Rift was never good on paper.Sounds like Rift unfortunately. Good on paper, cookie cutter in reality.
It always does. 3 warriors, guardian, mesmer with gear linking to prove your full berserker for the most commonly run dungeon in GW2 for example. Even for super-easy faceroll content people are being pricks to their fellow players in order to get their gold piece 40 seconds faster.I have a feeling that a trinity will emerge anyway.
They can't really claim that, since it was made by a 3rd party ;PAnd they've been at "this version" of the game for over 2 years. Really makes you wonder what the fuck they've been up to.... I'm sure its "making emergent, revolutionary AI DUH!"..... Derp.
Pretty much. I like what they had to say at the "reveal" but it sounded like a Kickstarter campaign more than anything. A lot of "We want to do blah blah" and not a lot of actual gameplay. My guess is that they still have a lot of work to do on the voxel tech and can't jump into anything like actual gameplay except in a conceptual sense.And they've been at "this version" of the game for over 2 years. Really makes you wonder what the fuck they've been up to.... I'm sure its "making emergent, revolutionary AI DUH!"..... Derp.
Hah, I'll give you that. I was never on that bandwagon. Did enjoy the game for a few months after it was released though, then they started nerfing all the fun stuff... (Sabo ftw) and forcing cookie cutter builds.Rift was never good on paper.
We really dont know if Blizzard couldnt have done it - they didnt want to. I think they could have done it tbh, but they chose money hats and hookers over re-investing their gains into the game. Not that I blame them, probably would've done the same. But sometimes I wonder where the genre could be if it hadnt gone so mainstream.Theres a few thing wrong at the moment with Eqnext ( classes / removing holy trinity etc etc) but giving players the tool to expand the world after it gets SoE approval isnt one of them.
''Outsourcing'' to players is the answer the mmorpg worlds have been waiting for so long to counter player content consumption that cant be satisfied by a in house dev team. If blizz couldnt do it with their resources, who could.
We need both EQN and EQ3. Though I think the lore reboot on EQN was excessive and needs to be dialed back. Innoruuk should be in the game.I'm hedging positive myself in case you missed it earlier - but either extreme its accurate for although I find the haters a bit more annoying since so many want no evolution to the genre.
How would a chaotic evil community work? Isnt that the code for "the moment you turn your back I cut you"?Y'all want to roll dark elves and build a rerolled community? Chaotic Evil?
I don't think we can rule out Innoruuk just yet, can we? We know dark elves are in the game, they were supposedly changed by Innoruuk in the previous lore, and that ebook leaves off with the Tier'dal stranded on the Plane of Hate. From all I can tell, the 8 seraphs have a new toy (Norrath), and Innoruuk wasn't invited. But he found out anyway and his new Dark Elves are a sleeper cell waiting to go nutso. Take it a step further, and the Ogres are pre-curse as well, right?We need both EQN and EQ3. Though I think the lore reboot on EQN was excessive and needs to be dialed back. Innoruuk should be in the game.
My guess is that when Blizzard caught wind of what SOE was doing with EQNext, they decided they'd pull back Titan for the meantime since for now they can continue reaping the fruits of WoW. When the time is right they'll put out a much more polished version of World of EQNextCraft. Just as they took Everquest and polished it with some specific changes to create WoW, they'll take EQNext and learn from SOE's mistakes once again. Why? Cause they can.We really dont know if Blizzard couldnt have done it - they didnt want to. I think they could have done it tbh, but they chose money hats and hookers over re-investing their gains into the game. Not that I blame them, probably would've done the same. But sometimes I wonder where the genre could be if it hadnt gone so mainstream.
I disagree, I think EQN has the potential to stretch story lines out for years. Rallying calls can be extremely easy to conceptualize, and they only really need to implement the seed and the world is supposed to take it from there. They could easily plan out years of city building and slow enemy rises culminating in big events.EQN looks fun, just not a game I want to play long term. I played both LOL, Minecraft and Terria for a couple of months and enjoyed them, but a couple of months was enough for all of them. The long term replayability of EQN is the PvP and I'm not a PvPer
You mean me? The game will be huge and I'll enjoy playing it when it comes out. I understand most of the decisions the devs have made (e.g. no autoattack, makes no sense in a non-taunt, non-trinity world, where the mob is moving based on constantly changing threat evaluation). And I even understand the business model and why the went the LOL MMO/Minecraft/Evelight topped with revised EQ lore. Indeed if you look back you'll see I correctly predicted about 70-80% of what was revealed. My biggest miss was I thought it would be DCUO-like action-y combat (DCUO has the trinity) with VG classes. The LOL combat/class stuff wasn't anywhere near my radar.are there not going to be any familiar names or gods to kill? and why do you seem so down on the game now? you sounded pretty optimistic yesterday.
Well they've got big plans for the RC's so maybe but it all depends on how StoryBricks works. However, I think the everyday stuff that keeps people coming back will be the guild on guild conflict over resources (a la EVE). Which is certainly better than dailiesI disagree, I think EQN has the potential to stretch story lines out for years. Rallying calls can be extremely easy to conceptualize, and they only really need to implement the seed and the world is supposed to take it from there. They could easily plan out years of city building and slow enemy rises culminating in big events.
I debate with myself everyday about whether dailies or arena pvp is the worst design in the history of the industry.Which is certainly better than dailies