Sounds like TSW or Rift-y style multiclassing. Original EQ limited how many spells you could have memmed at a time, I'm assuming it'll be something similar. You can unlock every ability, but only have 8 up during combat. You can switch abilities out while out of combat.
Lol, you are trying too hard. The only salty tears are coming from you.The dude is speaking the truth. You holy trinity bros sound like the catholic church during the middle ages.
Seriously look at yourselves. This thread has descended into nothing but butthurt and salty tears(this thread contains 1/3 of all posts in this forum) over almost nothing. SOE did a piss poor job of showing off EQN and we really dont know shit about it besides vague statements and 5 minutes of video but you fools are all crying your eyes out proclaiming the apocalypse.
Thats gotta go. No doubt. I think they will find how extremely undesirable that is pretty quickly. If im a warrior, I should have a significant amount of downtime needed to switch to healer or caster... at minimum. And you should NEVER EVER be able to switch during combat. Especially wearable items. Switch weapons? Sure, to an extent. But never, ever, ever, ever switch armor sets or such.. Thats fucking stupid. Pure fucking stupid.
Landmark is their sandbox imo. I suspect EQN will end up being more traditional. As Big Flex pointed out it's not much of a sandbox without villainous behavior allowed. And since Tad says there isn't much PvP I'm not sure how they can claim EQN is a sandbox.I find it laughable that they are billing this game as a sandbox. I say this because when it fails, a lot of people are going to tout this as proof that "sandboxes don't work!" when in fact there's absolutely nothing sandbox-ish about this. It actually has me worried.
It's like they are trying to rebuild Six Flags, and then call it Six Flags Sandbox. But instead of having fun, exhilarating rides... it's going to consist of deflated slip-n-slides and kiddie pools.
Yeah this. They barely revealed anything about the game.The big thing for me is the blanks they couldn't fill in. If they are making the game like EvE? Then everything they've said so far, even with the lack of trinity ect, is fine. Because PvE will be more about control and efficiency and resource collection than actually difficulty based progression. However, some things they said make this hard to reconcile, like BoE items. Really, the fact is, there wasn't enough information to draw a conclusion.
Barely anything in EQ1 was ever hard if you were properly equipped to deal with the encounter. The initial break of a camp was probably the hardest part the group would face over the next several hours if you didn't have a puller who trained your group while your healer was LOM. Even if there was a bad pull an Enchanter or Bard could easily lock down multiple targets while you killed everything 1 at a time. Even root could CC multiple mobs as long as the tank had half a brain cell to move mobs away from the rooted ones. Outside of human error dungeons in almost any game have been extremely easy. People used to take multiple groups to things like efreeti, guk king and ghoul lord but that was only because they were doing them with shitty gear.One of the problems with no holy trinity is how to make battles hard. If no specific class/player is going to controll the fight then random groups will be an uncontrolled aggro fest, based on experience of others, resulting in wipes and insults, or the hardness of the fight will be dumbed down into a no brainer buttonmash with guaranteed success. I really hope they will have a way of avoiding the GW2 shortcomings. A dungeon should be hard and challenging with your best mates playing and really really hard with random groups. Without the trinity or at least specialized classes I have a hard time seeing this balance well.
I duno, that just looks like spec swapping that's in almost every single game that allows different specs.Thats gotta go. No doubt. I think they will find how extremely undesirable that is pretty quickly. If im a warrior, I should have a significant amount of downtime needed to switch to healer or caster... at minimum. And you should NEVER EVER be able to switch during combat. Especially wearable items. Switch weapons? Sure, to an extent. But never, ever, ever, ever switch armor sets or such.. Thats fucking stupid. Pure fucking stupid.
Buts its a rule change at heart. Rules are easily changed.
I think what wesawat the unveiling are the things that are not going to change. They are set in stone. Art direction, environment, World Geography. Some of the things they mentioned, but didnt show is where they are leaning toward, and what they held back are things they are still weighing options.
What I saw I liked... what I heard, but didnt see was a definite mixed bag.
Read some of Tad's most recent posts.What is all this EQ3 talk that's going on here? Where did that come from?
All I've read is him wishing that there will be a second MMO released along with Next to satisfy their oldschool desires. What did I miss?Read some of Tad's most recent posts.
The mind of tad entirely. We couldn't deal with what we have in front of us so were making up something else.I duno, that just looks like spec swapping that's in almost every single game that allows different specs.
It's like switching a spec in WOW, they already said you can't change specs in combat. Why should you have to wait a significant time if you come across a situational mob and you need to change up your spec?Thats gotta go. No doubt. I think they will find how extremely undesirable that is pretty quickly. If im a warrior, I should have a significant amount of downtime needed to switch to healer or caster... at minimum. And you should NEVER EVER be able to switch during combat. Especially wearable items. Switch weapons? Sure, to an extent. But never, ever, ever, ever switch armor sets or such.. Thats fucking stupid. Pure fucking stupid.
Buts its a rule change at heart. Rules are easily changed.
I think what wesawat the unveiling are the things that are not going to change. They are set in stone. Art direction, environment, World Geography. Some of the things they mentioned, but didnt show is where they are leaning toward, and what they held back are things they are still weighing options.
What I saw I liked... what I heard, but didnt see was a definite mixed bag.