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lol you can do the tower that early? do you still get currency for that or is that just pre-quest stuff for the gear missions? i still need to actually look into this tower shit eventually
It's been gone over ad infinitum but I still see folks asking about Tower. Here's the rundown.
-There are two sets of Tower quests: (A) Tasks that give you keys you have to finish assembling, and (B) Missions you're given when you click the finished keys. There's one of each for every floor that unlocks of the Tower (so six floors currently) with a new floor unlocking every month for the rest of the year. (A) Are tasks obtained by picking up ground spawns on every floor and clicking them, getting a task to go collect a couple key pieces for it. (B) Are missions where you have to go through the doors in the tower to start them, and are basically one room with several mobs to fight.
-The quests and missions scale to your level, so people like to gimp them by making low level characters. This isn't actually necessary, but it does speed things up for the missions. Bonzz's webpage is good for finding out what to do exactly for the key quests, complete with /waypoints, if you want to knock them out in a short amount of time.
-The (A) key quests should be done at level 60 with a small group (2 or 3 people is sufficient, generally) because they give you AA points, but only if you're high enough level to get AA points. (You might have to be 60 - I haven't actually confirmed that they give AAs if you do them between 51 and 59, so if someone can confirm that'd be great). Doing all 12 with your main at sufficient level will let you start Luclin with 12 AA points. Which is a lot more valuable than saving yourself a few minutes or a mild amount of work by doing them with low level characters to disempower them.
-I've heard that if you have a level 1 in group when doing the key quests, it'll scale down to level 30 (the party average) for the mobs that spawn, etc. So if someone is really desperate to solo the key quests at level 60, you can probably do that.
-After the key quests are all done you'll have AAs for all of them and a bunch of keys that give you (B) missions when clicked. From there you go to the Tower, click a key, click on the corresponding door (putting them in floor order in your inventory helps), then do the mission. Doing the mission is what unlocks gear on the vendor. The key quests can be completely skipped if you just tag along with other people doing the missions, but I don't recommend it.
-The missions scale to your level, and are much easier if done with a low level group. People use level 2 mages as the meta, but it's honestly sub-optimal. Level 6 mages are better, and I found that a level 1 tank with the correct buffs can solo all of the missions (at least until they hit level 8 or so and the mobs get too tough). Each full clear of the missions gives you 60% of a level at those low levels, so your personas will "level out" of the lowest bracket. A low level Ogre Warrior just needs HP buffs, regen, and DS to steamroll them, which is how I did a 6 minute clear and it's certainly doable at faster speeds for people with good zoning times (btw if anyone times themselves to set a lower time, Brazier is cheating).
-There are other ways to trivialize the missions but it isn't worth getting into or doing, as this stuff isn't difficult by any means. The second floor is the only mission that's kind of problematic, with an AOE that seems to purple you repeatedly after the fight is over, but not actually kill you if you have sufficient HP (and your HP rockets back up when it wears off, so I think it's some kind of a bug).
-The gear on the vendor isn't any good until the level 55 required set so don't bother with it until then.
-There are also augs that are arguably the most important part, and put mana regen on all of your equipment. Other meh but existent augs are +4 stat augs (lore) that are good if you need Int or Wis, and a shield aug with 4 AC.
-There'll be a new set of gear at level 65 but it scales a lot less than raid gear in that level does, so it'll only be good at PoP launch for patching slots that don't have VT gear or have weaker VT gear. Elemental/Time should surpass it, much less anything beyond that. And that'll pretty much be it for Tower's usefulness.
-Have fun trivializing Kunark and Velious!
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