TheAylix
Vyemm Raider
- 386
- 2,167
I've been playing the new season as well - it's the best version of Diablo 4 so far, which is damning with faint praise. Thanks to the new rogue-like micro dungeons, it's very easy to level and gear a character once they've hit 50 (provided you have a roughly functional build).
However, the ease of leveling and gearing cemented my long-standing issue with Diablo 4: a lot of the core, fundamental design of the game sucks ass.
I won't belabor the point that it took Blizzard a full year post-launch to refine the systems, loot, progression, and endgame into what should've been there at release. My real problem is that - for me - there are really only 2, maybe 2.5 classes that I even enjoy playing.
Barbarians and Sorcerers are both fun, interesting classes for me - they have multiple powerful, engaging builds that meaningfully change gameplay and mechanics, making them enjoyable to play throughout the game. I've found maybe 2 Necromancer builds I can tolerate, and only 1 Druid build that doesn't make me want to claw my eyes out after a few hours of playtime. I've wholly given up on finding a single Rogue build - there's something about the fiddly, fussy nature of the class design and resource management that I absolutely cannot stand.
Over the last ten years of Diablo 3, I could pick any class at the start of a season and feel confident I would find a build/playstyle that would be fun and interesting from start to whenever I decided to quit. Sure, I liked some classes more than others, but I never felt like there were entire classes that were so awkward to play that they just weren't worth my time. Compared to that, Diablo 4 is basically only half a game.
However, the ease of leveling and gearing cemented my long-standing issue with Diablo 4: a lot of the core, fundamental design of the game sucks ass.
I won't belabor the point that it took Blizzard a full year post-launch to refine the systems, loot, progression, and endgame into what should've been there at release. My real problem is that - for me - there are really only 2, maybe 2.5 classes that I even enjoy playing.
Barbarians and Sorcerers are both fun, interesting classes for me - they have multiple powerful, engaging builds that meaningfully change gameplay and mechanics, making them enjoyable to play throughout the game. I've found maybe 2 Necromancer builds I can tolerate, and only 1 Druid build that doesn't make me want to claw my eyes out after a few hours of playtime. I've wholly given up on finding a single Rogue build - there's something about the fiddly, fussy nature of the class design and resource management that I absolutely cannot stand.
Over the last ten years of Diablo 3, I could pick any class at the start of a season and feel confident I would find a build/playstyle that would be fun and interesting from start to whenever I decided to quit. Sure, I liked some classes more than others, but I never felt like there were entire classes that were so awkward to play that they just weren't worth my time. Compared to that, Diablo 4 is basically only half a game.
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