Quaid: "I'm saying it's just fine to sell it on Steam or anywhere else that sells interactive digital media. Just categorize it properly. It's a (quite decent) digital novella, not a game. It's no less noble or entertaining, and categorizing it improperly is not fair to consumers who may be looking for exactly what Gone Home provides. Hell, one of my favourite experiences recently was this strange game where you just ran around an open field, with atmospheric music, as a space ship got closer and closer. Awesome. Not a game."
While I get what you're trying to say, I disagree on two fundamental levels.
First of all, I don't see how Gone Home doesn't actually meet the criteria required for something to be a video game. I played through it the same way I played through countless other games, and it satisfied me in much the same way many other games have. When I think of every game I've ever played, I have zero reason to put Gone Home in its own separate category. It's a unique game that subverts a lot of gaming conventions, but it's a video game nonetheless.
Secondly, the Steam description makes it ridiculously clear what kind of game it is: (Sorry, no spoilers in RRP)
"You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Go Home Again.
Key Features
A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.
An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore."
There's nothing misleading or confusing there. Anybody who buys the game knows exactly what they're getting. If you really think there are a lot of gamers having difficulty finding digital novellas because they're mixed in with other games, all that we would need is a "digital novella" genre. However, it doesn't seem like there are enough games in this category to warrant that genre yet. In any case, it would still be classified as a video game in the "digital novella" genre. Also, you can't just assume that everyone who wants that type of experience is going to share your opinion that it doesn't count as a video game. I would happily play another game like Gone home, but if I'm not able to find it because I'm not in the "non video game" section of Steam then things have just gotten more difficult, not easier.
You might be right that we use the term "video game" as a catch-all for all kinds of interactive digital entertainment, but I honestly don't see how that's a problem. It's an incredibly flexible medium, and we don't need to divide it into ever-smaller pieces every time someone tries something new. Considering how many games feature elements from different genres and how the lines that separate one genre from another are blurred all the time, saying "a video game isn't a video game if it does/doesn't do X" will only create confusion, not reduce it.
Let me put it another way:
"I played an interesting game called Gone Home the other day" would become what? "I played an interesting digital novella called Gone Home the other day"? But you can't "play" a novella, right? "I interacted with an interesting digital novella called Gone Home the other day" is awkward and cumbersome beyond words. What then? "Read"? "Experienced"? Again, this arbitrary distinction only increases confusion. It just seems to me like you're trying to solve a problem that doesn't exist.
What's the name of that "open field" game you were talking about, by the way? Sounds interesting.