No, it's Everquest Next.Fully destructible environments, everyone gets all skills, sandbox style game play...
Uhh.. Is this Minecraft?
Yeah I understand that. Maybe more of a limit on core type is what Im looking at. I hate the idea of everyone being able to do everything. I think the right limitations/boundries create good games. I dont mind some switching, but people should also have some need for reliance on others.It's like switching a spec in WOW, they already said you can't change specs in combat. Why should you have to wait a significant time if you come across a situational mob and you need to change up your spec?
What I find hilarious is that there was no comments on how hardcore this game will be. Because they see a silly looking tiger race and less than realistic graphics they assume it's going to be casual world. We have had zero comment on difficulty other than they want the game to be accessible to as many people as possible. That doesn't mean the difficulty curve is easy at the beginning but ramps up like a motherfucker in the later tiers.I think there is a hope or maybe even assumption that with all the money they're going to make with EQN they could make a true successor to EQ/EQII. It's just a dream that began floating around a few pages back.
It depends on how you make the game. Switching between classes is going to be easy. However, they have said that they want you to collect classes, so that might be the difficult part. They also want you to level up those classes to get more advanced skills (something that GW2 really needed to do). You also need gear to make those classes shine.Yeah I understand that. Maybe more of a limit on core type is what Im looking at. I hate the idea of everyone being able to do everything. I think the right limitations/boundries create good games. I dont mind some switching, but people should also have some need for reliance on others.
I know you're being sarcastic, but outside the extreme descriptor, you're probably right.Yep all signs point to Extreme Hardcore League of Legends Minecraft Disney Adventures
What kind of difficulty can we be expecting here? There's a lot of commentary about how MMOs feel a little too easy. Where does Everquest Next sit on the scale?What I find hilarious is that there was no comments on how hardcore this game will be. Because they see a silly looking tiger race and less than realistic graphics they assume it's going to be casual world. We have had zero comment on difficulty other than they want the game to be accessible to as many people as possible.
It's not even remotely comparable since SOE is already making revenue with several other products that are live.This has me wondering about SOE's patience to fund its development for another 2+ years without any revenue (unless EQN: Landmark is part of the equation). I have a feeling of dejavu right now (38 studios comes to mind).
still catching up but wow... Isn't there another SoE live in Jan?I have some additional info that changes some things this is mostly but not all from Dev Brunch (Friends telling me what was said, I wasn't there so possibly some phone game data corruption ;-) ):
PVP
-Latest is there is no PvP (or maybe just super limited PvP like an Arena) on Norrath (the main continent). There is PvP associated with EQN and exactly how it is being implemented will be announced next year, I'm not going to speculate heavily. Maybe on an entirely separate unannounced continent? Maybe totally instanced? I don't know. Mea culpa for misunderstanding what was going on. By way of clarification, there were lots of unintentionally dropped hints of stuff at SOE Live (especially at the pool party ;-)), so I guess I went too far based on one of those without getting clarification.
Edit: I'm going to standby my LOLMMO comment. You will be fighting each other LOLstyle somehow in this game. I just don't know how that's going to happen. We find out next year.
That said, there will still be some KOS factions, but those would be EQLike (i.e. guards kill you if you walk into Neriak and you're a high elf - not that neriak is in eqn, it's an example).
PVE
-There will be a lot more static PvE content (Rallying Calls, Authored Content, Static Dungeons & Raids) than has been talked about or I had thought was the case. They may talk sandbox but SOE is making a bunch of stuff to do. Bottomline EQN is PvE focused (see my PvP comment above).
Combat Example
-The example I gave of combat is reasonably accurate as of today (things can change). But what I was told seems to differ from McPherson's tweet. I was told that they are getting rid of needing to form a group by finding 1 cleric, 1 tank and 1 DPS/CC because everyone will, in time, have access to those classes (support/healing class, heavy armor class, dps/cc class) and can fill those roles if necessary.
So I think Talisker is being disingenuous with the quote because not only was what I was told just confirmed again, but the various SB combat AI slides/PP around on the Internet support my example. So yes, you don't need the Trinity, because everyone will have access to multiple classes and group formation becomes: "I'll tank/dps this time around, you dps/off-tank and you stay behind us and heal/support and/or range dps" and everyone then selects an appropriate class from their owned classes and an appropriate loadout. What's gone is taunting (obviously this is the big one), pure healers (the other big one) and the need for a specific class, so we'll see how that works out with the AI.
I can see issues like etchazz pointed out. You and your buddy start out as dps classes without defense (healing) abilities, seems like you'll have to buy a ton of healing pots unless you meet up with a healing class early on ;-)
EQ3
-The two scrapped versions of the game were not WoWlike as has been reported. At least one was the hardcore EQ3 some of us were looking for (this is not speculation, confirmed at the Dev Brunch). Sorry etchazz.
-EQN Devs are aware of the "concern" over the class/combat mechanics (again confirmed at Dev Brunch but probably didn't need to be). When making EQ3 as an additional game was suggested to some of the EQN Dev team, there was a lot of pushback and it was stated that making EQ3 was a lot more difficult than has been suggesting on this forum (I wasn't at this brunch but I can guess that when I wrote earlier that it would be 80% done with just the EQN stuff, I must have been way off).
However, after the end of the EQ3 discussion at the Dev Brunch, and this again is not speculation, the EQN Devs participating in the discussion "didn't rule it out for the future." (Quote is from friend paraphrasing the end of the conversation, not an exact quote of the devs). I have no idea what "not ruling it out for the future" means as I'm just relaying info from a few of my friends who were at the Brunch. So take that with as big a grain of salt as you want. Maybe the Devs just said it to get the people asking the question to shut the hell up. ;-)
There were a couple more tidbits from the Brunch, but I'll need a little clarification before posting. I'm not going to make the same mistake again.
ugh..What kind of difficulty can we be expecting here? There's a lot of commentary about how MMOs feel a little too easy. Where does Everquest Next sit on the scale?
Terry Micheals - "Well, risk and reward is what MMOs are all about.I would not call this game a hardcore MMO. We want something that is accessible to a larger number of people but we want to make sure it's balanced with good gameplay and interesting things that will keep people interested."
Source:http://www.usgamer.net/articles/ever...g-from-gnolls-
Not too happy about that. Im willing to see it in action and hear more, but that sounds awful."What we see in MMOs right now is that you're gated in your ability to play the game based on the availability of other players with particular skill sets or roles . We want to make sure players play the game whenever they want to and with whomever they want to so we need to have a more flexible system. What you're doing one day is not what you have to do the next day. Say for instance you need to play a class that isn't what you'll call your 'primary'." The air quotes are almost audible. "You're still earning advancement that you can apply to whatever you want. No longer will you have to give up your time to help somebody accomplish something. Everybody should be advancing their characters every time they play the game."
Can't be a sandbox without open world PvP. Can't be a fully destructible environment if I can't damage player structures. Half the fun of a sandbox is kicking over the other guy's castle. Can't be LoLMMO if it's the most carebear PvE game possible. Can't even pick a side on the world events? What's the point of having them?Fully destructible environments, everyone gets all skills, sandbox style game play...
Uhh.. Is this Minecraft?