Point of order: killing AoW at day 12 is actually fairly bad, the only real scenario I can imagine for it is if a raiding guild in that era simply had like 2-3 warriors and no others. Most servers I have done even some of the fairly casual guilds get an AoW down in the first week. Now certainly not every guild, but one that rushed to kill Vulak, it would be strange to not have a force able to kill AoW for almost 2 weeks. AoW is not really a test of skill, it is just a test of whether or not you have enough defensives to run in a cycle, which is generally an understood requirement of any EQ raiding roster in this era of content.