Sorry that was directed at Sabbat.Bounties and Rifts can only be done at 70, or only after you beat the final boss, or neither?
Needless: If you are talking about me (since I got to 67 on T1), I did it on my wizard.
I joined a game with Bounties and Rifts with my Crusader that was level 28 last night.Bounties and Rifts can only be done at 70, or only after you beat the final boss, or neither?
Needless: If you are talking about me (since I got to 67 on T1), I did it on my wizard.
What build are you using? I don't have nearly those measurables and I facetank T1 pretty easily. I think Barbs are going to have to adapt that we can't have all offense all the time skills on our bars until we get decent gear.Game is no joke now. My barb has 370k damage, 4 mil toughness, 27k healing and I still have to pay attention in torment 1 and even die to the wrong type of packs.
Toughness is very misleading. A player needs to equalize there stats because life on hit is the new Life Steal. High vitality means nothing for Life on hit as opposed to resistance and armor. This is why Diamonds probably got introduced. You want an AR of 1k+ along with a descent vitality.Starting to dislike the toughness stat. I think it's actually a disservice to players and misleading. I know it represents EHP, but by itself, that's kinda useless. As long as you can take 1-2 big hits, more HP(not EHP) is useless, especially if your healing stays the same. I think you should get vitality in ~4 slots(and not slots where you sacrifice an offensive stat to do it), and then get resist, armor, or healing instead. Even if it means a big red number on the item comparison.
Also, please remove single resist stats from the toughness calculations. How does that help anyone(besides maybe monks with OWE)?
Yeah! You could play the free game with its boring as fuck skill system and uninteresting enemies and limited viable builds where you spam one AOE attack over and over and then spend hours bartering for crap in chat or forums! Is your build wrong, or nerfed? Ha ha, fuck you, start over bitch!yeah.
Pay an extra $40 to get a game that isn't broken!
But there are a ton of other totally finished and competent games on the market? many free to play?!?
But... Zombie Blizzard?
I'm still doing the pet spec, though I fucked around with pirahnas rather than zombie wall and didn't really like it (i use zombie wall for a taunt rather than damage). I was talking with a friend, and he actually told me that Malthael's drops won't change from normal->master rather only at torment is there a solid bonus/item, so I said fuck it and dropped down to normal to kill him last night (at 68). I honestly am not sure how you're doing t1 with 90k DPS and 150k health, as I'm at like 120k (or more, fuck whatever) and was having a hard time mowing through shit at t1.Played my WD last night up to level 66 or something. Originally I was on Master but it was way too easy so switched it to T1. Heard a lot of complaints about people having to drop to Master at Urzael or the big mini-boss of act V, but I haven't had a single problem - is WD overpowered right now or are people just having trouble with the new type of mobs? Some background, I got to 60 about 2 days before ROS so I didn't gear up at all. Everything I'm finding is upgrades. I'm only at around 90k DPS with 150k health, not sure what my toughness is. I haven't even died in Act V yet, although I'm sure last boss will kill me on T1. The big mini-boss was a little tough only because they had a shitload of HP and the damage was a bit rough with all the "don't stand in the fire" stuff going on. Still one-shotted them.
Still on the fence about Piranhas, I'll have to definitely do some parse tests at 70. I never liked the zombie wall, so I was using the acid rain or whatever skill primarily with vampiric bats. Can't tell if Piranhas are a DPS boost or not. Definitely with Piranhado rune it is a bit of a CC, so we'll see how it plays out.
How are other WD's speccing?
I'm pretty sure it goes like so: one of your characters has to complete story mode (all quests, all 5 acts), then any character of any level can do adventure mode.Bounties and Rifts can only be done at 70, or only after you beat the final boss, or neither?
Thanks! +1 internetI'm pretty sure it goes like so: one of your characters has to complete story mode (all quests, all 5 acts), then any character of any level can do adventure mode.
I solo'd my crusader until 38 on Torment 2 (I hadn't hit Act 2 yet, so I would have hit 60 well before Diablo), then a mate logged in with his 66 wizard and we pushed it to T6 to get me to 60. He logged out his wizard and we duo'd Crusaders at 60 in Act 5, Torment 1. My Crusader had my old barbs gear, at roughly 130k dps and 1mil toughness on the barb, while my friend was only using shit we'd found along the way. The duo took us to 64 very quickly then he had to log, I solo'd T1 at 64 for a bit, and got to 65, another friend logged in his 67 barb and joined me, this kicked the game up to 67 even though I was the "owner" of the game, and shit got really, really fucked up. Another friend logged in his 66 monk, and that fucked it up even further. I made 67 doing this, but it wasn't all that enjoyable, each fight was a clusterfuck when it came to champions. I dropped out at 67, tried T1 solo and just couldn't do it fast enough, dropped it to Master and dinged 70 not long after I'd killed Adria.I really have no idea how you could solo T1 all the way to 67 on your crusader. Unless you hit 60 before you got to act 5 and lucky drops?
I can barely do expert on mine in A5 (everything prior was very easily done on master) usingBased - Community - Diablo IIIfor gear.
A5 seems to have a threashhold where its scaled to be for level 60 mobs even on lower difficulties. Some of the common monsters on "Master" had anywhere from 150k (small monsters) to 500k+ (larger). Which is pretty insane for level 50 at the time. I put it down to normal or hard and just do all the sidequests i can find now in order to level.. which is kind of odd as it was pretty well streamlined up until act 5.
I think their exp nerf kind of fucked over new characters in this regard.. even with +33% exp in my helm and +35% from my ring.. i was only level 48 or so by the time i killed diablo.
Not sure what gave you that idea.The real question is if the Horadic boxes are affected by the # of people next to you when you open them.