Lol? Major tournaments for big money winners have to be completely even response time and on site to make sure no hacking is going on. With tourneys like CS .1 of a second is the difference between a win and a loss. Even in ESEA and cal servers with even latency have to be chosen so the competition is equal. Many competitions i've attended personally were in RENO or Vegas for west coast.
You are missing the point of your own quote from before.
While this quote is about the difference in skill, equipment and local network setups of which it does matter. I am not saying those things dont count in these events. But it still doesn't task the question about latency and FPS Tourney creation you stated was the reason why Tournaments were LAN.
Originally Posted by rolx
MMO's have no room for fps. People will bot it up go try to play darkfall good luck without a bot. Plus latency is a huge factor in fps thats why major tourneys are at LANs. There isn't going to be local servers for everyone for MMOfps. Just 2 different types of games..
Again, Tourneys will HAVE to be LAN! I will guess you dont know much about networking basics? I doubt any network engineer would push each computer's IP out to WAN just to relay it back to its own network for giggles at an event that doesn't need the outside world at all! The worst that generally happens in the old days were some Organizers not watching boneheads from adding their POS network hub to a switched network and jacking up things.
As for today, I doubt they will still even consider wifi due to its poor performance and lack of security for lower staged events. Willing to bet Fiber has been the standard for some time now at these types of events and even then the computers are dealing with bottlenecks but not from the managed switches or cabling.
I will admit I am not up to date on current tournaments network infrastructure but your quote and my knowledge still fits and applies give the reason for FPS event creation and lack of many of todays networking tools and toys.
Tourneys were create much like rubic cube challenges in the 80's and etc for FPS and other events, ppl like and want to compete with others of equal or better skill for prizes, rewards and recognition. But my point is correcting you about your statement. Latency was not the reason, wanting to be together to play against each other in one room was.
Even today's events are local events not because of latency but security, to limit hacks and cheats. Low latency is just a side benefit from being a local event. They could have slower networks at these events if the load balancing is equal to everyone competing, they just go over the top to boaster the event's technical prowess and product placement revenue. It looks great if players are on the best tech in these event, Ramhead geeks drool at over-the-top toys on display.
There are several games that are FPS style MMOs and many FPS games that are doing better now that even better from modern tech and networks. I dont think you will really see much difference between FPS style and lock-target based games. If you're arguing that a ".1" latency issue is going to be a needed thing in FPS MMO, your dead from the mob in any instance besides having to jack into the game company Data-Center network to beat it down.
If anything some of the games that are FPS MMO tend to benefit the player in respect that the player can move to areas mobs aren't able to hit back and dodging becomes a better way of play instead of pre-rolled attack counters.
Really not trying to pick a fight, but not going to let a bold misinformation statement happen either. At least I dont have Grammatical Pedantry Syndrome.