EQ Never

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Pyksel

Rasterizing . . .
840
284
I never thought GW2s combat was that bad. The decisions to muddy the roles and remove healers is kinda what fucked up their pve, not the combat itself, and I think EQN is going to be less twitch than GW2 was. The actual 8 button thing with weapon swaps was a good idea I thought, and I really liked it especially in pvp.
I don't believe that the removal of the roles in GW2 is what did it. I believe it was lack of content that was smart enough or tough enough to challenge the new independence of the classes versus creating content that required the trinity. In other words I think making each character responsible for his/her actions is great but if you don't have the content that encourages smart team work then it just falls flat.
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
No major company is ever going to make a game as hardcore as EQ because there just aren't that many people who would play it. Slapping a new coat of paint on mechanics from 1999 isn't a winning idea.
And again we have to put EvE out there to disprove your statement.
 

Carl_sl

shitlord
634
0
No major company is ever going to make a game as hardcore as EQ because there just aren't that many people who would play it. Slapping a new coat of paint on mechanics from 1999 isn't a winning idea.
This is correct but because delusion is the drug of choice on this board there will be pleanty to tell you otherwise.
 
if I win Powerball I'll make that game for you et
Tad, is that you?

http://www.eurogamer.net/articles/20...in-the-sky-mmo

rrr_img_39106.jpg
 

Haus

<Silver Donator>
12,728
49,539
And again we have to put EvE out there to disprove your statement.
I think you have a different version of "succeed" than Blizzard/Sony. They think of succeed as "be the most profitable MMO to date". Are you saying Eve has ever achieved that? Every design decision is driven by one simple tenet , which choice maximizes the amount of cash the game will generate.

Make no mistake "make enough money to pay for itself and maybe turn a bit of profit" isn't the criteria for success, and neither is "have a loyal fanbase", and don't even bring "great design" to the table...
 

Pyksel

Rasterizing . . .
840
284
Dark Souls called and said you are a pussy casual who couldn't hack it. So did 2 million plus who bought the game.
As much as I adore Eve and CCP the game was released 10 years ago and has about 500,000 subscribers as of last Feb. What sort of success do you think Eve would have it were released this Fall?
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
and dark souls is infinitely harder than eq at any stage. So I'm still fully confused.
Well then read Creslin's statement about no game as hardcore as EQ having an audience. Since your statement is that Dark Souls is even more hardcore then you just proved yourself and Creslin wrong. Thanks for playing.

As much as I adore Eve and CCP the game was released 10 years ago and has about 500,000 subscribers as of last Feb. What sort of success do you think Eve would have it were released this Fall?
EvE's sub base grew for most of their lifetime. SoE would love to have those numbers. Any mmo except WoW would, especially since they are still sub based.
 

bayr_sl

shitlord
715
0
So I log in and see the first 10 posts hating on class system. Glad people are finally starting to wake up.
it seriously reminds me of Free Realms. No levels and you can do anything and rank up in it. I wouldn't be surprised if that was their inspiration. Also, it's dumb
 

Teekey

Mr. Poopybutthole
3,644
-6,335
That's really not a concept anymore, and freely switching classes is not supportive of allowing Bob to play his assassin because its too easy for him to contribute better as the scoundrel he has also unlocked but doesnt enjoy playing.
As they said in the panels - this is a social issue. If your guild forces you to change, then perhaps your guild is just a bunch of assholes and you should leave them. They've said if you want to be a pure Assassin - that should be a viable option. If that's not, it's a failure on their part.

And that's seemingly their entire mantra - bring a player because they're skilled, and not because they're a specific necessary role. While I can understand why people are skeptical of it's eventual implementation, I don't see why anyone would dislike that purely as an idea.

Its alot easier to make Bob switch to scoundrel with the click of the button then to tell him to level and AA a scoundrel from scratch.
What you don't seem to be understanding is that besides your original starting class, classes aren't just handed to you. You still have to go out into the world anddiscover and earn it. And after you earn it, you have to progress it, optimize it with gear, etc. There is basically no difference between that and "leveling and AAing a scoundrel from scratch".

If youonlywant to progress an Assassin, you have that prerogative. No one can force you to change because there's nothing for you to switch to if you choose not to pursue other classes.
 

Creslin

Trakanon Raider
2,503
1,151
EVE is successful and that model of game is very viable. But why it got brought up in a discussion about how EQs model is no longer viable as a base for a major AAA title I have no idea. Ya EVE is hardcore but it is hardcore in ways totally different from EQ. And even in their similarities like long travel times there are huge difference because EVE is a sandbox that doesn't ask you to travel often.

I think I phrased my original post wrong, I didn't mean no hardcore game would ever succeed I meant no game that was hardcore in the ways EQ was hardcore would succeed.
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
I think you have a different version of "succeed" than Blizzard/Sony. They think of succeed as "be the most profitable MMO to date". Are you saying Eve has ever achieved that? Every design decision is driven by one simple tenet , which choice maximizes the amount of cash the game will generate.

Make no mistake "make enough money to pay for itself and maybe turn a bit of profit" isn't the criteria for success, and neither is "have a loyal fanbase", and don't even bring "great design" to the table...
Every mmo want's WoW's numbers but the vast majority settle for much less than EvE's and are still very profitable. Also EvE is a space game, do the same thing in a fantasy setting and do it well (very important.. see Dark Fall) then the possibility for even higher numbers exists.
 

rolx_sl

shitlord
561
0
it seriously reminds me of Free Realms. No levels and you can do anything and rank up in it. I wouldn't be surprised if that was their inspiration. Also, it's dumb
Mark my words. No leveling and no defined classes this game will last a month. Every fansite is freaking hte fuck out go look at any other site hopefully they wake up.