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It is...... League Of GuildCraft.Fully destructible environments, everyone gets all skills, sandbox style game play...
Uhh.. Is this Minecraft?
It is...... League Of GuildCraft.Fully destructible environments, everyone gets all skills, sandbox style game play...
Uhh.. Is this Minecraft?
Yeah ugh, it would hard for me to be any more disappointed. Minecraft + Disney characters + player-made content + Quake 3 double-jumping everywhere. Yeah there's people that will love it, but seems like a misuse of the Everquest IP. People asking about PVP but based on the vids it would be like Quake 3 with melee weapons? The Lion King chasing Mulan at 50mph while double jump levitating and attempting to connect with a melee weapon does not sound promising ...Fully destructible environments, everyone gets all skills, sandbox style game play...
Uhh.. Is this Minecraft?
Of course he's not going to call it a hardcore game because that scares off people. They want as many people playing this game as possible, because it's free to play. To think otherwise would be silly. The basics of this game are going to be very simple for new players, it's unknown how it will scale. Just look at EVE. you can log in, fly a boat around and mine shit all day, make money off of pirates, then become a merchant jumping from station to station.What kind of difficulty can we be expecting here? There's a lot of commentary about how MMOs feel a little too easy. Where does Everquest Next sit on the scale?
Terry Micheals - "Well, risk and reward is what MMOs are all about.I would not call this game a hardcore MMO. We want something that is accessible to a larger number of people but we want to make sure it's balanced with good gameplay and interesting things that will keep people interested."
Source:http://www.usgamer.net/articles/ever...g-from-gnolls-
Except that in the midst of all the "so...we know what we're doing" and the "I can only say we avoid bad design decisions" fluffery, they're actually committing to no open world PvP and no damage to player structures.Of course he's not going to call it a hardcore game because that scares off people. They want as many people playing this game as possible, because it's free to play. To think otherwise would be silly. The basics of this game are going to be very simple for new players, it's unknown how it will scale. Just look at EVE. you can log in, fly a boat around and mine shit all day, make money off of pirates, then become a merchant jumping from station to station.
You never have to leave high sec space and there is a whole new game played out in nullsec. I can really see EQN doing something similar to that in some fashion.
Actually they said people will have a choice to have stuff damaged/loot taken during pvp if the player chooses for that to occur.Except that in the midst of all the "so...we know what we're doing" and the "I can only say we avoid bad design decisions" fluffery, they're actually committing to no open world PvP and no damage to player structures.
You're a little late to the party. You're making assumptions about people here making assumptions. I would set you straight but I don't have time, have to run to work. Go back a hundred pages and start again, or if that is too much then ask people some relevant questions. Then jump in with your standard shtick.What I find hilarious is that there was no comments on how hardcore this game will be. Because they see a silly looking tiger race and less than realistic graphics they assume it's going to be casual world. We have had zero comment on difficulty other than they want the game to be accessible to as many people as possible. That doesn't mean the difficulty curve is easy at the beginning but ramps up like a motherfucker in the later tiers.
Tad had a really good observation: They are making LOL the MMO. In LOL the game is very casual friendly but as you move up in elo/mmr the game gets much more nuanced and difficult because of your competition.
That doesn't mean that these Rallying Calls will require only noobish easy things to complete like in GW2 where you just zerg shit down. I mean these Calls can have things like "We need to build a wall!" so crafters can do that while others go out and kill orcs that are guarding a quarry. Meanwhile in order to protect the whole city of Halas from invasion hardcore players need to go raid a super hard encounter that rewards not only those players will cool loot, but also completes the Rallying Call.
I duno, we just don't have enough information. EQ1 was easy as fuck to play as long as you had patience. The hardcore part of that game was that it took a long time to grind xp, if you played stupid you lost exp from dying, and if you didn't pay attention you could get trained by mobs. The execution of the game was pretty simple.
This game could be very difficult to play at the higher tiers, you just can't say yes or no yet. So people wishing for a more traditional game... still might get it.
Talk about wishful interpretations, man. So he's saying it isn't a hardcore MMO, but it's like a *wink* *wink* moment, and what he really means is that it IS hardcore, he just doesn't want to say that?Of course he's not going to call it a hardcore game because that scares off people. They want as many people playing this game as possible, because it's free to play. To think otherwise would be silly. The basics of this game are going to be very simple for new players, it's unknown how it will scale. Just look at EVE. you can log in, fly a boat around and mine shit all day, make money off of pirates, then become a merchant jumping from station to station.
You never have to leave high sec space and there is a whole new game played out in nullsec. I can really see EQN doing something similar to that in some fashion.
The fuck do you want them to commit saying. You saw the same tech demo we all did? They said what it might not be. They didnt say what it will be.Except that in the midst of all the "so...we know what we're doing" and the "I can only say we avoid bad design decisions" fluffery, they're actually committing to no open world PvP and no damage to player structures.
But, it all passed the 'fun filter' though... hehYeah ugh, it would hard for me to be any more disappointed. Minecraft + Disney characters + player-made content + Quake 3 double-jumping everywhere. Yeah there's people that will love it, but seems like a misuse of the Everquest IP. People asking about PVP but based on the vids it would be like Quake 3 with melee weapons? The Lion King chasing Mulan at 50mph while double jump levitating and attempting to connect with a melee weapon does not sound promising ...
True. Maybe you can't swap out abilities at a moment's notice, but you can have a few pre-defined builds that you can swap between.I duno, that just looks like spec swapping that's in almost every single game that allows different specs.
Talk about wishful interpretations, man. So he's saying it isn't a hardcore MMO, but it's like a *wink* *wink* moment, and what he really means is that it IS hardcore, he just doesn't want to say that?
That really doesn't mean shit. What they mean by that is it's not going to be EverQuest HD and scare away 90% of current MMO players.What kind of difficulty can we be expecting here? There's a lot of commentary about how MMOs feel a little too easy. Where does Everquest Next sit on the scale?
Terry Micheals - "Well, risk and reward is what MMOs are all about.I would not call this game a hardcore MMO. We want something that is accessible to a larger number of people but we want to make sure it's balanced with good gameplay and interesting things that will keep people interested."
Source:http://www.usgamer.net/articles/ever...g-from-gnolls-
No its cartoony arcade game they are making for ps4,xbone 8 button controls check for console, cartoons check,] fully destructible environments for 6-12 years old check.Fully destructible environments, everyone gets all skills, sandbox style game play...
Uhh.. Is this Minecraft?
Possibly, but again none of the PS2 designers are on the EQN team so your statement could apply to several games. Unlike Blizzard which has a central C&C structure, SOE has an independent creative director and a lead designer for each team.They probably thought Planetside 2 was going to be fun as well