Kriptini: "The value of distinction is that I don't want to be tricked into buying another game like Stanley Parable where I hold down my W key and listen to the most self-masturbatory narrative I've ever listened to in my life. Steam categorizes its listed items as "games" or "software." Just make another section for "interactive media" or whatever. Easy."
"Tricked"? Who "tricked" you?
From The Stanley Parable's Steam page:
"The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.
But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.
Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting. For a more complete and in-depth understanding of what The Stanley Parable is, please try out the free demo."
Now, by YOUR VERY DEFINITION: "A game needs to be able to define a winner and a loser". Yet the description explicitly states "The game is not here to fight you; it is inviting you to dance." You're also invited to try the free demo so you know what you're getting into commitment-free. I knew exactly what I was getting into and I loved it. It's another great video game that plays with expectations and pushes the medium in new directions. It's no less a video game than God of War, Tetris, Awesomenauts or Phoenix Wright. They all do radically different things in radically different ways and they're all video games. I'm sure if you try, you can find things they all have in common except Stanley Parable, but you can also find stuff they all have in common except Tetris (defined protagonist), or except Phoenix Wright (a physics engine), or whatever. It's a pointless exercise in a vast, varied and inclusive medium.
Sorry you didn't like Stanley Parable, but nobody tricked you. You just didn't do your homework. It happens to the best of us, we've all purchased games we didn't enjoy at some point. But just because you had buyer's remorse, doesn't mean we have to pull the games you don't like off the shelves and into another store to protect you from them.
But you know what? Steam lets YOU categorize The Stanley Parable as "interactive media". Here are some of the tags it has been assigned (there are more):
Comedy
Narration
Indie
First-Person
Walking Simulator
Satire
Funny
Dynamic Narration
Psychological
Even if you disagree with some of those, it starts to paint a picture, doesn't it? I mean, I will absolutely agree that it's not a "conventional" video game, but the beautiful thing about this point in the evolution of gaming is that games don't have to "conventional" any more! I encourage developers to keep experimenting with their products, and as long as they are fun to play I will be happy to call them video games. To do otherwise would be a disservice to the medium and an insult to the developers.