EQ Never

Terial

Trakanon Raider
1,269
585
It's fast even. The hype is really big in the MMO community that follows every new project that springs up, but the mainstream damn sure aren't actively aware of its existence (99 percent of which will also have no idea what SOE Live is). Whatever, hopefully we'll find something out Friday, but any real hype is going to take a bigger stage than word of mouth, a couple forums and SOE Live.
Personally, I'd prefer for the wow fans to stay right where they are... all we need is EQN going live one day and nothing but general chat about how it's not WoW... i'll pass on that. Let them play, realize that it's fuckin hard and quit, thus leaving a solid fan base in EQN.
 

gogojira_sl

shitlord
2,202
3
Personally, I'd prefer for the wow fans to stay right where they are... all we need is EQN going live one day and nothing but general chat about how it's not WoW... i'll pass on that. Let them play, realize that it's fuckin hard and quit, thus leaving a solid fan base in EQN.
It's nice to dream. Pre-game WoW banter is going to happen no matter how big or small the community is and SOE damn sure isn't going to try to secretly slip this game out to avoid hitting a mainstream audience (in turn passing up money, which businesses aren't fond of).
 

Miele

Lord Nagafen Raider
916
48
I'm more worried about their monetary system they implement. Nothing kills a game more than the F2P model that isn't superficial cosmetics or character slots/bank space quality of life upgrades. If they add XP potions or a system where paying helps you progress faster, this game will be another whaling operation by SoE with all xp balancing designed around people who pay.
I reinstalled EQ, I mean the real one, after ten years, just as a trip down memory lane. I managed to remember the account/password/email combo and the server where I had my characters (apparently only 4 of them are accessible). Apparently I have a silver status, because probably I gave them so much money many years ago.
After the graphical shock (did I really like such shit graphics? I say this since the days of my Spectrum ZX-48k) I sit down opening my wizard spellbook and a popup reminds me to get gold status membership. I mean a real popup, like those we had in the days of Internet explorer with no ad blocks.
There is a station cash button everywhere and when I logged off, my browser opened the page detailing me a list of shit things I could waste money on.

Well. No. Fuck off.
I'm not gonna pay a dime for being abused by intrusive popups and commercials while I play. As I said elsewhere, I spend more money in GW2 on a monthly basis than I ever spent in any mmo with a subscription and while I think that if EQ Next will be good, I'll just sub monthly to support it (and to avoid as much shit as possible), I'd rather not be bombed with commercials and ads tatooed on Venril Sathir forehead. Non-intrusive motherfuckers, non-intrusive. Nobody likes ads, there is a reason AdBlock is so goddamn popular. Fuck.
 

mixtilplix

Lord Nagafen Raider
1,295
109
I reinstalled EQ, I mean the real one, after ten years, just as a trip down memory lane. I managed to remember the account/password/email combo and the server where I had my characters (apparently only 4 of them are accessible). Apparently I have a silver status, because probably I gave them so much money many years ago.
After the graphical shock (did I really like such shit graphics? I say this since the days of my Spectrum ZX-48k) I sit down opening my wizard spellbook and a popup reminds me to get gold status membership. I mean a real popup, like those we had in the days of Internet explorer with no ad blocks.
There is a station cash button everywhere and when I logged off, my browser opened the page detailing me a list of shit things I could waste money on.

Well. No. Fuck off.
I'm not gonna pay a dime for being abused by intrusive popups and commercials while I play. As I said elsewhere, I spend more money in GW2 on a monthly basis than I ever spent in any mmo with a subscription and while I think that if EQ Next will be good, I'll just sub monthly to support it (and to avoid as much shit as possible), I'd rather not be bombed with commercials and ads tatooed on Venril Sathir forehead. Non-intrusive motherfuckers, non-intrusive. Nobody likes ads, there is a reason AdBlock is so goddamn popular. Fuck.
I am pretty sure those pop ups are for those who are playing eq via f2p and not a subscription.
 

Mr Creed

Too old for this shit
2,385
276
Is Shroud of the Avatar an MMO? The Kickstarter thread for it got a lot of hate in general on this forum.
That's not an MMO, from the sound of it it's single/multiplayer with the option of a GW1-like setup through company servers. just what I (mis-)remember from conversation mind you, I'm not following that game.

Willing to clutch? There are not a lot of studios (some might argue none) that have delivered on the amount of content needed or desired, and that's been true across nearly every MMO ever made...

That would be wonderful, except that no one has ever been able to spit out that much content (and been able to keep their proverbial head above water that is). EQ was renowned for putting out half finished shitty content and while I think that EQ2 did well early on, they really phoned it in over the last few years and many of their "dungeons" shouldn't even be counted. On top of that you have the issue of people progressing as fast as humanly possible to the "endgame" of available content, such that:

So out of the 82 dungeonsI just counted for VG, they were kind enough to bold the 11 or so"most commonly run"dungeons and nearly half of those are 50+ (if you toss Rahz Inkur in there for being 47-50). Point being, if you want to forgo instancing you're going to have to include a LOT of dungeons and zones, as once your playerbase churns through your lower level content they're going to be stuck with 5-10 dungeons (10 being generous, many have less) that they will have to run over and over again. You could say that a system w/o levels might mitigate that to some degree but people will always try to progress towards the best rewarding dungeons, and any honest attempt to create enough content so that your population is spread out enough to do away with instancing (and not create hundreds of low pop servers) will likely end in failure. As much as we hated on SOE in EQ1 for the lies, timesinks and bullshit, they were being honest in that they couldn't keep ahead of players...
82 dungeons actually sounds like alot, but VG was standard follow the easiest path to cap gaming so I guess most went un-used. Keep the progression more horizontal, give people reasons to visit the different places, and players will spread out on their own. Some examples we already had 20 pages ago towards this goal: mobs give more xp the longer they have been alive; PH mobs still roll the chanced to spawn their named every spawn cycle so eventually an underutilized dungeon is full of nameds; Longer respawn valuable crafting materials can be found in the dungeons; All of that gives players reason to seek out the path less travelled by their own choice without lame "hotspot of the week" commercials artificially directing them there.

I reinstalled EQ, ...I sit down opening my wizard spellbook and a popup reminds me to get gold status membership. I mean a real popup, like those we had in the days of Internet explorer with no ad blocks.
There is a station cash button everywhere and when I logged off, my browser opened the page detailing me a list of shit things I could waste money on.

Well. No. Fuck off.
I'm not gonna pay a dime for being abused by intrusive popups and commercials while I play. As I said elsewhere, I spend more money in GW2 on a monthly basis than I ever spent in any mmo with a subscription and while I think that if EQ Next will be good, I'll just sub monthly to support it (and to avoid as much shit as possible), I'd rather not be bombed with commercials and ads tatooed on Venril Sathir forehead. Non-intrusive motherfuckers, non-intrusive. Nobody likes ads, there is a reason AdBlock is so goddamn popular. Fuck.
That sucks big time. I'm very sure they'll treat EQN like PS2 which has nothing like that at all, I'd say you get more push towards the gem store in GW2 (trading post always opens that page first) then in PS2.
 
https://www.tentonhammer.com/feature...untdown-begins

I don?t care how hung over, sick, tired, blue and tattooed you are that morning; you have to be there for that announcement. If you?re not, you?re going to wonder why everyone else at the convention is walking around in a daze with a slack-jawed look on their face for the next few days. Yes, the shock really will be that great. While we can?t say anything about what we saw, I will clearly state here that I predict EverQuest Next will be as much of a game changer as the original EverQuest was. Feel free to quote me on that any time.
Well ok, quoting.

At this point some of the sites are waging whatever reputation they have on this reveal.
 

Pyros

<Silver Donator>
11,210
2,362
Most of them have no reputation left though so it's not that much of a deal but eh, if you're an optimist I guess you see that as a good sign.
 

Miele

Lord Nagafen Raider
916
48
I think splitting should be a fundamental part of the mechanism of an MMO, just like Crowd Control used to be. A lot of WOW people keep talking about the 'trinity' of healing, tanking, and DPS. Back in EQ days, DPS was a given, and CC was what one needed in dungeons. Monks gave one another option with splitting and were vital for raids. I like the idea of more individualized classes with roles. I don't mind some overlap, such as the SK/Monk FD one, but really the more classes that can do something, the less meaning those classes tend to have in my opinion.

I really hope EQN isn't taking the WOW vision of everyone being able to do everything.
Problem is: during the pull, especially those that took long, only the puller was actually playing, everyone else (up to several dozen of players in raids) were sitting with a thumb up their asses trying to not fall asleep waiting for the single mob to come in camp.
It can be worked on, so that doing a pull correctly is a matter of skill (roamers, casters, traps, whatever), but splitting down to a single mob a time should be avoided in my opinion (also it felt extremely fucking stupid: "oh you're dead, oh you're not, oh you're dead, no, not again!").
 

Ukerric

Bearded Ape
<Silver Donator>
8,280
10,219
See but that explaination doesn't make any sense either really because the level after the "hell level" was actually less XP than the hell level. Significantly less.
Math is hard, eh?

Ok, let's walk you through the formula.

XP needed to reach level N = F x 1000 x N^3. XP at end of previous level = F x 1000 x (N-1)^3. So, XP required during the level = F x 1000 x ( N^3 - (N-1)^3). Quick, what's the result? It's F x 1000 x (3xN^2 - 3xN + 1), because the N^3 cancel each other. That goes more or less smoothly in N^2, which is appropriate since mobs give ZEM x moblevel^2.

HOWEVER. What happens where F changes? Suddenly, your formula becomes (F+0.1) x 1000 x N^3 - F x 1000 x (N-1)^3. Then, suddenly the difference has a 0.1 x 1000 x N^3 added. Which, at 35, is already very noticeable.
I don't think "they were lolbad at math" is honestly one of them. Those were intentional spikes.
No, the raw fact is that the dev in charge of that particular mechanic didn't think about it. The hell levels had also consequences on XP death, which didn't make sense as well (XP death was equal to 10% of the previous level XP, which meant it did almost double on the level after a hell level).

Altering EQ code was hard. Remember the whole rigamarole on HP where mobs above 32767 HP had in fact "100 HP", so that the % health was correctly reported, because no dev wanted to touch the netcode with a 10-foot pole?
 
ec07ae3c54ea69ff84034ba2d1b54afc.jpg


First confirmation of the officialness of the EQ Next logo... how appropriate for a f2p game that it comes in that form
wink.png
 

Bruman

Golden Squire
1,154
0
A lot of the discussions about this game here is still caged in the old thought process of what an MMO is since the original Everquest's release. Try to think outside of the box. This game is not like all the MMOs that have come so far. A lot of the preconceived notions here don't apply. I think some are going to be really happy this coming Friday, but a lot of you are probably going to be skeptical and pick the reveal video apart.
That's what I've been hoping for a long time. I want to see a game where there's no such thing as respawns even, at least not like we know them. Something radically different, part of a large, huge world. McHuge Large even.

I'd also love moving away from typical number-based progression that go up with every expansion (items, levels, etc), and the game be more about adventuring, exploring, building, etc, but that may be asking a bit too much for the genre.
 

Vegetoee_sl

shitlord
103
0
Progression in this genre is fine as long as it involves progressing into a better more fluid world. It's the dumbing down of the games and allowing 5 year olds to play it that pisses me off. These games were meant to be visual DnD sessions with your buddies, not games your grandma can play. Thus, is why when sites like TTH say these things like mentioned above, I just can't help but think, "ya sure, it'lll probably be even easier and customizable for people". Heck, it probably has a system similar to rifts dynamic world, maybe it has been improved upon though. I don't know, I'd love to see a fun mmo thats challenging and captures me, but at 29, I have more important things to do in life than worry about what the next MMO will be.
 

Rombo

Lord Nagafen Raider
763
199
Problem is: during the pull, especially those that took long, only the puller was actually playing, everyone else (up to several dozen of players in raids) were sitting with a thumb up their asses trying to not fall asleep waiting for the single mob to come in camp.
It can be worked on, so that doing a pull correctly is a matter of skill (roamers, casters, traps, whatever), but splitting down to a single mob a time should be avoided in my opinion (also it felt extremely fucking stupid: "oh you're dead, oh you're not, oh you're dead, no, not again!").
If you didnt have a shit group, they were not sitting with their thumbs up their asses. The first few pulls was about getting organized. With every group i played the monk was on pull duty like 70% of the time. And i dont mean being the dude who does the pulling, but being the dude who hardly attack any mobs. When i did play mine, it was all about, splits, pull back, drop agro to tank, hit a few times, go back get another before first one dies, and so on and so on. The groups were most of the time asking for a break. Thats how i played my monk anyway. But to say groups were drooling between each pull isnt true. Eq was intense if *you made it* itense. It was a snooze fest if *you made it a snooze fest*. That was the beauty of the game. To each his own.
 

Convo

Ahn'Qiraj Raider
8,765
617
That's some serious big talk by TTH. I think they have something. They have built this up so much that if they didnt it would turn into a shit show.. I'm expecting something big just not sure how much it will appeal to me.
 

Rombo

Lord Nagafen Raider
763
199
Has long it doesnt have acheivements.

Fuck acheivements, theyre the cancer of gaming.
 

sike

Silver Knight of the Realm
246
-1,200
Sometimes you have to step back to leap forward. Who is ready for the announcement of the first truly innovative, player driven CLOUD based gameplay MMO that synergises both cutting-edge combat mechanics and your own heroic story in a compelling, revolutionary yet established world? The eagerly awaited unveiling of the most anticipated sandbox project of all time is sure to leave your every nerve tantalised in anticipation.

And then I remembered how jaded I am.
 

Running Dog_sl

shitlord
1,199
3
Some examples we already had 20 pages ago towards this goal: mobs give more xp the longer they have been alive; PH mobs still roll the chanced to spawn their named every spawn cycle so eventually an underutilized dungeon is full of nameds;
IIRC in Asherons Call at one point monsters could gain levels - although if no-one was about they would despawn. It would be something to see a boss level up after a wipe...