at low levels. If you are equal level to the area you try, it is not really difficult at all. The AI is incredibly easy to exploit as well.

IE: Majority of missions feature waves of mobs as the "difficult" part. They all tend to happen when you activate something. Mobs are programmed to path to that spot. You run away from that spot before the wave hits, and you can pick mobs off very easily because while they will path into that area, and follow you around if you are close to the activation spot, they won't really know how to hand you being behind them or to the side. You can then just pick them off at your leisure with the aggro follow range turning into World of Warcraft instead of what seems like EQ. Hell you can even find the sweet spot of aggro range, shoot them back off two steps, they turn to walk away, shoot them in the back, they turn towards you, run, then stop and spaz out because you are outside of their normal roam range of that encounter.
The difference between Destiny instancing and Warframe instancing is only a matter of degree in some cases. You average Destiny mission (i.e. Devil's lair) is about the size of a single Warframe map. But if you could put the whole of a Destiny planet against Warframe maps then Destiny is bigger. If people suddenly disappearing as then go into missions bothers you then yes it could be a problem for you. What difference does this actually mean in the end? Well in Warframe the maximum group size is 4 people. Period. You will only ever see more then 4 in your clan hall where nothing much happens. In Destiny you could be roaming the world running into outdoor encounters and potentially see up to 8, I think, at a time.

Gun variety: Yep agreed.

Auto Aim: I've heard from different people how they could blind fire headshots all day long because of the auto aim but I could never get it to work like this for me. I have no idea why for some people it seemed to work so well and for me I still had to actually aim at people and especially their head to get headshots. Seriously auto-aim never did a thing for me and no I didn't go into settings and turn it off. Maybe there is some trick to using it (abusing it?) correctly? Because pointing in someones general direction and firing sure as hell never worked for me and I played the beta and the alpha A LOT.


Mob difficulty: It was easy until I started playing hard versions of zones only and soloing them at that. Sure I was creating my own difficulty but it was fun for me. Even so Hard Devil's Lair was hardly a cake walk. I suppose I could have abused the shit out of limited AI mechanics but I didn't. Not my style of fun and IMO any fps where I would have to do that to win would be boring as fuck. Still if your complaint was that you could do it and therefore all encounters suck then I'm sorry you feel that way. Out of curiosity are their any FPS's in existence that you can't abuse your way through? Granted that doesn't excuse shitty mob behavior and total inability to provide a challenge for you but I did see them dodge my grenades and try to flank me on multiple occasions. I did watch the tank fire at the ground near my pillar instead of at the pillar to try and kill me with area damage. I did play an outdoor event where we had to protect the SAT while Hive came in on one side and fallen on the other and I can tell you that once they got up to higher ranked enemies it was frantic ducking and dodging while -everything- was trying to kill you. Even hard Devil's Lair was a cakewalk compared to that.
 

Column_sl

shitlord
9,833
7
You need auto aim on consoles, the only real bad auto aim is sniper right now which I'm sure they will tone down for release.

It hurts you more then helps you tho for the sniper
 

Vorph

Silver Baronet of the Realm
11,473
5,205
Auto-aim is an [invisible] stat on guns. The scope mod will say something about 'enhanced tracking' if it has heavy aim assist. It's pretty obvious when you're using one with it too. It's kind of like GTA V (though obviously not that strong) in that it snaps to the torso and you just need to flick the stick up for a headshot, or just let recoil do its thing if you're not using a shitty pulse rifle.
 

Selix

Lord Nagafen Raider
2,149
4
Auto-aim is an [invisible] stat on guns. The scope mod will say something about 'enhanced tracking' if it has heavy aim assist. It's pretty obvious when you're using one with it too. It's kind of like GTA V (though obviously not that strong) in that it snaps to the torso and you just need to flick the stick up for a headshot, or just let recoil do its thing if you're not using a shitty pulse rifle.
Oh I had that and it was fairly decent in PvE but it doesn't work any better then normal aim assist in PvP. I specifically tried it as it made unloading a full clip on a walkers weak leg spot without taking your finger off the trigger from a distance fairly easy. If it worked at all in PvP it was such a weak locking effect that using the Shingen-C was still exceptionally better due to the fire rate.
 

Vorph

Silver Baronet of the Realm
11,473
5,205
Ah, yeah, I was talking about PVE. I can tolerate gamepad+autoaim for that, but I have no intention of ever setting foot in a PVP match (at least until the game is released on PC). I'd probably throw my controller out the window within the first five minutes. :p
 

Antarius

Lord Nagafen Raider
1,828
15
Ugh, is there enough to redeem it to justify making the Destiny bundle my PS4 system purchase?

I missed the beta, but I was kind of hoping that Destiny was a suped-up version of Monday Night Combat with some longevity.
Yes, if you want a white PS4, get this bundle.
 

Antarius

Lord Nagafen Raider
1,828
15
The thing I'm most pissed about this game is that the entirety of the planet earth is only one map... what's the point of fucking having an entire solar system to explore if you're only going to visit 1! location on each planet. Hell, Ruined Russia Ruined South America, ruined africa, ruined australia, ruined alaska, ruined indonesia, ruined california would make for a more interesting location than, grey rocks (moon), green rocks(venus), red rocks (mars). But it's by far too late to change that now, that ship probably sailed at some board meeting among shitty developers 6 years ago.
 

Column_sl

shitlord
9,833
7
But it's by far too late to change that now, that ship probably sailed at some board meeting among shitty developers 6 years ago.
It's just the base game.... It's obliviously going to get bigger as time goes on
 

Abefroman

Naxxramas 1.0 Raider
12,593
11,918
The thing I'm most pissed about this game is that the entirety of the planet earth is only one map... what's the point of fucking having an entire solar system to explore if you're only going to visit 1! location on each planet. Hell, Ruined Russia Ruined South America, ruined africa, ruined australia, ruined alaska, ruined indonesia, ruined california would make for a more interesting location than, grey rocks (moon), green rocks(venus), red rocks (mars). But it's by far too late to change that now, that ship probably sailed at some board meeting among shitty developers 6 years ago.
They way they are doing it they can keep adding new content as areas on exsisting planets instead of you usual MMO type bullshit where look a entire fucking continent appears. I'm pretty sure they have content in the works expanding Earth into more playable areas.
 

Xexx

Vyemm Raider
7,728
1,805
They way they are doing it they can keep adding new content as areas on exsisting planets instead of you usual MMO type bullshit where look a entire fucking continent appears. I'm pretty sure they have content in the works expanding Earth into more playable areas.
Dude its VELIOUS!!!!!
 

Chillz

Bronze Knight of the Realm
133
3
Can't say much about warframe. Played some on PS4 and it didn't hold my interest for more then an hour or two. In Multiplayer you rush through these repetetive huge boring maps till no end. Grindy, boring, pointless game, dunno i didn't get it.

About Destiny - Droigan is right: The AI in Beta was easily exploitable, even somewhat annoying lame since many mobs have the "hide around corners" routine, where running up to them and punching them in the face ended up being more effective then waiting to shoot after a while. Not much challenge doing the story missions eighter, because like Droigan said, you could just hide or run back through the map till the last spawning wave leashed back and then pick mobs off one by one without danger. That said, the shooting is fun as hell!!! Graphics, Sound and UI Design is top notch. Immersive factor can be high. Character progression is very addictive! It's not the baby jesus of next-gen games, but it's worth the money for sure if you like that kind of stuff.
 

j00t

Silver Baronet of the Realm
7,380
7,476
a few things... one of the gamescon interviews talked about upgrading the hand cannon and pulse rifle since everyone gravitated towards the auto and scout rifle. they didn't talk about HOW they were going to upgrade them though. secondly, there's a bunch of released concept shots of places like old Chicago. I don't think we're looking at it being in the game at release, but they have plans for it being in at some point, at least. also, the gun variation seems a bit limited, I agree. however, go play borderlands 2 to level 10 and see how many variations of guns you get. i'm not saying destiny is going to have just as much variation, but that the beta was a pretty limited selection of items. also, borderlands weapons are purposely over the top and ridiculous. the weapons match the game. I don't need diablo variations of loot for my guns. I just need the gunplay to be fun (which it is) and the variations to be useful (which they seem to be)
 

Column_sl

shitlord
9,833
7
The best part of Boderlands was the modding scene anyway. Users made the most ridiculous gear in that game, that it made it fun way past the games lifespan