EQ Never

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Vaclav

Bronze Baronet of the Realm
12,650
877
We need both EQN and EQ3. Though I think the lore reboot on EQN was excessive and needs to be dialed back. Innoruuk should be in the game.

@Caeden EQN looks fun, just not a game I want to play long term. I played both LOL, Minecraft and Terria for a couple of months and enjoyed them, but a couple of months was enough for all of them. The long term replayability of EQN is the PvP and I'm not a PvPer. But I will enjoy my 2-9 months of EQN, just as I enjoyed my 9 months of WoW. EQ3 with EQN's world, StoryBricks and adjusted mob AI (Threat Agression + Hate table) with EQ/VG classes/combat and closer to original EQ lore is the game I want SOE to make, we'll see if they do.
With the timeline implying Sand Elves are still around technically its before Innoruuk ascended from my understanding of the timeline - besides demigods he's the youngest.
 

Creslin

Trakanon Raider
2,503
1,151
There's static content. Areas of authored content won't be destructible or only limited destructibility or very rapid "healing" (return to area base state) based on the needs of the AC. So they could build LGuk and either: 1. Make it entirely non-destructible. 2. Make it so you can destroy a lot of it (build tunnels, etc) but make particular rooms indestructible. 3. Make it destructible but heal at a very rapid rate so the tunnel you build from one room to another (instead of using the hallway) closes in after you.
Didnt they also say that some materials would be harder than others? So actually knocking down buildings or stone walls might be pretty tough and not just a swing of the hammer like it was in the tech demo.
 

Randin

Trakanon Raider
1,932
891
also, where is the game on the everquest timeline?
Parallel to it. Curse has the lore panel up on YouTube, if you want to track it down, but the short version is that it's an entirely new timeline, using specific elements of the previous versions of EQ lore rearranged in new patterns
 

Lenas

Trump's Staff
7,559
2,299
Didnt they also say that some materials would be harder than others? So actually knocking down buildings or stone walls might be pretty tough and not just a swing of the hammer like it was in the tech demo.
Yes there are going to be different tiers of depth limiting what you can reach before your tools need to be upgraded. A way of locking harder content so people don't screw themselves. Something like this may also force people to work on crafting if you need to make your own Tier 3 Mining Pick.
 

Convo

Ahn'Qiraj Raider
8,768
617
Join my movement for open forums and polls that matter:

http://www.mmorpg.com/gamelist.cfm/g.../392185/page/1
Well I hope SoE takes the whole round table thing to heart but it's just so spread out and the initial polls were kind of weak. Hopefully they stick with it.

I remember Sumutronics started a Hero's Council when they wanted feedback on making Hero's Journey. You actually had to apply to get in and it was moderated on each issue they wanted feedback on. Too bad that game never panned out but SoE could do something like that. They have enough established relationships with players and guilds and whatever Apps they like. They seemed to want to point out how open to change they really are.. It's a good thing but it also makes me wonder if they have some serious doubt about how well received their ideas would be.
 

rolx_sl

shitlord
561
0
Well I hope SoE takes the whole round table thing to heart but it's just so spread out and the initial polls were kind of weak. Hopefully they stick with it.

I remember Sumutronics started a Hero's Council when they wanted feedback on making Hero's Journey. You actually had to apply to get in and it was moderated on each issue they wanted feedback on. Too bad that game never panned out but SoE could do something like that. They have enough established relationships with players and guilds and whatever Apps they like. They seemed to want to point out how open to change they really are.. It's a good thing but it also makes me wonder if they have some serious doubt about how well received their ideas would be.
That would be a good way to do it. We can make this happen if we get enough people that want it. The only way we can change anything and save this game is if we mass.
 

xzi

Mouthbreather
7,526
6,763
There is such a major backlash about this I can't see them completely doing away with the holy trinity. There's no way.

Unless they show us some actual combat I'm out until then. If they developed a new system for tanking and healing.. maybe. But EH.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
One thing I loved about EQ was zones like Unrest and Mistmoore. With everything being destructible in this game does it mean that there is no hope for cool zones like haunted houses, etc where there is secret passages etc? Is that a limitation when basing an engine on voxels?
They can control what gets destroyed. Maybe only secret walls can be destroyed? I think destructible world really just makes it more interesting.
 

Zehnpai

Molten Core Raider
399
1,245
Since it got rickshawed for being redundant I'll just put this here instead:

Here's the infos I've put together so far in as condensed a format as I can. Trying to withold personal bias as much as I can as well.

The world will be changeable and should independently grow on each server they use. Technology has advanced to the point where players should be able to affect the geography of the world. How this will actually play out is still up in the air. The optimist says that this will allow for living, breathing, unique worlds where you can see the devastation of a country side and wonder what epic battle happened there. The pessimist remembers Blizzard promising the same shit in Diablo3 and all we got were pre-placed collapsable walls and water towers. The realist is wary of goon squad creating forests shaped like dicks.

Mob AI is supposed to be sufficiently advanced such that NPC's will build towns, raid villages and grow and spread like you would expect a group of intelligent monsters to do. The optimist is furiously masturbating over the thought of a clan of goblinoids slowly spreading across a mountain and eventually raining down terror and destroying an entire continent in a wave of green fury and the epic struggle that would ensue to retake the land. The pessimist remembers Oblivion promising the same shit with "Radiant AI" and what we got were NPC's that would pick up shovels and run into walls. The realist is wary that by day 6 we'll have figured out all the triggers and that shit will be nerfed into the ground when some cocksuckers keep triggering goblin raids to grief lowbies.

Some of the been there done that information seems to be

- Hopefully less reliance on the trinity that other SoE games live and die by.
- Targeted towards broad audience. Sorry, no 18 hour timesinks to separate the chaff from the poopsocker.
- GW2 combat style with your weapon granting you special abilities
- One dev hinted at perma-death awhile ago so there may be gimmick servers like D3 hardcore mode

Some 'features' from EQ1 that may be making a comback

- The need for lightsources
- Mapping being player handled

Moar Infos:

- European servers might be managed by a local company. Could potentially lead to delays and other problems like the chinese face with WoW. No more dirty Euro's stealing world firsts?!
- Combat mechanics/math will be out in the open. Sorry, no 12 hour parses to figure out the proc rate on a Yak.
- Threat values and Taunt are gone. Mob management is most likely going to be about agro triggers. Healers hold onto your butts.
- They've finally figured out that stats++ is boring as fuck and gear will instead modify abilities.

Sketchy shit

- They've avoided the fuck out of answering any questions about whether you can work against other players during world events. When they have their WoW-style event where everyone works together to build up Sunwell Isle while we know it could fail to happen we don't know if players can work against it or what would happen if you griefed people trying to do it to prevent it from happening.
 

Convo

Ahn'Qiraj Raider
8,768
617
There needs to be interdependence with classes and other aspects of this game. That's the part they really need to nail. It sounds like they are aware of it too. I'm just not sure how far developed their ideas are to make it all come together. Like I said.. I'm open to the idea of this class system and want to see how they bring it together> I just don't agree with why they want to change it. People who play healers know they have to watch a health bar. that's why they play healers lol.

Btw.. we should have Draegen poll his sites to see what non EQ people think. Would they rather see a holy trinity class system in EQN or the current approach.

For me.. I love the idea of finding abilities/classes. I just think I'd rather break them down into the traditional Tank/Healer/Caster/Rogue and allow people to branch out into those archtype classes/abilities only. With certain classes and abilities being very rare.