DOTA 2

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ronne

Nǐ hǎo, yǒu jīn zi ma?
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I play on US West from Chicago and deal with the shit ping just so I get rangrangs instead of peruvians. Rangs are at least good, still shitheads, but good shitheads.
 

Pyros

<Silver Donator>
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I have a dream that 7.01 will remove all peruvians from NA servers

I've never seen a single decent peruvian player in hundreds of games played :( and they always queue together

FeelsBadMan
Maybe you played with some but didn't know cause the good ones would probably either not speak or speak english. Russians were the same back when I played, the good ones weren't the ones raging in all chat, you'd generally only notice cause of their accent when speaking english or because after the game was over they'd say some russian shit to the ragers. That said, the proportion is still probably vastly in favor of shitters.
 

nisser

Trakanon Raider
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It's not even about catching monkey king because even if you know exactly where is there's very little you can do about him. They'd have to reduce the range on his ambush aoe slow for it to have a reasonable counter.
The ambush factor is so good
His Q is basically an AOE beastmaster ult
His ult is rikis ult on steroids with much larger range.

It's not just about being new, all his abilities are overpowered.
 

Pyros

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Yeah no, I mean he's pretty OP, but his Q isn't roar, it's a 2secs stun, it's basically a fissure but it does high damage since it counts as a normal attack and always crits. Sven's stun is also 2secs, for comparison. His ult is also different than Riki's, he's not invulnerable during it and has a terrible cast time.

Mostly he's OP because of his passive, the rest of the kit is ok, but his passive when proced makes everything else retarded damage wise.
 

ronne

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His passive is a league of legends passive, only they didn't learn the important lesson league did years ago which is to make the stacks fall off targets at a reasonable rate. Laning vs him is just fucking miserable right now, even as a range, because the stacks last for something insane like 20 seconds. All he has to do is tag you once or twice and you're zoned for days because if that thing turns on you're just fucked.

That's not even getting in to his Q being a massive ranged 200% crit on a character that is running around with a minimum like 350 right click damage due to his passive.
 

Mao

Trakanon Raider
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If I had 3 hits on you and you were at 3/4s health or lower, I'd try and dive you. I need more practice with him to know if it works well, but in laning early stages. Just jump to the tree, jump down hit you once and Q. If I do it right I stun you and your partner and you prolly explode. If needed i jump back into the trees cause the stun lets me move away and break LOS. Or, I use the next 3 boosted hits to finish you.

Have they made it so towers can see him in the trees yet, or is that still broken as fuck?
 

Pyros

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Yeah the passive is dumb cause it's like a way better ursa swipes thing, but he gets a built in positional tool at the start of the fight AND has like twice the standard melee range, and once it's at 4 he's like a living god and his Q does like Lina ult damage.

Probably need to tweak the passive, maybe also tree vision when he's in them. Even if you have a "counter" hero, you can't really counter him unless you see him go in the trees, cause he's like breaking line of sight up there it's kinda dumb.
 

Ridas

Pay to play forum
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Also remember, most if not all new heroes tend to becrazy op at the start and then get nerfed back into balance.
 

Zaphid

Trakanon Raider
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Also remember, most if not all new heroes tend to becrazy op at the start and then get nerfed back into balance.
Yeah, but Earth Spirit was at least kinda hard to play properly, Underlord was good, but didn't have the killing potential, Monkey King owns teams in the hands of people who play him for the first time. I have yet to see him lose a game, if I see him on my team, I can bet all my points since we know we have ez win, if he's on the other side, good luck. The only respite is ranked, where he can be banned if RNG aligns, otherwise you are fucked. This time, Icefrog needs to balance sooner than later, since he distorts the whole game so much.
 

Pyros

<Silver Donator>
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Yeah, but Earth Spirit was at least kinda hard to play properly, Underlord was good, but didn't have the killing potential, Monkey King owns teams in the hands of people who play him for the first time. I have yet to see him lose a game, if I see him on my team, I can bet all my points since we know we have ez win, if he's on the other side, good luck. The only respite is ranked, where he can be banned if RNG aligns, otherwise you are fucked. This time, Icefrog needs to balance sooner than later, since he distorts the whole game so much.
I've seen him lose a lot, in fact he's very binary I think, people who understand his strengths do well, but people who don't seem to absolutely suck at him. He's squishy and has no escape, so if you're not dominating/manfighting, you're gonna get rolled over. Also if you spend all your early games perched in trees like a retard instead of getting items. And while his potential is still there, he loses a lot if he's not keeping up/ahead in levels since his damage will become less relevant then, especially if people itemize for armor/armor auras.

Definitely needs nerfs though, no heroes should get 200free damage at lvl 7. TA gets 80, Sven gets like 100ish maybe on his ultimate at that point, 200 is ridiculous, especially with a skill that will automatically crit on demand in an aoe. The requirements to activate the passive are a bit annoying, but not that crazy. You need 7hits on Ursa with maxed swipes to get the same amount, and honestly it's easier to hit 4 on monkey king than 7 on Ursa by a large margin, plus once activated you can change target while Ursa has to restack swipes.
 

kegkilla

The Big Mod
<Banned>
11,320
14,739
I have a dream that 7.01 will remove all peruvians from NA servers

I've never seen a single decent peruvian player in hundreds of games played :( and they always queue together

FeelsBadMan
They just put tens of thousands of hours into making the game more accessible for newcomers yet it seems to me that IP blocking certain geographic regions from English servers would do more to improve the playing experience for new players than anything in their 7.00 patch every possibly could. If I was a LoL player trying out DOTA for the first time and I joined a game and was subjected to shit ton of non-intuitive game concepts, an overwhelming learning curve AND being trolled by human trash who have no desire to play a team game, I would uninstall immediately and never look back. I can't imagine what is stopping Valve from doing something about that shit. The only salvation is once you get to 4k the foreigners pretty much disappear.
 
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Julian The Apostate

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Single draft or all random is awesome for people that don't want to play with monkey king. I switch to single draft and all random when I get into a rut. Forces me to play different heros and roles.
 

ronne

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They just put tens of thousands of hours into making the game more accessible for newcomers yet it seems to me that IP blocking certain geographic regions from English servers would do more to improve the playing experience for new players than anything in their 7.00 patch every possibly could. If I was a LoL player trying out DOTA for the first time and I joined a game and was subjected to shit ton of non-intuitive game concepts, an overwhelming learning curve AND being trolled by human trash who have no desire to play a team game, I would uninstall immediately and never look back. I can't imagine what is stopping Valve from doing something about that shit. The only salvation is once you get to 4k the foreigners pretty much disappear.

Money hats are the only thing that make sense as to why they don't. Because yea, unless they have sales data that says peruvians are funneling X millions of dollars per month in to Valve there's literally no explanation as to why they don't IP restrict regions.

Even if uswest dodges most of south america due to ping issues it's still easily like 30% chinese players for some fucking reason.
 

Ridas

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Yeah, but Earth Spirit was at least kinda hard to play properly, Underlord was good, but didn't have the killing potential, Monkey King owns teams in the hands of people who play him for the first time. I have yet to see him lose a game, if I see him on my team, I can bet all my points since we know we have ez win, if he's on the other side, good luck. The only respite is ranked, where he can be banned if RNG aligns, otherwise you are fucked. This time, Icefrog needs to balance sooner than later, since he distorts the whole game so much.
I was referring to heroes that are completely new to the game, which happened mostly in tft dota. Rubick, storm, ember, Oracle were pubstompers when they were new and got balanced to what they are now. I think earth spirit was the only new one introduced in dota 2 and he was imbalanced as fuck as is monkey now. The idea is to build hype and get people to play it I assume.
 

Zaphid

Trakanon Raider
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I've seen him lose a lot, in fact he's very binary I think, people who understand his strengths do well, but people who don't seem to absolutely suck at him. He's squishy and has no escape, so if you're not dominating/manfighting, you're gonna get rolled over. Also if you spend all your early games perched in trees like a retard instead of getting items. And while his potential is still there, he loses a lot if he's not keeping up/ahead in levels since his damage will become less relevant then, especially if people itemize for armor/armor auras.

Definitely needs nerfs though, no heroes should get 200free damage at lvl 7. TA gets 80, Sven gets like 100ish maybe on his ultimate at that point, 200 is ridiculous, especially with a skill that will automatically crit on demand in an aoe. The requirements to activate the passive are a bit annoying, but not that crazy. You need 7hits on Ursa with maxed swipes to get the same amount, and honestly it's easier to hit 4 on monkey king than 7 on Ursa by a large margin, plus once activated you can change target while Ursa has to restack swipes.

It's not only about the 200, the new map is very open to small skirmishes where he shines, so he gets items that allow him to 1v1 anybody. Literally, his passive makes him better duelist than LC. On top of that, he has sustain, great mobility, fissure that is better than shaker's, aoe ultimate that wipes the whole teams and scales ridiculously well with items - his staff can hit for 1k+ in the late game. So, yeah, he has all the skills - mobility, aoe, sustain, CC and crazy damage.

Ridas Ridas On the other hand, the game is much better understood now than ever before. I understand that new heroes are better overpowered than underpowered, but when it makes the game less fun as a result, you probably need to tune him down a bit. Icefrog's famed balance testers could probably see this coming, when every single pro is like "Yep, guy's broken".
 

Mao

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I still say, all his damage stuff, while bullshit can be tuned or tweaked with numbers. Make his attack stacks persist shorter. Scale his Q better etc. I think the one that is going to be the long term problem is the vision and mobility his tree top bullshit provides. AM gets a blink sure, but AM is jumping blind and has no vision. Monkey gets the blink, and he gets vision. Monkey can sit in a tree and not be seen unless you have flying vision, technically making him more invis than Riki. He'll be able to scout with near impunity if he's not near one of the 4 elevated ward spots.

It seems most pro games now come down to who has vision and better initiate in most team fights and Monkey will grant that in spades. The biggest problem with that is atm, you can't counter it with any items I now of. You have to rely solely on counter picks that provide flying vision or track. Most other abilities in the game can be mitigated at least with items, but how do you find Monkey when he's in a tree not near an elevated ward spot without complete deforestation? Riki, Bounty or any other invis hero you can counter with good sentries and dust. Magic burst with bkbs and linkens pipes etc. How do you get early warning that MK is scouting you?

I mean they can tweak that as well, but I see that being the big long term problem with him even after the inital 'Oh he's OP lets nerf him' stuff is finished.
 

Dandain

Trakanon Raider
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Yeah, Monkey has had very limited success in my games, and I think its almost completely because people don't respect his right click stacks much in the same way people tend to not respect Ursa as you descend down in MMR, and his tree skill must be thought of as invis as far as positioning and placement even though he is not invis. Treat a missing Monkey King like you treat a missing Riki, but without the sentry wards. You need to have help, or be well within a tower's safety range to suck him in for a dive or find your safety. Monkey King cannot come out of the trees with an active passive unless your team has already fucked up fighting him to begin with. He cannot just leap down and 2 shot you.

In many ways these two facts make him a low skill pub nightmare to counter, but I would argue that he's not near as OP as people think. Games he wins and loses remind me of Ursa games. Ursa games also become very binary. Either he is kited and controlled, or he stomps pretty hard due to lack of that same control. No one complains they can't manfight Ursa at level 4. People said he can zone you for 20 seconds with the stack time, this is true, but not letting him hit 4 stacks is way more important to avoid than anything else.

He is annoying because you must play against him when he's in the game vs play how you might necessarily want. This is no different than Riki, BH, Necrophos, Anti-mage, Alchemist, Ursa etc etc etc. These heroes demand item counters and skill counters. Either counter pick or have a plan. I'm sure his numbers will get tweaked certainly. But other heroes have stack/buff mechanics as well, and they are a difficult aspect to quantify. He hits too hard, much like Earth spirit CC'd way too hard initially. Even if he's easier to play than ES, the cycle in the same. The data they are getting about HOW broken his numbers are right now is invaluable to tweaking him correctly. I highly doubt they will change the core of his mechanics, merely values. I would be extremely surprised if his 4 stack mechanic got removed, they may tame the boosts, but not the way it works.

Centaur ruined games for longer than MK will ruin games. When Stampede was a 1.5 second stun+dmg vs what it is now.
 
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Dandain

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There are no creep camps in the trees, it is a massive opportunity cost for the monkey to sit and jump around not farming. If you pretend he is like riki in these situations, you play in the same way. If he can solo you, you must be near an ally/tower/help. If you get a scout on him, then you jump him. If he's not anywhere that you have ward vision or farming lanes, then he's either in the trees or shitty jungling. I'm guessing he'll be in the trees.