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EVE is successful and that model of game is very viable. But why it got brought up in a discussion about how EQs model is no longer viable as a base for a major AAA title I have no idea. Ya EVE is hardcore but it is hardcore in ways totally different from EQ. And even in their similarities like long travel times there are huge difference because EVE is a sandbox that doesn't ask you to travel often.
Neither does EQ really. If you plan properly you can go to some new place, and spend several levels in that one zone.

Most people here can't even remember EQ.
 

Teekey

Mr. Poopybutthole
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Mark my words. No leveling and no defined classes this game will last a month.
There are defined classes. There just aren't defined roles.

And I can see even to poopsockers enjoying it for longer, assuming they actually make it take longer than a month to collect and tier up every class.
 

Mr Creed

Too old for this shit
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Do any of their games pull massive numbers? Will EQNext pull massive numbers? I think we are giving this thing too much credit and I do believe there are enough people who want something a little bit more than what the MMO world is marketing to make it work. I don't think anyone is wanting 12 hour games but I think people are looking for the basic ideas and concepts that we experienced in early MMO history.

I think they want a world simplified. Why can't there be x races and x classes and let that be it? Why does the entire world need to be modifiable? Why can't the world just exist and be part of a story. Let's face it. EQ was story that was told by its players. It just so happened that Norrath was the place it was told. It simply existed and there was not one thing special about it. That is where devs need to start. Just create a game that facilitates players. I don't need to destroy anything or be amazed by multi-layers. I just need a game that is going to intrigue players to band together to accomplish very simple goals. I need to get a piece of gear, hit a certain level, kill a certain mob, etc. and I don't need anything fancy surrounding it. That's where we became lost in development.

I really believe I could take their big, nice, beautiful engine and recreate Everquest,tweak it and give it some of the modern touches such Auction Houses,homes/guild halls, etc. and make a game that would captivate a lot of people.
How are you going to recreate Everquest if you give it modern touches? Pretty much every modern touch you include will take away from the vintage EQ experience and be a negative to your target audience. AH? We walked to the tunnel on foot because we couldnt afford wizard alts to port us and we liked it. Next you're gonna suggest that melee can bind without begging a caster for help, or the boat rings a bell on arrival so you dont miss it while tabbed out. Everquest was perferct in 1999-2001 some company just needs the balls to recreate it and it will be huge success.

Am I doing this right?
 

Pyksel

Rasterizing . . .
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EvE's sub base grew for most of their lifetime. SoE would love to have those numbers. Any mmo except WoW would, especially since they are still sub based.
That's not quite what I asked. You're comparing Eve today (which has clearly grown as you've stated) versus something new and potential in the current market space that hasn't had a chance to fill its shoes. It's no different than asking if Everquest were to be released today as it was many years ago would it have been as successful? Sadly, I do not believe it would have been because the space has changed drastically.

I do understand what you're saying but to believe that it's success would be replicated or anything close to replicated, 10 years later, then that's probably where the disagreements stop and we just agree to disagree.
 

Grumpus

Molten Core Raider
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This "the sky is falling attitude" is why this genre is so gd boring. Companies are afraid to stir up the angry ignorant peasants.

I get that stupid people are always more vocal but come on.

Can we open up a new thread for serious discussion that isnt bogged down by raving lunatic s?
 

Creslin

Trakanon Raider
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I am kinda surprised how many people here really wanted them to make a WoW clone. I mean we knew this was gonna be a sandbox. How is it surprising that they went with no levels and multiclassing when that is what most sandboxes do.
 

supertouch_sl

shitlord
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why the fuck do people keep rehashing the argument that there isn't a market for "hardcore" mmos? you can argue that few developers are willing to take that risk, but to claim that it wouldn't attract enough people is patently false. soccer mom sally and baby billy are the minority in the gaming community but it seems like they're the ones in control of this genre. when that happens, you get every god damn mmo of the last 10 years. none of these games have staying power and according to some of your standards, none of them have been successful.
 

rhinohelix

Dental Dammer
<Gold Donor>
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How many of those 500k subs are actual live people, as opposed to someone with multiple accounts paid for by ISK? Also, how many of those accounts actually live in 0.0 hardcore-style versus being Empire carebears?

I am kinda surprised how many people here really wanted them to make a WoW clone. I mean we knew this was gonna be a sandbox. How is it surprising that they went with no levels and multiclassing when that is what most sandboxes do.
I didn't but probably should have expected the backlash when they didn't announce they were remaking EQ1. Next up: Forced grouping vs. the ability to solo.
 

Big Flex

Fitness Fascist
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"What kind of difficulty can we be expecting here? There's a lot of commentary about how MMOs feel a little too easy. Where does Everquest Next sit on the scale?"

"Well, risk and reward is what MMOs are all about. I would not call this game a hardcore MMO. We want something that is accessible to a larger number of people but we want to make sure it's balanced with good gameplay and interesting things that will keep people interested." - Terry Micheals

http://www.usgamer.net/articles/ever...g-from-gnolls-

"We want the classes to be both iconic and interesting to players so there will be classes that have particular focuses on what they do. There may be a class that is more damage based and avoidance based. There can be another one that can absorb damage or what would stereotypically be called a tank. What we don't want is players to have to fall into their roles." Michael begins.
 

Grim1

Ahn'Qiraj Raider
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That's not quite what I asked. You're comparing Eve today (which has clearly grown as you've stated) versus something new and potential in the current market space that hasn't had a chance to fill its shoes. It's no different than asking if Everquest were to be released today as it was many years ago would it have been as successful? Sadly, I do not believe it would have been because the space has changed drastically.

I do understand what you're saying but to believe that it's success would be replicated or anything close to replicated, 10 years later, then that's probably where the disagreements stop and we just agree to disagree.
Well, I'm not one of those asking for a total reskin of EQ with only updated graphics. I do think there have been many advances in mmos since EQ's release that are good things. And I am reminded of them everytime I go back to EQ for a short nostalgia trip.

However, there are many things about EQ Classic that have been lost that I think should be revisited. The exact details of what to keep and what to update are personal preferences, but the general overall sense of danger is what I liked most about EQ Classic. I have never felt that danger in any mmo since then except in EvE, and that was because of PvP.

Having that sense of danger in a PvE mmo is the real goal. So for me personally, when I say hardcore I mean getting back that feeling. That feeling is one that many people would pay dearly for. Movies make billions selling entertainment that builds suspense, mystery and the feeling of danger. Mmo's could be making a lot more revenue if they did too.
 

rolx_sl

shitlord
561
0
There are defined classes. There just aren't defined roles.

And I can see even to poopsockers enjoying it for longer, assuming they actually make it take longer than a month to collect and tier up every class.
There is no tier up. Thats the point man theres none of that shit. wtf is there going to be ? they want people to go from public quest to public quest and thats it? Sounds so fun.
 

Teekey

Mr. Poopybutthole
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-6,335
There is no tier up. Thats the point man theres none of that shit. wtf is there going to be ? they want people to go from public quest to public quest and thats it? Sounds so fun.
There are tiers of progression. But it's not +500 damage or +500 HP. It's horizontal progression that gives you more abilities and more options to deal with different, more difficult situations.

I don't know why I even bother trying to discuss the game with people who are so turned off by the design, they haven't even bothered to learn the basics about what was discussed this weekend.

Is it possible to get a separate forum going?
 

Creslin

Trakanon Raider
2,503
1,151
why the fuck do people keep rehashing the argument that there isn't a market for "hardcore" mmos? you can argue that few developers are willing to take that risk, but to claim that it wouldn't attract enough people is patently false. soccer mom sally and baby billy are the minority in the gaming community but it seems like they're the ones in control of this genre. when that happens, you get every god damn mmo of the last 10 years. none of these games have staying power and according to some of your standards, none of them have been successful.
Because when they made WoW people quit those more hardcore games in the hundreds of thousands.

Hardcore like EVE might even be successful. Hardcore like EQ definitely wouldn't be. EQ even in a straight re-release would be played in such a different way by its players today compared to 1999 that it would need major overhauls. And sadly wow made those overhauls and WoW classic is about as hardcore as you could get before the whole thing just turned into a steaming pile. This thread is about EQN tho so I am done posting about EQ and shit not even remotely related to EQN.
 

Mr Creed

Too old for this shit
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277
Any of the content? I'd agree that a lot of content is tuned for the lowest common denominator, but that's just a tuning issue.

Think back to The Burning Crusade where Heroic 5-mans were just fucking brutal. You had to have a minimum of 2 CC classes just to handle it. People whined, and it eventually got nerfed. Now hard content is just by choice. There's still Heroic 10 and 25 mans in WoW that do take a lot of skill and coordination. But most people can just ignore it and be happy with their subpar loot.


I guess what I'm getting at is that it's not about specific systems between MMOs. It's just whether the devs have the balls to make content difficult, and then stick to their guns.

I have no hope that EverQuest Next will be tuned to be more difficult than not, on average. There will be mobs that people can solo to their heart's content. But I do hope they atleast create high risk, high reward encounters for those who want the challenge, and to get the best loot. I'm not sure if SoE has the balls to do that, but I sure hope so.
The comment about TBC is spot as far as the actual encounters in dungeons. Doing heroic tbc half in blues was just as difficult as keeping ahead of the spawn in seb at lvl 46 (a respawning krup knight at a bad time fucked you up). But keep in mind the dungeon themselves was already reduced to a cost efficient 'three linear corridors with rooms in between' model. The writing was on the wall. I do think one of the mistakes was making all players do the same content just with different difficulties. That really killed the carrot that drives people forward. I think it is a cost-saving method that backfired as far as player retention is concerned, but it is also impossibly to put that cat back into the bag.
 

rolx_sl

shitlord
561
0
There are tiers of progression. But it's not +500 damage or +500 HP. It's horizontal progression that gives you more abilities and more options to deal with different, more difficult situations.

I don't know why I even bother trying to discuss the game with people who are so turned off by the design, they haven't even bothered to learn the basics about the game.

Is it possible to get a separate forum going?
Wrong. They stated specifically there is no gear progression tiers and killing gods and boss mobs was a thing of the past.
 

Dahkoht_sl

shitlord
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0
I'm assuming that while the SOE marketing team is separate obviously from the art design team and the gameplay design team and the coders etc etc , that they still have to get things ultimately approved by the Smed correct ? Or Georgeson or some producer/exec higher up the food chain.

So basically I'm putting my hopes that they put some hardcore PVE and PVP ish ruleset servers out there , make combat not moron level spamming , and generally not make stupid overall decisions on the same Producer/Exec team that made the decision (or at least approved the decision)that the best first showing of EQN would be that god fucking awful Kerran model ?

I just would like to have seen better judgement for their show. Not talking about the awful comedy schtick etc , it's a geek show , I get it. I'm talking about someone higher up should have had the common fucking sense to think of a better way to actually show the game.