Only if there were a healing mechanic that was offensive. Maybe SK has an offensive Life Steal. So if your rogue got the SK class he could slot the LS as one of his 2 offensive abilities. Rouge never gets a defensive heal.But a rogue could learn to heal, right?
I think it's because there is going to be no auto-attack. Defending yourself will be a combination of Abilities (Spell Shield, Spell Reflects, Blocks, etc), but also movement. We saw they were going to have telegraphs for enemy attacks - so to keep yourself a live you'll have to move out of the danger zones. You can't necessarily just sit at max range launching Fireballs while watching TV and paying not attention whatsoever.I thought that this was supposed to be open skill selection, once you earned it? Also, how does that jive with the dev statement that every class is responsible for their own survival?
Correct. They hit this hard. They go so far as to give different classes different animations using the same weapon and different "ready" stances.Sounded to me like every class gets unique attacks from different weapon types. A ranger and a rogue will have different skill set using the same weapon.
Rallos was the shittiest Zek. Anti-PvP people on a PvP server?Really?The best Rallos players are still the best people I play with in games, bar none.
Cool, so even more variables between classes. They could make a pretty endless amount of classes--even two classes with slots, armors that are the same, can be different because the way they use the Dagger or the X or Y weapon is different. It gives a lot of flexibility--and it does sound like they can keep pumping classes into the world and make people want them because of how many combos you can make.Sounded to me like every class gets unique attacks from different weapon types. A ranger and a rogue will have different skill set using the same weapon.
So, in a way, the holy trinity is still there. You probably won't see a Rogue on the CH rotation, based on that. And while a Rogue may have some of the abilities of a Warrior, they won't get the defensive ones.Only if there were a healing mechanic that was offensive. Maybe SK has an offensive Life Steal. So if your rogue got the SK class he could slot the LS as one of his 2 offensive abilities. Rouge never gets a defensive heal.
That would seem like a ridiculous amount of work just on animations alone. X classes * Y weapon types * Z races = # of different animations???Correct. They hit this hard. They go so far as to give different classes different animations using the same weapon and different "ready" stances.
We don't know. If a Heal is a Defensive Class Ability? No. If it's a Utility Class Ability? Probably.But a rogue could learn to heal, right?
That is Ukerric's and my point. Yes, everyone can do dps, but at the end of the day, an effective group is going to be trinitized if (and this was Ukerric's excellent point) the AI is good.So, in a way, the holy trinity is still there. You probably won't see a Rogue on the CH rotation, based on that. And while a Rogue may have some of the abilities of a Warrior, they won't get the defensive ones.
There will still be Tanks and Healers. But they aren't required.So, in a way, the holy trinity is still there. You probably won't see a Rogue on the CH rotation, based on that. And while a Rogue may have some of the abilities of a Warrior, they won't get the defensive ones.
So then all this crying about no trinity is really people not understanding this (ignorance).That is Ukerric's and my point. Yes, everyone can do dps, but at the end of the day, an effective group is going to be trinitized if (and this was Ukerric's excellent point) the AI is good.
If the AI is sucks, it's just people standing around and wacking on the target.
Surprise!So then all this crying about no trinity is really people not understanding this (ignorance).
Don't get me wrong, I have heard he is a nice guy too. And I dunno how much authority he had on rift, but it was his name on it and the game was an abortion of poorly implemented ideas from WoW and a rift system they seemed scared to run with so that is a big mark against him for me. And he did ok on EQ2 but really EQ2 was so bad at that point making it slightly better (and like I said, still not actually good) wasn't a huge order. And he was smart enough to run with some nostalgic expacs instead of fighting space aliens or whatever retarded thing they were doing before him. He is far from the worst dev but I don't get alot of the love that he gets because I just don't see him as being all that accomplished outside of being a nice guy. I personally could give a fuck if the game devs enjoy working for people, only care if the game is good.I don't think you can put all of Rift's issues on Scott. To my understanding Scott was pretty much a cheerleader. He had the title but to my understanding didn't get the entitlement that should have come with the title. My opinion, I think you have Hartsman all wrong but you may know something I don't. I'm simply going off my experiences and from testimonies from friends that worked under him.
Somehow, I think on raids you are going to want a Cleric with CH or tank with defensive skills on raids, regardless of what they said in the above post.There will still be Tanks and Healers. But they aren't required.
"We want you to play what you want, when you want, regardless of whether it is a raid or a group. EverQuest Next does not require the use of tanks and healers. Our combat mechanics and our AI do not support dedicated healers and focused tanks. It doesn't work. We don't want a group of people...to be stuck not being able to do the content that you want because your buddy didn't log in, and he happens to be the one role that you need."
"We do have classes that, I don't want to say lean towards a role, but certainly will have abilities that fit more in line with what you think of as a healer or a tank. It is important for us that if you enjoy playing defensively, say you are a warrior and you are used to being sort of the front line, we still want you to be able to do that. We want you to be able to play the way you want to play. What we don't want is you staring at a threat meter or insulting the NPC's mom to get him to attack you. That's not the type of gameplay we are looking for.
One point to make, our NPC's are not stupid enough to attack the same person over and over and over again while the rest of the party is killing them. They will be able to figure out how you are hurting them, and they will stop you from doing it.
While we definitely don't have those mechanics in there, we want you to be able to play defensively, or play a support role, but we are very careful to not have to require them so that your 10 friends can do content without having to have.the tank. We don't want that."
Well, SOE is spreading the FUD for whatever reason as well. Again the comparison between newbie and professional LOL players. Newbie players will play wtf they want and have a tough fight against the beginner bots. Professional LOL will play a specific team setup (jungle, AD Carry, etc) and crush intermediate bots.So then all this crying about no trinity is really people not understanding this (ignorance).
There are some shared skills. They said as much at the panel. Just not a lot.And, as much as they say it, I don't buy that every skill or weapon ability will be unique.
Well, it's because of mixed messages. Those quotes by Teekay were made, but then some statements were like "We're BEYOND HEALING!"--You got the vibe that the trinity is going to die not because of advanced AI or tactics (Which won't make the trinity die at all, it will just change it to a more organic front line/support system)--But because they are essentially going to make it impossible for any class to be support.So then all this crying about no trinity is really people not understanding this (ignorance).