Me too and I don't really understand why some people have an issue just walking in a direction and doing things till they hit the border of the world and then turning another direction and doing the same thing.I know people who also say the same thing about not wanting to play because there's too many directions you can go. For me that's the #1 thing I like about Bethesda games.
Seems like some people have trouble with just making an arbitrary decision and going with it. Like they have trouble with ambiguity or something.
Try out Rebel Galaxy. There's a thread about it here on the forums. It does the color scaling difficulty shit and open world pretty well, if you can stand a 2d space game.Running around conning tings with an unstable invisibility spell, without maps, wanting to reach that blue mob in the end of the cave for the loots, risking dying leaving corpse, exp and items behind which you would need help to get.
Old EQ best EQ. Games need to take note.
Souls games did in terms of no maps, rewarding exploration but with danger and an exp penalty and bringing back risk vs reward, and in turn ended up being the best series in gaming at the moment by a rather substantial margin.
I wouldn't mind at all a Fallout with a world that didn't constantly scale to your power level.