Do any of their games pull massive numbers? Will EQNext pull massive numbers? I think we are giving this thing too much credit and I do believe there are enough people who want something a little bit more than what the MMO world is marketing to make it work. I don't think anyone is wanting 12 hour games but I think people are looking for the basic ideas and concepts that we experienced in early MMO history.
I think they want a world simplified. Why can't there be x races and x classes and let that be it? Why does the entire world need to be modifiable? Why can't the world just exist and be part of a story. Let's face it. EQ was story that was told by its players. It just so happened that Norrath was the place it was told. It simply existed and there was not one thing special about it. That is where devs need to start. Just create a game that facilitates players. I don't need to destroy anything or be amazed by multi-layers. I just need a game that is going to intrigue players to band together to accomplish very simple goals. I need to get a piece of gear, hit a certain level, kill a certain mob, etc. and I don't need anything fancy surrounding it. That's where we became lost in development.
I really believe I could take their big, nice, beautiful engine and recreate Everquest,tweak it and give it some of the modern touches such Auction Houses,homes/guild halls, etc. and make a game that would captivate a lot of people.