EQ Never

bytes

Molten Core Raider
957
638
Since you seem earnest enough about it, a shill tries not to give any hint that he/she is affiliated with what he/she is shilling for.

"I put up the first draft" sure sounds like tad has an affiliation with junkiesnation.
Thanks Cpt. Obvious.

Edit: someone even gave me a neg for that 8[
 

rolx_sl

shitlord
561
0
I wish I was getting paid. -_-
Ill pay u in gum.

rrr_img_41372.jpg
 

arallu

Golden Knight of the Realm
536
47
/rant
I'm still pissed off over the beta situation at SOE Live. Omeed & SOE should have said flat out "you will get beta keys when beta happens" not the bullshit "you are our favorite customers and we'll take care of you" or wtf he said.
Prolly will just do a soft-launch, the way most f2p games do these days, so everyone can get in early (if you buy a founders pack).
/Snarky comment is that this year's SOE live attendees werent their target audience ... yet. After Landmark comes out, you'll get EQN proper beta invites if you go to SOE Live next year heh.
 

Dr Neir

Trakanon Raider
832
1,505
Lol? Major tournaments for big money winners have to be completely even response time and on site to make sure no hacking is going on. With tourneys like CS .1 of a second is the difference between a win and a loss. Even in ESEA and cal servers with even latency have to be chosen so the competition is equal. Many competitions i've attended personally were in RENO or Vegas for west coast.
You are missing the point of your own quote from before.
While this quote is about the difference in skill, equipment and local network setups of which it does matter. I am not saying those things dont count in these events. But it still doesn't task the question about latency and FPS Tourney creation you stated was the reason why Tournaments were LAN.

Originally Posted by rolx
MMO's have no room for fps. People will bot it up go try to play darkfall good luck without a bot. Plus latency is a huge factor in fps thats why major tourneys are at LANs. There isn't going to be local servers for everyone for MMOfps. Just 2 different types of games..
Again, Tourneys will HAVE to be LAN! I will guess you dont know much about networking basics? I doubt any network engineer would push each computer's IP out to WAN just to relay it back to its own network for giggles at an event that doesn't need the outside world at all! The worst that generally happens in the old days were some Organizers not watching boneheads from adding their POS network hub to a switched network and jacking up things.

As for today, I doubt they will still even consider wifi due to its poor performance and lack of security for lower staged events. Willing to bet Fiber has been the standard for some time now at these types of events and even then the computers are dealing with bottlenecks but not from the managed switches or cabling.

I will admit I am not up to date on current tournaments network infrastructure but your quote and my knowledge still fits and applies give the reason for FPS event creation and lack of many of todays networking tools and toys.

Tourneys were create much like rubic cube challenges in the 80's and etc for FPS and other events, ppl like and want to compete with others of equal or better skill for prizes, rewards and recognition. But my point is correcting you about your statement. Latency was not the reason, wanting to be together to play against each other in one room was.

Even today's events are local events not because of latency but security, to limit hacks and cheats. Low latency is just a side benefit from being a local event. They could have slower networks at these events if the load balancing is equal to everyone competing, they just go over the top to boaster the event's technical prowess and product placement revenue. It looks great if players are on the best tech in these event, Ramhead geeks drool at over-the-top toys on display.



There are several games that are FPS style MMOs and many FPS games that are doing better now that even better from modern tech and networks. I dont think you will really see much difference between FPS style and lock-target based games. If you're arguing that a ".1" latency issue is going to be a needed thing in FPS MMO, your dead from the mob in any instance besides having to jack into the game company Data-Center network to beat it down.

If anything some of the games that are FPS MMO tend to benefit the player in respect that the player can move to areas mobs aren't able to hit back and dodging becomes a better way of play instead of pre-rolled attack counters.



Really not trying to pick a fight, but not going to let a bold misinformation statement happen either. At least I dont have Grammatical Pedantry Syndrome.
cool.png
 

bytes

Molten Core Raider
957
638
Allow him this moment of exaltation and happiness. If IGN Italia considers your game as a Best of Gamescom Nominee, you know you did everything right.
 

Teekey

Mr. Poopybutthole
3,644
-6,335


I think this confirms that they eventually want to put StoryBricks in the hands of players:

"The first tool we're giving to the players is building stuff, because that is some of the first stuff we had to build. We have every intention to let the players build the same way we're building...Soooooo....you can see where we're going."
Another good quote:

"If we don't have hardcore elements in the game, we're seriously missing out on what we should have done as designers."
 

Cinge

Ahn'Qiraj Raider
7,370
2,436
"We're giving players the tools in order, so that the game is built by them, for us, in the most efficient way". :0

Hard to swallow that hardcore quote when they use phrases such as "Denial of Service".
 

Teekey

Mr. Poopybutthole
3,644
-6,335
Hard to swallow that hardcore quote when they use phrases such as "Denial of Service".
I don't know why people are getting so hung up on the Denial of Service quote. If you think it's a good idea to put in systems that make people not want to play as soon as they log in, then you're a fucking moron. Yes, it may not make the world as 'immersive' or whatever bullshit you want to pull out of your ass, but it's just not good game design. As they basically alluded to, the 'hardcore' elements should be in places you expect them to be - not as soon as you log into the game.


Make the game easy to get in to and play, but hard to master. That should be the goal.
 

Cinge

Ahn'Qiraj Raider
7,370
2,436
I don't know why people are getting so hung up on the Denial of Service quote. If you think it's a good idea to put in systems that make people not want to play as soon as they log in, then you're a fucking moron. Yes, it may not make the world as 'immersive' or whatever bullshit you want to pull out of your ass, but it's just not good game design. As they basically alluded to, the 'hardcore' elements should be in places you expect them to be - not as soon as you log into the game.


Make the game easy to get in to and play, but hard to master. That should be the goal.
You should apply to be the Used car's salesman's assistant, you are already doing it , just not getting paid yet.