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That is completely incoherent, so I'm not sure why you think there's no way to "wiggle out" of it.
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For leveling multiple characters in a season quickly, if you want to. You still have to level the first character to a high level to unlock them, and there are no short cuts. Buying the tier skips in the BP doesn't unlock them early either. If you have no desire to level more than 1 character in that season, then I guess they'll just go unused.It's kind of weird to call something a boost if it's available to anyone and everyone. It's baseline at that point. So why is it called a boost?
That's pretty nebulous.
Heh, so you don't have a context for those statements because you haven't been following the game, at all. Cool.That is completely incoherent, so I'm not sure why you think there's no way to "wiggle out" of it.
Heh, so you don't have a context for those statements because you haven't been following the game, at all. Cool.
edit: based on some of the reactions above, several of you just have no fucking clue, you're just flinging shit to see what sticks. Carry on.
What? Those statements are pretty clear, and I also have the context in which they were made, so they are crystal clear to me.Well, the context is right there in that post. And you're already willing to "wiggle out of it" for them.
Which is kind of the point.
I'm not sure if you are aware of this but...businesses lie. Like ALL the time.
They TRY not to lie about things that get them sued, but they still do.
Don't forget insta levels, I know you said "Progression Speed" but you know "Instant level 80!" is gunna be for sale in short order, likely free for the first release. Their justification will be "It's not max level!"
I just want a solid answer on "Vaulting" of content.
I know it's a possibility at the table of "Seasonal Passes" because Destiny does it, Warframe does it and I'm guessing more games that I never played do it.
I really don't think I'm gunna get an answer to this until release or even after the first major "Season" they have comes to a close.
I dearly loved it and probably played 3000+ hours but look at where all that money is today.
It's kind of weird to call something a boost if it's available to anyone and everyone. It's baseline at that point. So why is it called a boost?
That's pretty nebulous.
At some point they will probably sell gold, obols, veiled crystals, abstruse sigils, coiling wards, forgotten souls, scattered prisms, nightmare sigils, and ancestral sigils.
None of these directly give "player power" but all of them will be needed, especially gold in high quantities as everything that uses it ramps up very quickly.
Doomsayers will say "They're just selling player power indirectly!" and white knights will say "You don't HAVE to buy any of it, you can just farm it in-game!"
and round and round this argument will go again and again.
It's kind of weird to call something a boost if it's available to anyone and everyone. It's baseline at that point. So why is it called a boost?
That's pretty nebulous.
Is that the same as "vaulting" to you?
It's a single player game. Who gives a fuck. It's not like you are in League of Legends where you start at level 1 and the other team starts at level 20. If you want to pay, thanks for keeping the game free for me. You will burn out on the season end game probably about the same points as I did but paid for the privilege to do so. Cool story.
The example is if this was a competitive PvP game, getting some sort of power benefit would matter. This is not a competitive PvP game so who gives a fuck if the battle pass has some sort of power benefit?I'm so confused. What are you talking about game-wise?
I thought you were talking about LoL at first, but LoL has no end-game last i checked unless you are talking ranked.
Then I thought you were talking about Destiny or Diablo 3 but who gets burnt out on either of those at "End Game" as well as Diablo 3 not having a fee to play seasonal content.
The example is if this was a competitive PvP game, getting some sort of power benefit would matter. This is not a competitive PvP game so who gives a fuck if the battle pass has some sort of power benefit?
In Diablo 3 (assuming the end game eventually ends up in a similar space) until extremely recently, the end game was an ever scaling treadmill. You eventually got to a spot where you would quit because to see a gain was not worth the time you decided you wanted to put in. For some people it was when the next gain was an hour away, for others was when it was 20 hours away, for others was when it was 10 minutes away.
I was positing that purchasing some sort of power benefit would just get people to that point faster but at the end of the day, people would quit when the next rung in the ladder was X time frame away.
They don’t provide any advantage, they just allow a player to reach their full potential faster by upping drop rates and speeding up xp!
PvP is optional. Honestly their entire monetization scheme resembles mobile games where it just preys on the impatient. So you get a faster mount, so you level up faster, so what? You both eventually reach the same end game. And even if someone has better loot than you and can kill bosses twice as fast as you….again so what? It doesn’t impact your PvE experience since you probably aren’t ever gonna group with that other person anyways. And even if you are, it’s to your benefit since he’s gonna help you clear content faster.
PvP is optional. Honestly their entire monetization scheme resembles mobile games where it just preys on the impatient. So you get a faster mount, so you level up faster, so what? You both eventually reach the same end game. And even if someone has better loot than you and can kill bosses twice as fast as you….again so what? It doesn’t impact your PvE experience since you probably aren’t ever gonna group with that other person anyways. And even if you are, it’s to your benefit since he’s gonna help you clear content faster.
Now if you want to engage in PvP, then of course paying to stay ahead matters. But that’s the whole fishhook mentality of paid gaming nowadays. How many mobile games emphasize pvp and clans to encourage spending?
I like how everyone already knows it's not a matter of "if" they cross the line its simply "when" they cross the line.
Goddamn Blizzard blows dick, such a tainted memory of what once was the pinnacle of gaming.