Eq is a RPG though. 99% of the player base don't want to be roleplaying as themselves.
Eq is a RPG though. 99% of the player base don't want to be roleplaying as themselves.
ZyyzYzzy;314166 said:I just hope mobs don't leash and FD is in the game for only one or a few classes.[/]
There are no zone lines you can throw that hope out whenever you want.
But what about the trollssssssI can see where SoE is coming from... Before the Gods curse that stripped them of their intelligence, they were the largest most powerful race in Norrath. They probably looked more civilized and intelligent before they were cursed.
Since this timeline the curse didn't happen, you get more intelligent, less "special" looking ogres.
Would you take this face and say, yeah he can play a mage!
Yeah, I chimed in too.Did my part for the Ogre and Troll fat and ugly movement. Maybe I'll start throwing tweets with the #EQNRT tag or whatever. The cartoony style would actually work really well with it, too. Imagine a modern day wobbly Troll run. It has to happen.
I'm betting a lot of the raid stuff is instanceI am just interested to see how they do the 'skill' drops for classes. There could be some epic level cock-blocking done by guilds which would make for some lulz. Picture if 'complete heal' had dropped off one mob in EQ (or for that matter if 'Cleric' as a class did!). Guilds would have been camping that poor bastard 24/7 just to prevent competing guilds from ever seeing the whites of its eyes. That sort of thing was commonplace in ShadowBane. The 'Commander' rune dropping mob would be on guild lock-down for literally weeks/months at a time. You pretty much needed to bring a raid with you if you ever wanted to have a hope of getting it.
yep. this game looks like a michael bay movie: all explosions, sparkles and CGI, and no actual substance. perfect for the ADHD generation.Scenes from an SOE Dev meeting:
"Hey, the internet seems to love parkour videos."
"Great idea! Lets dump an absorbent amount of resources into the development of this trinket technology. Content and all the meaningful aspects we can just throw together in the end. We need to make sure that this children's game has enough sparkles, bright lights, and plenty of unnecessary clicks."
END SCENE
Next scene:
"Hey, I don't really feel like making EQ Next anymore. The programing is hard, we are already rich, and none of us have any imagination"
"Great idea! We will release a fucking retarded thing called EQ Next Landmark and we will make the consumers make their own damn game! We wont have to do shit! and when it sucks we can say YOU made it!"
End Scene.
I would of preferred them showing a group enter Guk, Monk runs and pulls, FD's and fails. Tank goes to save while Enchanter tries to mezz. Cleric pulls aggro and group wipesWhile I agree with some of what dragoon said, the fact that they chose the wrong focus for their reveal does not negate what they're attempting to do. They thought it would be more "exciting" and "vibrant" if they chose to open with particle effects and "epic combat" TM. What they should have opened with was the tiered world, destructible environments, dynamic and emergent AI, and whatever else is making this game next generation. I'm pretty sure most of us are sick of epic battles and particle effects, so the presentation left a bit of a sour taste in our mouth, which is understandable. However, they are still trying to do some new stuff here, and I think it just didn't get the attention it deserved.
Additionally, I think many people feel jilted, or disappointed because we're so used to the current model of game release. A developer goes on stage, says "This is our game, and this is what you can do with it", and then asks us if we want to play. With this, they're purposefully telling us it's not finished yet, and they're asking us for our input as the development process continues. I know it's different, but if the current roundtable polls show anything, it's that much of the game is still in flux, and that they want our opinion on how to move forward. To me, that's a good thing, but I guess everyone else isn't really interested in that process. I can understand being a jaded fuck, and thinking that it's all a bunch of hot air, but I like the potential of being able to influence how the finer points of the game turn out. Hell, the twitter responses to fat ogres and trolls are enough of an incentive for me to be involved in that process.
I know I'll get my ass chewed out for being a naive chump, but if a company is willing to let me voice my discontent for features I don't like, then I'm all for that being the new standard of game development.