I wouldn't give up hope of it being like EQ, slower paced where each spell matters and hopefully each spell has a cast time too (no more instant spam spells). But that early Vanguard version is long gone. Some people loved it but some people complained it was slow and boring, and Sigil caved immediately because they were a bunch of spineless dick holes with no balls and no money. I feel sorry for them tbh but still.
But it's a shame because it was all about strategy and thought, and people were used to button bashing and couldn't get their heads around it. So they just scrapped it and out popped an EQ/WoW hybrid. But even that was ok. I hope EQN builds upon that.
Gotta be honest though, I'm playing EQ at the moment and it's dawning on me that even EQ isn't that hard in some circumstances. Yeah early on it was brutal and hard and chaotic. But I six box a typical group makeup, warrior, cleric, chanter, and some dps casters. The only challenge is splitting the groups of mobs with lull and hoping that it doesn't fail. Once that's done, it's extremely smooth sailing. When I'm just fighting one mob, I pull it with my warrior, wait a few seconds for him to build some aggro, and then I can basically just shoot all my casters spells at once. They all hit more or less together and can kill a mob in one go. Which disappoints me...
Hopefully once I get to level 50 and beyond, that will change. But still, it's a mile better than any other MMO I've ever played. If the EQ Next team understand this, it could be great.