How you all feeling about the latest MSQ update? I haven't been able to get through it atm, it feels like dragging my ballsack over broken glass every time I start reading the cutscenes and I am surprised how much I've come to resent listening to Wuk Lamat. Tell me it gets better, or will I miss anything actually important by just skipping it all and going to the 24man?
The story telling really feels puerile? The Alexandrians are really just children and we're getting some parable for 8 years olds to understand the world.
I know they won't do this, cause it will ruin the writers self insert, but they really should have Wuk Lamat obsess over saving everyone and saving Sphene and have her constantly working with/exploring the crown that Sphene left behind to the point it warps her mind and she goes on to become a hellish version of Sphene that is trying to save everyone through totalitarian control.
Yeah, its trite and its been done a million times before, but it would move the story in a more meaningful direction and actually give Wuk Lamat a character arc. We can eventually save her and she can be wiser and more humble and go on to become a better ruler instead of the current "I'm so incompetent best at everything lol" we've got.
I fucking hate this character.
Something I've noticed lately is all the writing now days seems to be the writing going 'I want to tell /my/ story' when it comes to games. The writing is fucking horrid. Game stories are different than movies or books, especially if its a first person pov character. You need to tell that character's, the player's story, to have an illusion of agency and involvement. Like a good DM that fosters the illusion that the players choices matter and affect the story. Do they? Not really, the DM is god. They can do whatever they want, but its a happy illusion that needs to exist.
Game writers now all seem to be fresh from some college writing course, all out to write their magnum opus for the players, /to/ the players. They don't want to lead the players through an amazing experience, to take them on an adventure. Instead they want to force players to watch and witness the amazing saga they've created. To preach to them their story, instead of letting the players feel they have an hand in its creation. This might work well for narrative story games where you watch a character with a degree of separation from the player, but it fails when you want the player to /be/ the character.
Anyway, some ramblings.
Does this shit get better, or would I be better off just forgetting it exists and getting on to doing content?