EQ Never

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Jais

Trakanon Raider
1,896
535
I really hope it doesn't turn into "Play your way...as long as it's our way!" And they couldn't be dumb enough to remove the "trinity" and replace it with mob ping pong....could they? If it comes down to mob ping pong, say goodbye to melee dps.
 

Draegan_sl

2 Minutes Hate
10,034
3
If collecting classes is the 'purpose' of this game, it's gonna be a steaming pile of garbage... So ya...
Collecting classes, leveling them up, combining them to be uber sounds much more entertaining than grinding content for +gooder stats. Instead of cheering because your wep dps went up by 30 and so your combatlog tells you that you did 200 more dps - class collecting and leveling now allows you to play the game in a much more different way. Which is way more refreshing and potentially would keep my interest longer.
 

Draegan_sl

2 Minutes Hate
10,034
3
I'm with you on being excited about a change in culture and direction that I saw. But I'm also taking what I see at face value, because essentially every speaker on that stage has, again, lied about a product I have purchased before. So I can be excited at the possibilities--but no one here should think these guys have anything other than ideas and a drive right now. Until they actually show some completed AI and zones? Their track record should indicate they are fluffing, or outright being deceitful.

And again, don't get me wrong, their ideas are exciting, the technology they showed was exciting, even how they SEEM to be making a game they want is exciting...However, their promises that X or Y is done and they are just "waiting" to show it off? heh.No. That even felt like bullshit. (Deep down, you know it to bro. The dark side is strong in Smed.)
Best post in the last dozen pages.
 

Draegan_sl

2 Minutes Hate
10,034
3
The thing I don't get with the LoL heroes / MTG expansions references in relation to the 40 classes is this. Both of those systems work, and work well, because they are PvP based games. I can't name a single game that uses a system like that in a PvE context that was successful. Horizontal progression is legitimate progression if there is an active metagame for competitive player.s Even if this AI is smart, there is no way it's going to be metagaming me unless the robot apocalypse is closer than I realized.

I really like MTG and LOL, but neither of these games would work if they weren't PvP games. They wouldn't even be a functional game, there would be no interest at all. Why would I buy more cards or more heroes once I can already beat the computer? If I can't beat the computer and the only way to beat it is to buy more heroes that sounds absurd. How many people would be willing to take part in such an obvious trick?

Honestly, am I going to need to grind out pyromancer class to get fire resist skill to beat Nagafen, unlock the Snake Charmer class to get the Shissar Bane ability? This stuff doesn't compel me at all. I would be willing to do that for PvP though.
The whole LOL design element can work if you take it's important aspects and put them into a game. If you don't understand why LOL works, then you're going to fuck it up. I think LOL in an MMO would work because of a bunch of reasons that have nothing to do with LOL gameplay.

1) Having a ton of classes (champs) allows a player to collect them which to some is very fun.
2) Having so many classes forces you to only use a small amount of abilities which lets you create more classes to fuel #1.
3) Having so few abilities allows you to balance classes across the game more easily.
4) OP/UP classes are managed easier because players can easily pick up another class until they are buffed/nerfed instead of being devastated and ragequit.
5) Having so few abilities allows you to make them look/feel really amazing and impactful. Impactful is important because in WOW your fireball is just a simple fireball because you cast one every 2 seconds. In LOL your fireball is really awesome because you don't cast it as often and therefore you can make it powerful.
6) Players love new experiences so they roll alts constantly. Some people don't bother because the leveling process is annoying on a new character. With this system, you can easily test out a new class, and if you don't like it, you switch back with no loss to you.



Just some reasons where MOBAs can work in an MMORPG.
 

Shonuff

Mr. Poopybutthole
5,538
791
Did you guys not see that there will be no "healing" classes. Everyone is responsible for their own survival. I'm not kidding.
It's already been discussed. The best heals will be for priests. You won't see a Warrior or Rogue running around with complete heal. But you might see them with a lifetap.
 

Drajakur

Molten Core Raider
567
462
I'm excited and intrigued by the possibilities, but I can't remember a game reveal where I've thought so many times "good luck implementing that idea". It just sounds so idealistic and fantastical at the moment, especially about the permanent world-changing-event stuff (heard that before) and the destructable terrain (how on earth are they going to implement *that* and not make it exploitable as all hell). Some of the changes I'm not personally keen on (I like classes - I like knowing that if person X is a Y they are likely to do Z) but I can accept that the model has become stale and needs change. Overall, I guess that's my basic feeling: enthusiasm for someone at least trying to do something different, but a lot of cynicism about the team's ability to deliver.
 

bayr_sl

shitlord
715
0
I really hope it doesn't turn into "Play your way...as long as it's our way!" And they couldn't be dumb enough to remove the "trinity" and replace it with mob ping pong....could they? If it comes down to mob ping pong, say goodbye to melee dps.
you call it mob pingpong, they call it real time living world emergent ai. The orc instantly realizes one player is closer than the other, so they go over there. Now for the first time the player's choices really do matter, does he stand closer to the orc relative to his group mate, or does he stand further away?
 

Rod-138

Trakanon Raider
1,183
966
I like the idea that you can theorize a role (bundle of classes), set out to complete it best you can, then apply it.

My first role would probably be a travel specialist - so I'd try to find a combination of classes that would give me (SoW) (Bard Speed) (invis) (whatever).

Something like teleport wouldn't be available until tier 3 or so I'm guessing, so do you stay satisfied with your bundle for a travel class and start working on your caster DPS or bruiser or support or melee DPS roles?

Each role may take weeks to optimize at a low level, much less a second or third tier.

I think that's cool - you can do anything with enough classes, sure, but Tad may be only one of a handful of nearly optimized tier 4 melee while Qwerty will be the only guy that has the gear to pull of 3 AE bombs without running out of energy before the combo is up.

So, that's my hope for identity creation - players with role specialties
 

Rombo

Lord Nagafen Raider
763
199
I like the idea that you can theorize a role (bundle of classes), set out to complete it best you can, then apply it.

My first role would probably be a travel specialist - so I'd try to find a combination of classes that would give me (SoW) (Bard Speed) (invis) (whatever).

Something like teleport wouldn't be available until tier 3 or so I'm guessing, so do you stay satisfied with your bundle for a travel class and start working on your caster DPS or bruiser or support or melee DPS roles?

Each role may take weeks to optimize at a low level, much less a second or third tier.

I think that's cool - you can do anything with enough classes, sure, but Tad may be only one of a handful of nearly optimized tier 4 melee while Qwerty will be the only guy that has the gear to pull of 3 AE bombs without running out of energy before the combo is up.

So, that's my hope for identity creation - players with role specialties
Sure sounds fun to imagine everyone zipping across the world at bard speed... cause thats what would happen.
 

Mr Creed

Too old for this shit
2,385
277
Have they mentioned any of the following or hinted at in any form: staff of temperate flux or other clickies, invis/see invis, enduring breath/swimming, levitation, SoW/selos, epic quests, bazaar/AH, item repair, charged items/recharging, gating mobs, mob summoning?
Boots of the zephyr were mentioned by name as making you float/glide, kinda like levitate. Beyond that the whole itemization focus seems to be on items modding skills instead +gooder, so it might have similar effects to clickies or outright take the EQ1 clicky system.

Alternatively, they can roll the desired clickies into rare class abilities. I sure would spend an unjustified amount of time on acquiring the illusionist class just for minor illusion and some racial illusions, even if it doesnt have combat-related skills that I want. I actually hope they make alot of hard to get classes where the main draw is some cool/fun utilities instead of a better combat skill. Nobody is forced to put in the time for that if they only care about combat after all.
 

Lithose

Buzzfeed Editor
25,946
113,036
Has there been a full player made economy? I think UO?(I never played). I know EVE is close, but isn't a majority of the top tier stuff from missions/drops(besides ships)?
UO worked a lot like how Erron just described EvE. Mostly people used GM Smith items, they were pretty powerful, about equivalent to "mid tier" dropped items (Remember though, the whole PvE system was efficiency based, not difficulty--so it was more like D2--so getting a "high" tier item could be soloed, it was just kind of rare)....Now "higher tier" items, like Vanquishing weapons, we somewhat better than crafted, if a crafted weapon did 10 damage, the vanq weapon might do 12, and before mods and everything, that's a huge amount more.

The thing is, Vanq weapons were so rare, and there was SO much risk in their use, people rarely used them except if there was going to be an important fight where your friends could cover you. And for the most part, you tended to only use one magical item at a time, for the same reason.

So, TLDR: The player economy was not enforced with any outside, artificial rules, it was enforced with risk. The same reason you don't wear a Rolex in the worst parts of Baltimore.
 

Mr Creed

Too old for this shit
2,385
277
As much as I would love to see EQ3 happen, you know they will not do it. They do not have Blizzard's revenue and have a fraction of devs. They have already pulled dev manpower from their other titles to work on EQN. There's just no way they would split that up even further. They are going to focus every last creative talent and nickel they have into EQN to ensure its success (they hope). Dilluting that into two mainstream titles simply wont happen. Quote me on that.
Waaaaaaiiittt a second. I thought the argument that EverQuest HD enthusiasts were making before the reveal was that most players don't really know what they want.
I was wondering about the EQHD thing, so honest question:

Assuming a different company makes a new game with a fresh background that captures classic EQ gameplay well, would you rather have that game or have SOE make EQ3 with the EQ1 lore and get it only mostly right but with some concession to modern gameplay? I guess it kinda comes down to how much the lore matters to you, or is all about the gameplay?

For me the answer is split, I would like a well-executed "EQHD" but it doesnt have to be EQ lore as long as the new background is well done and immersive. On the other hand EQN intrigues me from the gameplay side of things but the changes to the lore kinda annoy me. I guess what actually makes a game EQ to me is the lore of Norrath (the old lore, I'm not familiar with the current versions of EQ1 and EQ2).
 

supertouch_sl

shitlord
1,858
3
I'm glad they're taking the minimalist approach to combat. Having several hotbars full of abilities is one of the worst concepts introduced to mmos.
 

bixxby

Molten Core Raider
2,750
47
Most of EQ's lore is shit you filled in yourself with your own imagination anyway. Someone just needs to put you in a world where your mind can wander and fill in the blanks.
 

Mr Creed

Too old for this shit
2,385
277
Depends what you consider progression.

Is there going to be the +1000 more DPS sword dangling over you head for you to chase after? No.

But there's going to be classes, abilities, gear, and attributes to chase after.
I guess (and in a sad way hope) we have to suck up to the hobbits in general to get allowed into their town despite coming from the haunted forest, then suck up to the mayor so he reveals where the ancient buried dark elf tunnels are so we can dig in there to discover some old tome that teaches a different approach to fire magic (i.e. unlock the pyromancer class), then follow some clues to dig deeper and find the actual buried dark elf wizard school to get specialized gloves that enhance pyromancer skills, among other loot. They do stuff like that all over the world and I'm happy.
 

Gravel

Mr. Poopybutthole
39,381
129,482
Ok, I'm starting to equate SOE to an abusive girlfriend?

Wtf is with that picture of EC Tunnel?...

How can you treat me so badly but then turn around and tell me you love me?
It's amazing that one picture can have that big an effect on us. I think it says a lot about how an EQHD would play out.

A bit weary of this. The Secret World uses a similar system, but it is extremely gear based. I'm a bit scared that no matter how good or skilled you are, pick up groups and raids are not going to take you to do a tier 5 instance, because you're completely decked in tier 4 gear. So, basically if you're completely done with tier 4, you're a bit stuck before you can start with tier 5. It happens in The Secret World too: e.g. you're done with elite instances (so you're completeley in quality level 10 blues) nobody will take you through a nightmare dungeon, because you're a liability, many will say your dps or healing is subpar and they don't think they will be able to complete an instance with you in group. So you stand there in looking for group, sucking your thumb. The only solution for this, get in a guild and beg in guild chat for 4 people willing to take you through some nightmares they most likely will not be able to complete because most boss fights are a dps check (you can't come as healer because your gear sucks and the tank and the group will most likely die a lot). That is a not so extreme example of tier based "leveling" and seriously, I don't like it...
"Tier-based leveling" (lack of a better word or expression) quickly turns into a gearcheck and many people complain they can't find a group for this or that because they still have QL 10 instead of 10.2 or higher. In short, make skill matter too and don't make it a simple gearcheck and I'm a bit scared EQN will fall into the same pitfall.
Someone was asking about how a /con system would work in EQN, and I thought of TSW. Basically your gear is the same as your level at that point, and as your gear level goes up, the /con on the mobs changes. I will say that what you talked about is why I quit TSW. I quickly hit the wall trying to get into elite dungeons. But no one is running them, so I'd sit there looking for elite groups and log off frustrated. And you can't run nightmare dungeons until you do every single elite dungeon first. So it basically became either sitting around hoping to get run through those dungeons or quit. I chose quit.