EQ Never

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etchazz

Trakanon Raider
2,707
1,056
Go see the Brad tweet. EQ3 is coming... Just after EQN/L, EQN, EQN/Moba.
brad on the pills again?
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tad10

Elisha Dushku
5,533
595
brad on the pills again?
smile.png
No goes to comments I made earlier.

Convo tweeted him
Aradune_sl said:
@Convo80 I'd like to see multiple EQ variants built on this tech. We need MMOs that target specific audiences. Time will tell
smile.png
So maybe we can get a "If you build it, we will come" from SOE. But to all those people who think Brad should be the Creative Director or a Producer on EQ3? Are you fucking crazy? Lead Designer, maybe. Just maybe. But nothing beyond that.

(Actually most Producers are ranked below Lead Dev at SOE AFIK. But Brad was/would be a terrible Producer).
 

etchazz

Trakanon Raider
2,707
1,056
i wish that were true. unfortunately, i can't see sony making another EQ game concurrently with EQN. they would just end up cannibalizing each other.
 

tad10

Elisha Dushku
5,533
595
etchazz_sl said:
i wish that were true. unfortunately, i can't see sony making another EQ game concurrently with EQN. they would just end up cannibalizing each other.
I'm telling you SOE is well aware that EQN isn't going to suck a ton of their players from EQ1/2. They also know that EQ1/2 are both long in the tooth. You do the math.
 
253
3
Why not just rent empty servers out to people and let people build their own content with their own server rulesets?

Okay I'm thinking up a business model right now.

SoE charges you 200 dollars for an initial setup fee to have them host your own private server instance on their servers. They charge you 20 dollars a month to operate it. They charge players 5 dollars a month for an account pass that lets them enter private servers. Then the server operator gets paid BY SoE based on some formula of how many people play on their server regularly, and you get paid when players buy cash shop items for use on their characters on that server. You could disallow cash shop items on your private server, but then you'd be forsaking that source of income.
genius. 'legitimizes' what private emu's do while also making a profit.
 

Cerzi

Golden Knight of the Realm
110
10
I think there could at least be some potential for multiple ruleset servers, something we've never really seen enough of outside of the usual pvp/pve/RP rulesets. In fact I don't think I've seen a single "hardcore" ruleset server ever in an MMO since UO's Siege Perilous (ironic considering vanilla UO was very hardcore by itself by today's standards). It'd be awesome if SOE were able to create hardmode servers with death penalties, harder travel, darker nights etc.
 

Randin

Trakanon Raider
1,932
891
I think there could at least be some potential for multiple ruleset servers, something we've never really seen enough of outside of the usual pvp/pve/RP rulesets. In fact I don't think I've seen a single "hardcore" ruleset server ever in an MMO since UO's Siege Perilous (ironic considering vanilla UO was very hardcore by itself by today's standards). It'd be awesome if SOE were able to create hardmode servers with death penalties, harder travel, darker nights etc.
Well, they do keep bringing up permadeath...
 

gogojira_sl

shitlord
2,202
3
I'm telling you SOE is well aware that EQN isn't going to suck a ton of their players from EQ1/2. They also know that EQ1/2 are both long in the tooth. You do the math.
That's where I'm torn. On one hand, you can't over saturate the market with 12 EverQuest titles and they damn sure aren't going to do something batshit insane like bring back Vanguard's name with all the negative connotations that comes along with it. There's still a large, but not massive market that's looking for greener pastures from their old ass MMO of choice (or maybe no MMO at all). It was a very deliberate thing to call this EverQuest Next and not EQ3 (although Smedley made comments of regret about EQ2's name, so maybe it's just a lesson learned) and SOE has to have something cooking that's not yet revealed.

My heart wants what I envision to be EQ3, my brains says it's probably something shit like Free Realms 2 (but hey, maybe EQN Landmark fills that role).
 

etchazz

Trakanon Raider
2,707
1,056
he said hire brad and make eq3 not hire some girl you want to fuck from comcast and make wow tho.
good point. my only point would be if i won $400 million i wouldn't be caught dead investing my own money into the company (or at least maybe just a few million).
 

eVasiege_sl

shitlord
359
1
I think them getting rid of levels is what will make EQ Next successful ultimately. This recent crowd MMO's (the past 10 years) have yet to break players from the mentality of needing to rush through the game. And it's gotten worse because developers assume the following: 1) The casual crowd doesn't have enough time to play so leveling needs to be easier and more meaningful 2) Everyone wants a good story because it makes leveling more interesting. These are two assumptions that have really hindered the genre in my opinion.

The only reason games such as EQ and AC got away with levels is because, for me (the casual player), reaching max level was never an actual expectation. I played at my own pace, took breaks from grinding, and made my fun doing other things because rushing meant burning out. As a very casual gamer, it took me over two years to get a character to max in EQ, and I never got past level 60 in Asheron's Call (still don't know the max level is because I never cared!), but enjoyed the journey much more those games. I remember playing for days and weeks in EQ or UO where what I did didn't involve leveling up at all. What people don't get is that even for us casual players, we don't care how fast or slow the leveling is, or how long it takes to reach a certain point. Only that it is possible to have fun in the process. And having the tools to create your own fun is all you need to make games like UO successful. Sure you'll always be looking to gain skills and whatnot, but your attitude changes immensely when you realize the finish line is either too far to worry about, there's nothing at the end worth rushing for, or the race doesn't even exist in the first place. Removing the traditional leveling system and a grand storyline will help to emphasize slowing down and just doing whatever is fun or interesting at the time. I'm amazed it's taken 15 years for developers to again realize this.

The story in games like GW2 or SWTOR ultimately do more harm than good. One reason is because players want to know how the story develops, so they rush to view the ending. What happened to role playing and creating your own stories, and making your own fun outside the planned aspects of the game? This is what made MMO's different. It's almost as if people forgot that's even a viable option today with a gazillion quests telling people where to go and what to do all the time. Hopefully EQ Next realizes these things.

Anyway, this has probably been discussed before, just wanted to vent what was on the mind.