EQ Never

Teekey

Mr. Poopybutthole
3,644
-6,335
Teekey, read the last end of my post right above yours in re: to Wildstar. It's fun but man... if that game turns out to lead the pack of this generation of MMORPG's then we're in trouble and probably won't get another decent game for years.

...

WoW was actually half decent at launch too... but the game now is a travesty.
I enjoy WoW (even now, to some extent) so I suspect I will find Wild Star atleast decent. I would still like to play something different, however. The promise of something different is enough to pique my interest.

With what little we know, my biggest fear at the moment is the cash shop. I think even just convenience and cosmetic items can be harmful to overall feeling of the game, if it's taken too far.
 

Iadien

Silver Knight of the Realm
419
29
This interview makes me hopeful. They refer to the world as a persistent virtual world/virtual life with heavy sociability. Let's see if they blow it by selling server transfers.
He also states that EQN will be F2P. Did the video not skip to 4:42?
 

Carl_sl

shitlord
634
0
You're conflating crafting and harvesting. Also bad troll is bad.

@Woolygimp I actually agree that subscription models are better for the reasons you stated, as well as others (e.g. immersion).
I'm so over waiting for info that while fully aware I could be getting strung along I don't even care


Also what I meant by good crafting is a way for a crafter to make something better than what the standard item is through use of better mats or something. Anything to make the crafted item slightly more unique and actually desired by the populace.
 
Alright will see Friday. Enjoy ladies
smile.png
 

tad10

Elisha Dushku
5,532
594
I'm so over waiting for info that while fully aware I could be getting strung along I don't even care
We haven't even begun to speculate about the mobile aspects of EQN. There will be PSVita/iPad/iPhone/android apps of some sort - auction house? Tracking? Who the fuck knows.
 

tad10

Elisha Dushku
5,532
594
Also what I meant by good crafting is a way for a crafter to make something better than what the standard item is through use of better mats or something. Anything to make the crafted item slightly more unique and actually desired by the populace.
Well you get to buy different looks for your items off of the cash shops and can alter colors for said purchases. So you'll be able to make unique-looking items. Not sure how far down the SWG rabbit-hole EQN is going with rare material harvesting but given the dynamic nature of the NPCs and that most gear will be crafted I'm going to guess pretty far down.

I'm now looking forward to playing EQN on my PSVita.

rrr_img_38080.jpg
 

Woolygimp

Bronze Knight of the Realm
1,614
322
You're conflating crafting and harvesting. Also bad troll is bad.

@Woolygimp I actually agree that subscription models are better for the reasons you stated, as well as others (e.g. immersion).
I said in another post that FTP is probably one of the more harmful things to the genre. Here's a quick list with explanations.

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INSTANCING

Terrible design by it's own right but is also responsible for other detrimental design philosophies such as queuing and phasing.
A lot of people on FoH thought instancing was the future when it was first developed. They loved that it bridged the gap between single player RPGs and MMORPGs; celebrated the fact that they didn't have to "deal with people" and had their own slice of the world. People are starting to change their opinions and want their persistent world back. Hopefully developers follow suit and kick this to the curb.

PvE Instancing
Contrary to everything a live, virtual, persistent world should be. Basically reduces MMORPG's to single player games adventures or light co-op which is not the the strong suit of the genre due to limited resources. Single player games will usually have better combat/implementation.

PvP Instancing
Players fight over nothing as by definition instances aren't persistent. It's a repeatable match. Everything you do is for naught, and eventually gets quite tiring.Players like fighting over things that have value: prime PvE locations, resource locations, towns, vendors, and so forth. Stop putting a stupid fucking castle in the middle of nowhere and tossing a stupid +5% crafting experience and expecting players to fight over it.Instead create awesome dungeons with great rewards (ala Darkness Falls) and have players fight over it, or galaxies with large amounts of resources (EvE). Asheron's Call had some of the most meaningful PvP because people -constantly- fought over the prime PvE dungeons and locales.

Queuing
A side effect of instancing. Turns cities & the world into a glorified chat room. Sit in town & push a button to get your daily dose of shitty instanced content. Kills world PvP too.

Phasing

Instancing the persistent world when developers don't think instancing instances is enough. If you want a single player RPG then go play a single player RPG...

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Server Transfers/Name Changes

Belittles community and social aspects and reduces the ability to develop reputations, which is quite important. Gone are the days that you knew everyone on your server. If you were kind and gave new players items, if you were a great crafter that consistently stocked his store, if you ran great groups/dungeon runs, or if you were a giant douchebag that consistently mistreated people then you were known for these things. Now you can just change your name or transfer servers for the sake of $39.99 or whatever absurd price that Blizzard charges.

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and...


Free-to-Play

Which I've already explained. Obviously pay to win is bad, but paying to look cool can be detrimental as well. People like being rewarded for accomplishing things, but instead when the reward comes from the end of a credit card it just ruins the game. That cool gear that player has? ...he paid for it. It just isn't right.

Developer's are rewarded for selling as much shit as possible out of the store. Not making a good game that lasts for years. Longevity? Who gives a fuck if a game runs for 5 years... todevelopers now they just see that as more overhead; server costs etc. They'd rather just cash in, cash out, and get started on the next game. Why continue to support an older game with the FTP model? It's not like they're rewarded for people sticking around; in fact FTP profits decline rapidly after the initial launch; less people buying XP boosts & things that would help them level or have already gotten the items they want so no longer purchase as much.
 

Carl_sl

shitlord
634
0
Went and read up on dcuo combat and if that's how it is for melee chars I guess I could live with that but I feel like departing from casting of spells in anyway would ruin those classes.
 

tad10

Elisha Dushku
5,532
594
So decide on the bet
Hmm. Either way I lose. I predict:

-Actiony combat (DCUO meets VG meets EQ) but with an auto-attack and some resource management involved. I define actiony is either soft-targeting or mouse-targeting plus duck/roll. Not an FPS. Hope I'm wrong on this one.
-Some form of multi-targeting(OT/DT) that works with Actiony combat. Maybe heal spells auto target you or your group (DCUO did this IIRC)? Unlikely to actually be OT/DT given my first prediction. I hope I'm wrong on this one too.
-Limited hotbar (DCUO meets EQ)
-Class system. But you can change classes by going through many many hoops (faction/quest/grind/etc)
-Race limited classes. But you can get access to additional classes by going through many many hoops.
-Factions. But you can switch factions by -- you get the idea.
-Storybricks AI resulting in dynamically changing quests. As described previously: bandits will take over town if not stopped, and once they've got the town they'll start raiding and growing. No question mark quests except possibly in the newbie area.
-Advanced player building creation tools beyond cookie-cutter (i.e. beyond something like Neverwinter's Foundry) but some mechanism to prevent Giant Dongs. For example you can create castles but they have to be submitted to SOE before you an actually build them.
-EvElike world PvP with security sectors - but called something stupid instead of security sectors. With one original continent or large area of original continent being the equivalent of 0.0 like Odus
-Semi-destructible world/terrain. You target a forest or wooden building with a fireball, it'll burn.
-Mostly open-world. Some very limited instances such as a final boss area in a raid zone.
-Auction Houses and an AH app for your iPhone/Android.
-March 2014 official release, with a soft open beta-keep your characters release prior to the official release.
-Beta starting as soon as September/October.


That's all I can think of right now. Betting may be an issue if you agree with any of these, so we'd have to narrow down to where we disagree.
 

Flipmode

EQOA Refugee
2,093
312
Despite Tad's opinions and statements, people do know stuff about this game. Unless he has a source contradicting what were saying, he just choosing to believe his own speculation. That's fine he's entitled to his opinion but not every opinion is correct. And don't worry Tad, I'm not butthurt about your name calling. I do have thick skin.

As for the FTP stuff, this game WILL be FTP. If you don't believe that you simply aren't listening to what they are saying. Plain and simple.
 

Flipmode

EQOA Refugee
2,093
312
So basically Tad's saying everything so he can't be wrong. How's that any better than you lambasting Ut? Some of us said specific stuff that will be in the game. I even offered Gogiro(sp) an avatar bet. So much for your theories.