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The problem with that is the solution most MMO's have used to remedy that is "Dungeon Finder" type tools which completely destroy any sense of community that exists. I would hate to see EQN have a dungeon finder system similar to WoW's. I'd rather let players put together their own groups. What I'm hoping is that EQN will have LOTS of other shit you can do to keep yourself busy if you can't find a group right away. You could go work on crafting or factions or building or whatever else they have. So you're not just sitting in town somewhere going /ooc LFG 34 Ranger for 3 hours. I think the reason waiting for groups was such a pain in the ass is because there usually wasn't anything else you could really do while you waited. Crafting was pretty blah in EQ1. What else was there? You couldn't sit in EC tunnel and try to sell stuff while LFG cause there wasn't global chat so you couldn't broadcast LFG to the zones with ppl your own level unless you physically went to that zone. In which case all you could do was spam LFG and play /gems til someone eventually sent you a tell. I'm hoping EQN remedies that by giving players a LOT of options with ways to progress your character. So you won't feel pigeonholed into finding a group as the only way to accomplish anything.I def want penalties in this game as that rewards skill and the social/cooperation aspect of the game. One thing that was an unnecessary time sink was LFG in whichever zone you were in. I never had ridiculous wait times as I was usually the more sought after classes but holy shit seeing a guy yelling 43 Pal LFG for an hour or more before he got a group was brutal to see.
This is the exact reason I stopped playing FFXI before max. It's also the reason games move away from group centric play because you give solo options then those become the most used option because you gain no xp while waiting for a group.I def want penalties in this game as that rewards skill and the social/cooperation aspect of the game. One thing that was an unnecessary time sink was LFG in whichever zone you were in. I never had ridiculous wait times as I was usually the more sought after classes but holy shit seeing a guy yelling 43 Pal LFG for an hour or more before he got a group was brutal to see.
Its a hard balance, I played vanilla WOW for about 8 months while I was off school and working sporadically until next year for my college course to start and i barely conversed with anyone and never had to group at all from 1-60 which is crap. Maybe the game needs even larger focus on grouping then EQ but less focus on the the formula of (tank/healer/damage dealer/crowed control)This is the exact reason I stopped playing FFXI before max. It's also the reason games move away from group centric play because you give solo options then those become the most used option because you gain no xp while waiting for a group.
Except every game that's tried to move away from the holy trinity of classes has sucked. It's a tried and true formula for a reason.Its a hard balance, I played vanilla WOW for about 8 months while I was off school and working sporadically until next year for my college course to start and i barely conversed with anyone and never had to group at all from 1-60 which is crap. Maybe the game needs even larger focus on grouping then EQ but less focus on the the formula of (tank/healer/damage dealer/crowed control)
I'd love new ideas but i fear for GW2 like PVE where everyone just does their own thing and as long as everyones own thing is good enough you win. In EQ2 as far as I know (don't full remember) it was a decent compromise because originally there weren't a million quests to do, so grouping was kinda necessary but for whatever reason they put a penalty on grouping like that was a good idea.Its a hard balance, I played vanilla WOW for about 8 months while I was off school and working sporadically until next year for my college course to start and i barely conversed with anyone and never had to group at all from 1-60 which is crap. Maybe the game needs even larger focus on grouping then EQ but less focus on the the formula of (tank/healer/damage dealer/crowed control)
hahI def wantpenaltiesin this game asthat rewards...
I think this is the wrong website / forum for you dude.I'd love to see a fun mmo thats challenging and captures me, but at 29, I have more important things to do in life than worry about what the next MMO will be.
My ideal game comes with electrodes to attach to my balls.The fact I didn't get penalized is my reward.
Exactly.You need the formula, otherwise you have a diablo hit-fest.
Am I the only person the pretty much dungeon grinded all the way up in vanilla the first time? Shit was fun as a mother fucker.Its a hard balance, I played vanilla WOW for about 8 months while I was off school and working sporadically until next year for my college course to start and i barely conversed with anyone and never had to group at all from 1-60 which is crap. Maybe the game needs even larger focus on grouping then EQ but less focus on the the formula of (tank/healer/damage dealer/crowed control)
I definitely did. Was sad leaving scarlet monastery behind.Am I the only person the pretty much dungeon grinded all the way up in vanilla the first time? Shit was fun as a mother fucker.
Coming from UO to WoW(I hated 'levels' at the beginning) I was such a retard I didn't even know I had skill trees I could put points into... All the way to level 42 STV where I started to get repeatedly anal raped. I kinda liked it.Am I the only person the pretty much dungeon grinded all the way up in vanilla the first time? Shit was fun as a mother fucker.
That's crap. You've basically described almost every computer game in existence with your generic statement - hit some buttons, things die. Even worse you offer no solutions or new ideas. Jesus, I feel some people just like to type complaints out for the sake of it.hah
To add more substance...the whole problem with the genre (and the holy trinity/class thing) is the formula. Generic monster X stands around waiting to be killed as a exp/loot/gatekeeper pinata. Until the genre develops some activities that require more complex interactions than you hit some buttons while I hit some buttons then generic monster dies, we'll see the same, tired rehashing of decades old mechanics. You can give them a new face, but if they're the foundation of the game, the only thing that changes is the presentation.
Um.... Are you referring to the fact that games need better A.I or do you want MMO's to use Kinect instead of buttons...hah
To add more substance...the whole problem with the genre (and the holy trinity/class thing) is the formula. Generic monster X stands around waiting to be killed as a exp/loot/gatekeeper pinata. Until the genre develops some activities that require more complex interactions than you hit some buttons while I hit some buttons then generic monster dies, we'll see the same, tired rehashing of decades old mechanics. You can give them a new face, but if they're the foundation of the game, the only thing that changes is the presentation.