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It's also a 15+ year old game that was designed for a handheld three generations ago. Having played it when it was first released, I consider it the best version of 4 and the best of all that era of FF titles.
FF4 3D has got potential for sure. I like that it has New Game Plus and pushes the game to new levels for people who want to get the most out of it. It'd probably kick the ass of the average person who just wanted to revisit FF4 and hadn't played it since the SNES version in the 90's though. Like absolutely whoop their ass, quit within two hours at the most type of crushery. But for hardcore people who steamroll these games in their sleep, it offers something new.
The augment system is the best addition IMO and is super fun to tool around with and customize. However they fucked that up by making so many of the augments missable, and locking so many of them behind "give X amount to a character before they leave the party". It's completely un-intuitive. No FF4 veteran is gonna give augments to a character they know is leaving soon. But you have to, in order to get better augments / missable augments! Between that and not being able to move augments around (so you're losing them forever every time a character leaves), this system that could be a ton of fun ends up being frustrating. Basically have to follow guides to do it right, or else you're starting over 6 hours in cause you missed one thing.
Once you figure all that out and do it right, it's probably pretty awesome though. Augments not being transferrable also means your decisions matter and have weight. It has positives so I'm looking forward to doing more with it later.