"What kind of difficulty can we be expecting here? There's a lot of commentary about how MMOs feel a little too easy. Where does Everquest Next sit on the scale?"
"Well, risk and reward is what MMOs are all about. I would not call this game a hardcore MMO. We want something that is accessible to a larger number of people but we want to make sure it's balanced with good gameplay and interesting things that will keep people interested." - Terry Micheals
http://www.usgamer.net/articles/ever...g-from-gnolls-
"We want the classes to be both iconic and interesting to players so there will be classes that have particular focuses on what they do. There may be a class that is more damage based and avoidance based. There can be another one that can absorb damage or what would stereotypically be called a tank. What we don't want is players to have to fall into their roles." Michael begins.